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Mesmenir (Final Fantasy XII)

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The Mesmenir is a beast/sleipnir-type enemy from Final Fantasy XII found on the Ozmone Plain, usually grazing with at least one more Mesmenir.

Bestiary entry Edit

Ozmone plain

Mesmenir in battle.

Page 1: Observations Edit

Being a breed of sleipnir conditioned to be the perfect faithful war-horse. Uncannily skilled in warfare, able to sense the moment and flow of battle, and carry out maneuvers of some difficulty, such as the timely withdrawal from a fray to regroup and strike anew. The conditioning wrought on these creatures by the masters for whom they once fought was so steely that even after countless generations of breeding in the wild, it has faded not in the slightest. A tragedy indeed, for they consider all those not hailing from their long deserted homeland to be enemies, and attack on sight.

Page 2: The History of Things Edit

At precisely what point the polished destrier mane came to be used as a device for the casting of magicks is unclear. The noble steeds from whence such mane-coverings came were name by a sorcerer, however, and perhaps this association has given them their magickal properties. As tools for the casting of magicks go, these are among the best.


Final Fantasy XII enemy stats
#063#064 #065-a
Location Species Aggression Movement type Rare Game Other information
Ozmone Plain (Field of Fallen Wings, The Switchback, Haulo Green) Beast/Sleipnir Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A N/A
Level HP MP Strength Magick Power
20 - 22 1,528 - 1,568 210 - 220 23 - 25 13 - 13
Vitality Speed Attack Power Defense Magick Resist
32 - 32 17 - 17 25 - 27 15 - 15 15 - 15
Evade EXP LP CP Gil
0 - 0 848 - 852 1 126 - 158 0 - 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 150% 100% 100% 100% 100% 100% 100%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
0% 0% Immune 0% 0% 0% 0% 0%
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
0% 0% 0% Immune 0% Immune 0% Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy does not have innate Safety augment
Item dropped Steal Poach

[12%] Monograph: Destrier Mane (Hunter)
[7%] Canopic Jar: Arcana
[95%] Iron Carapace
[5%] Destrier Mane
Attacks Magicks Technicks Augments Items
Normal Attack

Max Combo hits: 5

None Kick, Spike Cutter None None

Gallery Edit

Etymology Edit

Mesmenir's name is a portmanteau of the word "Mesmerize", the act of Mesmerism, or using the animal magnetism, and the suffix of Sleipnir. The Mesmerize part of its name is a reference to the monster in Final Fantasy VIII, whose name it shares exactly in the Japanese version.

Related enemies Edit