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Magick that transforms the entire area of effect into the searing-hot flames of the lower hells.
Envelops all enemies and allies in ultra-hot flame.
Meltdown is an Attack spell that was originally translated as Merton. Its Spell Power is 138 and it costs 85 MP to cast. It deals unblockable, Defense-ignoring Fire/Wind dual-elemental damage to all targets on the screen, allies and opponents. It is learned naturally by Terra at level 86, or from Crusader at a x1 rate.
Emperor Gestahl attempts to use Meltdown as a last resort to stop Kefka Palazzo from awakening the Warring Triad's true power, but it fails due to Kefka using the magical field generated by the Warring Triad's statues to shield himself.
Meltdown has exceptional healing power for character who has Flame Shield equipped.
Non-elemental damage + make enemy Vit 0
Meltdown deals a small amount of non-elemental damage and may inflict the status Vit 0. When junctioned, its biggest effect is upon Vitality, being one of the best magic spells for this stat. Meltdown is one of the few spells that doesn't affect GF compatibility when cast in battle.
|Draw from||Level 30-100: Bomb, Elastoid, Gayla, Jumbo Cactuar|
|Draw points||Lunar Base (hidden), Ultimecia Castle Art Gallery (hidden)|
|Refine||ST Mag-RF: 1 Mystery Fluid refines into 10 Meltdowns|
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Scholar can cast Meltdown under the effects of the special job ability, Tabula Rasa. Here, it is named Kaustra, in keeping with the English version's theme of giving Scholar's exclusive spells Latin names. It is aligned with the Dark element and uses Dark Magic skill to calculate its accuracy and potency. It deals strong dark elemental magic damage with an extremely potent damage over time effect. The damage over time effect can only be removed by wearing off with time, the target's death, or being overwritten by Embrava.
Magic that transforms entire area into a burning hell.
Dissolve into a fiery world of chaos... Melt!
Meltdown is a spell used by the Behemoth who will surround themselves with a purple aura and release a powerful blast that hits anything at a close range dealing moderate damage and burning status.
Deals fire damage to all allies and enemies.
Dissidia Final Fantasy (2008)Edit
"With this power!"
"Let it end!
Meltdown is one of Terra's HP attacks that fires a fireball at the opponent. Depending on how long Terra charges the attack, the properties of the fireball change, allowing it to move at higher speeds, home in on enemies, and bounce off of obstacles at different levels of power. Terra learns Meltdown at Level 38. The attack costs 40 CP to equip and 300 AP to master.
Meltdown comes back as one of Terra's HP attacks, but has been upgraded since Dissidia, with a strong homing even charged to its third form. Terra learns Meltdown a little earlier, at Level 35. The attack costs 30 CP to equip and 130 AP to master, a lot less than in the first game.
Dissidia Final Fantasy (2015)Edit
Meltdown is the initial HP Attack learned by Terra Branford. While it still homes in on enemies, it functions differently from the PSP games, in that the projectile will be the same size no matter how long the player holds it. If one holds the IV button, the projectile will travel farther.
Meltdown is a rank 6 Black Magic ability that deals three hits of fire, earth, or wind damage, depending on which element would deal the most damage, to one enemy. Each hit deals damage equal to 4.6 times the base magic damage. It can be created after completing the Meltdown Nightmare Dungeon and obtaining the Meltdown Record, as well as after obtaining 10 Black Crystals, 6 Fire Crystals, and 6 Wind Crystals.
Kaiser Dragon uses three versions of Meltdown during its boss fight to signify a phase change. This version of Meltdown deals fire magic damage to everyone on the battlefield equal to 4.1 times the basic magic damage. This version is also used before Kaiser Dragon uses Barrier Shift in his fire form. Failing to deal enough damage will instead prompt Kaiser Dragon to cast Ultimate Meltdown, which ignores all buffs to Resistance and deals fire magic damage to everyone on the battlefield equal to 6.5 times the basic magic damage. The final version of Meltdown is cast twice upon Kaiser Dragon's death, along with Nightmare Ultima; it has the multiplier of Nightmare Meltdown, but lacks the Resistance-buff ignoring effect.
Melting is a physical process that results in the phase transition of a substance from a solid to a liquid. Nuclear meltdown is an informal term for a severe nuclear reactor accident that results in core damage from overheating.