Mediguard FFXIII

Mediguard in Final Fantasy XIII.

Grant Regen and Protect to user.
Final Fantasy Record Keeper description.

Mediguard (リジェネガード, Rijene Gādo?, lit. Regen Guard) is a recurring ability in the Final Fantasy series, appearing in the Final Fantasy XIII trilogy. It continuously restores user's HP while guarding.


Final Fantasy XIIIEdit

XIII Mediguard is a Sentinel ability. While using Mediguard the damage reduction percentage increases by 20 while simultaneously recovering HP. Each stocked Mediguard command recovers an additional ca. 4% of max HP. AI-controlled Sentinels use Mediguard if their HP is around half full.

Mediguard can be learned by:

Final Fantasy XIII-2Edit

XIII-2 Mediguard returns as a Sentinel ability with its effects intact.

Mediguard can be learned by Noel on Role Level 3, Calautidon on level 54, Flandit on level 87, Goblin Chieftain on level 34, Lancer from the start, Pulsework Knight on level 12, Silver Chocobo on level 29, and Snow from the start.

Lightning Returns: Final Fantasy XIIIEdit

LR Due to the step-off from the battle system of the two previous games, Mediguard was made into a defensive ability which can be assigned to any garb, provided it doesn't have four locked abilities. Mediguard requires a certain amount of ATB points to be activated and prolonged use drains Lightning's ATB gauge. Since all abilities can be leveled up through their constant usage, Mediguard can reduce more physical and magic damage on higher levels while still healing its user.

Mediguard comes as a locked abilities on the following garbs: Déjà Vu (Lv. 3) and Midgar's Flower Girl (Lv. ★). It is dropped by Flanitors and Gurangatches.

Final Fantasy Record KeeperEdit

FFRK Mediguard is Snow's Soul Break which expends one Soul gauge segment to bestow Protect and Regen on the user.

Final Fantasy Brave ExviusEdit


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