Hits all enemies with a nuclear blast.
Megaflare (メガフレア, Megafurea?), also known as Mega Flare, Sun Flare and MegaNuke, is a recurring attack in the Final Fantasy series. It is normally a very damaging move used by the summon Bahamut. It is an upgraded version of the spell Flare, and deals heavy non-elemental magic damage to all targets. Megaflare sometimes has an even more powerful version called Gigaflare, and occasionally Bahamut is able to use other versions of Megaflare with different prefixes.
A recurring feature when facing Bahamut as an enemy is that there is often a five-turn countdown preceding Megaflare.
While an Evoker, Sage, and Summoner can all summon Bahamut, only the Summoner and Sage can prompt the Dragon King to unleash the Mega Flare attack. The Sage does not have this ability in the DS version.
The superboss Brachioraidos borrows a page from Bahamut by using a countdown Megaflare attack. The dragons Dark Bahamut and Lunar Bahamut, as well as the normal Bahamut, also cast the spell. Megaflare's spell power tends to be so high that casting Reflect, or being at very high level, are the only ways to survive. In the Nintendo DS version, guarding and/or the Phoenix Augment work as well.
In the original North American Super NES release, the attack was named MegaNuke, as the normal Flare spell was known as Nuke. This was renamed as Mega Flare in the PlayStation, Game Boy Advance, and Nintendo DS releases, and Megaflare in The Complete Collection.
Megaflare is Bahamut's signature attack as a summon and as an enemy. Attempting to guard against it with Reflect during the battle with Bahamut, as in Final Fantasy IV will be countered by the Mysterious Girl casting Black Hole to eliminate Reflect just prior to Bahamut using Mega Flare.
Megaflare is a level 8 Independent Materia that boosts the chance of Bahamut appearing on the DMW. It begins at 5x, and increases by 1x each level up to 9x. It is a reward for Mission 9-5-6 and can be bought from Bone Village Commerce.
Dark Flare, an upgraded version of Bahamut's Mega Flare, is used by the boss Tiamat who in itself resembles Bahamut greatly. Bahamut can use Mega Flare during the battle against it and is its summon attack when summoned as a Guardian Force. When used as a summon, Mega Flare ignores enemy Spr.
Its damage is calculated as follows:
Mega Flare is Bahamut's summon attack. It inflicts heavy non-elemental damage to all enemies, and is powered up the more Garnets the player has in possession. (See Summon (Final Fantasy IX)#Mechanics for damage formulae.) It has two versions, short and long, with the long one being more powerful. With the Boost support ability the player can always summon the long version, unless used as a counterattack as part of Dagger's Trance.
Deals non-elemental damage to all enemies.
The aeon Bahamut's Overdrive is Mega Flare. Mega Flare is also used by the bosses Spathi, Belgemine's Bahamut and Dark Bahamut. Mega Flare can break the damage limit without customizing it with a sigil. Dark Bahamut's Mega Flare deals between 40,070 to 45,246 damage that can only be reduced by an aeon's Shield. It also removes all beneficial status effects except for Auto-Life.
During the battle with Bahamut, Bahamut will use Mega Flare after a countdown. Though the attack is far weaker than when used in Final Fantasy X, taking off only a few hundred HP on all party members.
Bahamut uses Megaflare during the battle with him (Storms of Fate) at every 10% health, and when he is down to the last 10% he uses Gigaflare. In the subsequent Wyrmking Descends encounter, he uses Gigaflare much sooner, and at very low health he uses Teraflare, which can easily destroy any players caught in the blast.
During the final battle with Vayne Solidor, The Undying form will use several attacks in reference to Bahamut. These are Megaflare, Gigaflare Sword, and Teraflare, all attacks used by Bahamut as a summon in some point in the series.
Megaflare is Bahamut's Gestalt Mode finisher move.
Its power depends on the attack's level and will raise the chain bonus by an amount based on the level:
- Level 1: 33.00 * 1 + 29.00 * 2 = 91.00
- Level 1: 33.00 * 2 + 29.00 * 3 = 153.00
- Level 1: 33.00 * 3 + 29.00 * 4 = 215.00
Chaos Bahamut uses Megaflare during the battles against him. Jet Bahamut is able to use Teraflare after a countdown from three, if at least one Bahamut Garnet or Amber is present, or Exaflare if both are present, otherwise he will use Gigaflare.
