Switches target's HP and MP.
Matra Magic (マトラマジック, Matora Majikku?), also known as Micro Missiles or Launcher, is a recurring Blue Magic spell. It either does damage equal to a certain percentage of the enemy's HP, or low-powered magic damage.
Launcher fires eight magic missiles at random targets, inflicting damage equal to half their HP with each hit. Its Hit Rate is 100, and cost 20 MP for the enemy to use. It fails on targets immune to Instant Death as well as it ignores defense and Split Damage.
Non-elemental damage to all opponents
Matra Magic is an Enemy Skill learned from Custom Sweeper, Bullmotor, and Death Machine. It inflicts light non-elemental damage on all enemies with spell power equal to 0.6875x the base magic damage. Even so, due to its low MP consumption (8 MP) and the earliness in which it can be obtained, Matra Magic is effective in the game's first stages.
Launcher Machine and Shot Machine have a "Missile" ability that resembles Matra Magic from Final Fantasy VII. Missile Machine has an augmented version called "Ultra Missile" that inflicts a multitude of debuffs.
- Crisis Level 1: 50% Max HP
- Crisis Level 2: 75% Max HP
- Crisis Level 3: 87.5% Max HP
- Crisis Level 4: 93.75% Max HP
Reduces the target's HP to 1.
If successful, Quina's Matra Magic reduces the target's HP to 1, but its accuracy is only 20%. It costs 8 MP to cast, and can be learned by eating a Trick Sparrow, Dragonfly, Zaghnol, Ogre, Land Worm, or Armstrong. It can't be reflected and works with Return Magic. It never works on bosses.
Matra Magick switches the target's HP and MP about 50% of the time. The new MP system allows instant kills if enough MP is gained to use it before the opponent's act. It is learned from the Adamantitan and costs 22 MP to cast, and can hit targets up to 3 tiles away.
Matra Magic is a Story Mode ability which deals 10% damage to all enemies in the engagement range.
Matra Magic is the enemy ability that is used by the Death Machine during battle.