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Metal Gigantuar

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Final Fantasy XIII-2 Enemy
Metal Gigantuar
メタルジャボテン (Metaru Jaboten)
FFXIII-2 Metal Gigantuar
Statistics
HP FFXIII-2 Strength Icon FFXIII-2 Magic Icon
7,777 10,000 10,000
Stagger Icon FFXIII Chain Icon FFXIII
777% 0
Keep Launch Libra
95 Immune 30
CP Gil
2,000 0
Vulnerabilities
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII
Resistant Resistant Resistant
Wind Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
Resistant Resistant Resistant
Status resistance
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Imperil-ffxiii-icon
Immune Immune Immune Immune Immune
Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon Debrave-ffxiii-icon Defaith-ffxiii-icon
Immune Immune Immune Immune Immune
Daze-ffxiii-icon Wound Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
Immune - Immune - Immune
Location The Archylte Steppe -Year Unknown- (Stonestump Wastelands)
Type Feral Creature
Subtype Cactuar
Recruit Chance 3%
Common Drop Potent Booster (30%)
Rare Drop Hermes Sandals (5%)
Abilities 10,000 Needles
Notes - Employs physical and magical combination attacks.

The Metal Gigantuar is a special enemy from Final Fantasy XIII-2. An elite enemy appearing from a rift, the Metal Gigantuar can easily destroy an unprepared party.

BattleEdit

Shortly after the battle starts, the Metal Gigantuar will begin counting down from 7. When the count reaches 0, the Metal Gigantuar will use 10,000 Needles, dealing damage across the entire party. After a few rounds, it will begin counting down to 10,000 Needles again. The Metal Gigantuar only has 7,777 HP, though it has strong resistances.

StrategyEdit

The Metal Gigantuar is not quite as fearsome a foe as it may first appear, as the right strategy can render it defeated. Because of its low HP total, the Metal Gigantuar can be defeated without the party being on the receiving end of too many 10,000 Needles.

The player should form the Cerberus (COM/COM/COM), Salvation (MED/MED/MED), and Tortoise (SEN/SEN/SEN) paradigms, though Consolidation (SEN/SEN/MED) can work as well, though it requires more work. If Serah and Noel both have Reprieve the battle will be easier. The player should begin with Cerberus, depleting as much HP from the Metal Gigantuar as possible before its countdown ceases. Once its countdown reaches two, the player should switch to Tortoise or Consolidation and have the party defend.

After the Metal Gigantuar uses 10,000 Needles, the player should switch to Salvation to have the group briefly heal above yellow HP, then switch to Cerberus and resume the assault.

Another effective strategy for a stronger party is to start the battle with either Relentless Assault (COM/RAV/RAV) or Tri-Disaster (RAV/RAV/RAV). The player should use a round or two to drive up the chain gauge as much as possible (starting with a preemptive strike helps). The player should use either Meteor Javelin or Ultima Arrow and switch to Cerberus to maximize the damage caused. Since both attacks ignore the Metal Gigantuar's damage resistances, it should be either dead or at least close to it.

With this method, the party can defeat the Metal Gigantuar quickly and without taking any damage.

Paradigm PackEdit

One of the Metal Gigantuar's real strengths is recruiting monsters with its "Daze" Feral Link, easily racking up a synchronization of 777% with a simple rotation of the analog stick.

Tameable Monster
Name Metal Gigantuar Role Sentinel
Traits Late Bloomer - Strong - Huge
Composition Biological Start Grade Monster Grade 4
Max Level 70 HP 1,152
Strength 129 Magic 55
ATB Segments 3 Stages 4
Innate Affinities Resist: all Ailments
Feral Link Daze (Inflict physical damage on target and nearby foes. Input Type: Stick rotation)
Ability Type Level Infusible
Provoke Command Initial Yes checkY
Hindrance Passive Initial Yes checkY
Steelguard Command 2 Yes checkY
Vendetta Command 6 Yes checkY
Entrench Command 9 Yes checkY
Deathward Auto 14 Yes checkY
Kill: ATB Charge Passive 20 Yes checkY
Kill: Libra Passive 28 Yes checkY
Challenge Command 33 Yes checkY
Strength: +25% Passive 40 Yes checkY
Element Guard Command 42 Yes checkY
Magic: +25% Passive 49 Yes checkY
Pressure II Passive 69 X markN
Immovable II Passive 70 X markN

TriviaEdit

GrayCactuar
  • An unused and uncolored version of a cactuar with a mustache is found in the data for Final Fantasy XIII, but this enemy was left unfinished and never used in the final game. A finished version of this model features in Final Fantasy XIII-2 as Metal Gigantuar.


Related EnemiesEdit

Final Fantasy XIIIEdit

Lightning Returns: Final Fantasy XIIIEdit

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