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Magick that transforms the entire area of effect into the searing-hot flames of the lower hells.
Meltdown is an enemy skill that acts similar to Self-Destruct, dealing damage equal to the user's current HP to the entire party, but killing the user. It is used by powerful bosses including Omega and Armstrong. The Complete Collection adds in the Death Machine in Golbez's Challenge Dungeon, who can also use Meltdown.
Envelops all enemies and allies in ultra-hot flame.
Meltdown is an Attack spell that was originally translated as Merton, its Spell Power is 138 and it costs 85 MP to cast. It deals unblockable, Defense-ignoring Fire/Wind dual-elemental damage to all targets on the screen, allies and opponents. It is learned naturally by Terra Branford at level 86, or from Crusader at a x1 rate.
Emperor Gestahl attempted to use Meltdown as a last resort to kill Kefka Palazzo when the latter was about to place the world into the Apocalypse by awakening the Warring Triad's true power, but it failed due to Kefka using the magical field generated by the Warring Triad's statues to shield himself from any oncoming spells. Meltdown has exceptional healing power for character who has Flame Shield equipped.
Non-elemental damage + make enemy Vit 0
Meltdown deals a small amount of non-elemental damage and may inflict the status Vit 0. When junctioned, its biggest effect is upon Vitality, being one of the best magic spells for this stat. Meltdown is one of the few spells that doesn't affect GF compatibility when cast in battle.
|Draw from||Level 30-100: Bomb, Elastoid, Gayla, Jumbo Cactuar|
|Draw points||Lunar Base (hidden), Ultimecia Castle Art Gallery (hidden)|
|Refine||ST Mag-RF: 1 Mystery Fluid refines into 10 Meltdowns|
|no effect||no effect||no effect||no effect|
Meltdown is used by the Doll family of monsters, and is their version of a Bomb's Self-Destruct move. It deals Fire damage to all characters in a circular area centered on the Doll itself. It is not usable by player characters.
Scholar can cast Meltdown only under the effects of the special job ability, Tabula Rasa. Here, it is named Kaustra, in keeping with the English version's theme of giving Scholar's exclusive spells Latin names. It is aligned with the Dark element and uses Dark Magic skill to calculate its accuracy and potency. It deals strong dark elemental magic damage with an extremely potent damage over time effect. The damage over time effect can only be removed by wearing off with time, the target's death, or being overwritten by Embrava.
Magic that transforms entire area into a burning hell.
Dissolve into a fiery world of chaos... Melt!
Meltdown is a powerful Fire-elemental attack, which hits a large area. Also known as Melt in the PlayStation version, this Planar Magick spell is used by Hashmal.
Meltdown sacrifices the user to do Fire damage in an area equal to their HP. It is learned by Defenders for 200 AP from the Vajra.
Meltdown appears with the same effects and learned by the same job except that it has no element and its accuracy is half the accuracy of a normal attack. It is learned from the Vajra for 350 AP this time around.
Consumption is an attack used by the Neukhia Pod that inflicts fire damage in a large area.
Meltdown is a spell used by the Behemoth who will surround themselves with a purple aura and release a powerful blast that hits anything at a close range dealing moderate damage and burning status.
Deals fire damage to all allies and enemies.
"With this power!"
"Let it end!
Meltdown is one of Terra's HP attacks that fires a fireball at the opponent. Depending on how long Terra charges the attack, the properties of the fireball change, allowing it to move at higher speeds, home in on enemies, and bounce off of obstacles at different levels of power. Terra learns Meltdown at Level 38. The attack costs 40 CP to equip and 300 AP to master.
Meltdown comes back as one of Terra's HP attacks, but has been upgraded since Dissidia, with a strong homing even charged to its third form. Terra learns Meltdown a little earlier, at Level 35. The attack costs 30 CP to equip and 130 AP to master, a lot less than in the first game.
Dissidia Final Fantasy (2015)Edit
Meltdown is the initial HP Attack learned by Terra Branford. While it still homes in on enemies, it functions differently from the PSP games, in that the projectile will be the same size no matter how long the player holds it. If one holds the IV button, the projectile will travel farther.
Meltdown is a 6-star Black Magic that deal 3 hits of Fire/Wind/Earth Magic damage with a total multiplier of 14.7 (x4.9 per hit). You need to defeat the Kaiser Dragon in the Meltdown Nightmare Dungeon to be able to craft this skill.
Melting is a physical process that results in the phase transition of a substance from a solid to a liquid. Nuclear meltdown is an informal term for a severe nuclear reactor accident that results in core damage from overheating.