In the Legacy version of Final Fantasy XIV, Megaflare is the strongest attack used by Nael Deus Darnus during the final battle of the Seventh Umbral Era storyline, when he's near death. It hits the entire battlefield and deals more damage based on how many lunar fragments hit the ground during the fight. If three or more fragments touch the ground, Megaflare does unavoidable 9999 damage to everyone, killing the party.
In A Realm Reborn, Megaflare is used by Nael deus Darnus at the end of phase 2 during the battle in The Second Coil of Bahamut - Turn 4, dealing high damage to the whole party and transitioning the battle to its next phase. If any comets are left in the field when Megaflare is used, they will explode, wiping the party. If the battle takes too long, Nael will cast another Megaflare, this time dealing unavoidable 30,000 damage to the whole party, causing a wipe. This acts as the hard enrage timer of the fight.
Megaflare is also used by Bahamut Prime in The Final Coil of Bahamut - Turn 4, but it works entirely differently than Nael deus Darnus's Megaflare. Instead of hitting the party for heavy damage, the ability chooses 2-3 random players with heavy AoE damage, followed by leaving an AoE targeting circle under 2-4 players that must be moved away from and choosing 2-4 players with a beam, one of them being a target for a massive hit that can be shared with the other beamed players. Bahamut also has a variant called Megaflare Dive, in which Bahamut casts Megaflare as he divebombs through the arena.
When summoned, Bahamut uses Mega Flare. It costs 60 MP to summon, and has an area of effect of 4, vertical 3.
Mega Flare is an attack used by Bahamut, either to attack the party during the battle to obtain the Eidolon or to damage multiple foes after the Eidolon has been vanquished. It costs 78 MP to use and may take a bit long to cast, but it deals massive non-elemental damage to all enemies.
The ability can also be used to learn two great Fusion Abilities of the game: Gigaflare and Mega Raise.
In addition, Megaflare appears as an enemy ability for Chaos Bahamut. He automatically uses ability at the end of his five turn countdown and will end the battle when he finally uses it on the party.
Burn everything in sight!
Yuna can summon Bahamut to perform Mega Flare as an HP attack. It fires a long, powerful beam of energy at the opponent. It costs 30 CP to equip and needs 150 AP to master.
Non-Final Fantasy guest appearances Edit
Mega Flare is an ability used by Django.
Kingdom Hearts series Edit
Mega Flare appears in Chain of Memories and Re:Chain of Memories as a Sleight, in Birth by Sleep and Dream Drop Distance as a Magic command, and in Re:coded}} as a combo finisher. It creates a massive firestorm over a large area to do heavy damage to all enemies, and is considered one of the strongest attacks available in the games it appears in.
The World Ends With You Edit
Mega Flare appears as a given name to the attack performed by the in-game pin "Tin Pin Bahamut". The Pin is a reference to Bahamut, whose signature attack is Mega Flare and one of whose titles is the Wyrmking.
Vendetta an Omnigear piloted by Kahran Ramsus has the Mega Flare ability as his signature move during the execution of Blaze Rose. He demonstrates this ability to destroy Weltall and also severely injures both Fei and Elly inside the Gear at the end of Disc 1. In Disc 2, he also uses this ability to fight Fei's new Gear Weltall-2 in a one on one duel that leads Ramsus to retreat after being overpowered by Fei.
A megaflare is a very large solar flare.
A sun flare is another name for solar flare, it is a sudden flash of brightness observed near the Sun's surface. It involves a very broad spectrum of emissions, requiring an energy release of typically 1 × 1020 joules of energy, but they can emit up to 1 × 1025 joules (the latter is roughly the equivalent of 1 billion megatons of TNT, or over 400 times more energy than released from the impact of Comet Shoemaker–Levy 9 with Jupiter).
flare is a pyrotechnical phenomenon that produces intense amounts of heat and energy that does not result in an explosion (an immediate release of energy).A