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Merchant (Bravely Default)

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BDFF Merchant
See also: Merchant (Job)
Adept at both gaining and spending money.
—D's Journal job description
Who says you can't throw money at a problem? These go-getters make money fast and have powerful—and pricey—abilities that help out in a pinch
—Official site's description

The Merchant is a job in Bravely Default, gained by defeating Chairman Profiteur in Ancheim.

ProficiencyEdit

StatsEdit

HP MP STR INT DEX VIT MND AGI
C C C B C D C C

EquipmentEdit

Swords Axes Spears Rods Staves Daggers Bows Katanas Knuckles Shields Helms Armor
D E S E S S C E E E E E

AbilitiesEdit

The Merchant's Specialty is More Money. Its Job Command is Commerce.

Ability Job Level Cost Description
Pay to Play 1 User's level x50 pg Spend your level times 50 pg to raise the target's Critical Rate by 300% four turns. The upper limit for Crit Rate is 1000%.
Salesman 2 - Make an enemy buy a recovery item from you at 2.4 times the selling price. Note that the success rate of the sale depends on the item.
White Knight 3 1 slot The ally with the most HP protects you when you suffer a single-target physical while your HP is below 20%.
Pharmacy 4 pg cost varies by item Purchase a recovery item and use it on one target.
Hedge Risk 5 - Halve the damage you suffer for five turns by spending money equal to half the damage.
Takeover 6 User's level x 50 pg Spend your level times 50 pg to deal damage to one target that is equal to the money spent
BP Drink 7 pg cost varies by items Purchase a BP recovery item and use it on one target.

Small BP drink (restores 1 BP): 1,000 pg
Medium BP drink (restores 2 BP):10,000 pg
Large BP drink (restores 3 BP): 100,000 pg

Speculate 8 1 slot Has a 50% chance to deal double damage and a 50% chance to deal none.
More Money 9 2 slots Earn 1.5 times more money than normal after a battle. Note that this effect does not stack with similar effects from items, but the bonus from multiple characters using this ability does stack. NOTE: Stacking does work with items (See below).
Millionaire 10 - Use this ability with the Send command to gift an amount equal to your level times 25 pg to a friend who summons this action using Summon Friend.
Big Pharma 11 - Restore one enemy's HP and make the target pay pg equal to the number of HP recovered.
Full Leverage 12 - For five turns, damage, recovery, and the HP/MP/BP required for actions will be double the usual for all allies and enemies.
Low Leverage 13 - Halves MP/HP/BP Cost, recovery, damage dealt for both allies and enemies for 5 turns.
Payoff 14 pg cost varies by enemies Spend money to buy off the enemy and end the battle. (You still get pg, exp, JP and items.)

GalleryEdit

TriviaEdit

  • The English version of the More Money support ability was mistranslated, stating that it does not stack with items and does stack with consecutive More Money abilities. The opposite has been found to be true.

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