Grant Regen and Protect to user.
XIII Mediguard is a Sentinel ability. While using Mediguard the damage reduction percentage increases by 20 while simultaneously recovering HP. Each stocked Mediguard command recovers an additional ca. 4% of max HP. AI-controlled Sentinels use Mediguard if their HP is around half full.
Mediguard can be learned by:
Mediguard can be learned by Noel on Role Level 3, Calautidon on level 54, Flandit on level 87, Goblin Chieftain on level 34, Lancer from the start, Pulsework Knight on level 12, Silver Chocobo on level 29, and Snow from the start.
LR Due to the step-off from the battle system of the two previous games, Mediguard was made into a defensive ability which can be assigned to any garb, provided it doesn't have four locked abilities. Mediguard requires a certain amount of ATB points to be activated and prolonged use drains Lightning's ATB gauge. Since all abilities can be leveled up through their constant usage, Mediguard can reduce more physical and magic damage on higher levels while still healing its user.