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Matra Magic

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FFIX Matra Magic

Quina casts Matra Magic.

Switches target's HP and MP.

Matra Magic (マトラマジック, Matora Majikku?), also known as Micro Missiles or Launcher, is a recurring Blue Magic spell. It either does damage equal to a certain percentage of the enemy's HP, or low-powered magic damage.


Final Fantasy VIEdit

VI Launcher fires eight magic missiles at random targets, inflicting damage equal to half their HP with each hit. Its Hit Rate is 100, and cost 20 MP for the enemy to use. It fails on targets immune to Instant Death as well as it ignores defense and Split Damage.

Final Fantasy VIIEdit


Non-elemental damage to all opponents

Matra Magic is an Enemy Skill learned from Custom Sweeper, Bullmotor, and Death Machine. It inflicts light non-elemental damage on all enemies with spell power equal to 0.6875x the base magic damage. Even so, due to its low MP consumption (8 MP) and the earliness in which it can be obtained, Matra Magic is effective in the game's first stages.

Final Fantasy VII: Advent ChildrenEdit

FFVIIAC Kadaj casts a spell similar to Matra Magic while in possession of Cloud's Materia, firing a barrage of blue energy projectiles that spread out and converge on his target.

Crisis Core -Final Fantasy VII-Edit

FFVIICC Launcher Machine and Shot Machine have a "Missile" ability that resembles Matra Magic from Final Fantasy VII. Missile Machine has an augmented version called "Ultra Missile" that inflicts a multitude of debuffs.

Final Fantasy VIIIEdit

VIII Called Micro Missiles, the spell can be learned by Quistis with the Missile item. It reduces the opponent's HP by a percentage which differs depending on Crisis Level.

  • Crisis Level 1: 50% Max HP
  • Crisis Level 2: 75% Max HP
  • Crisis Level 3: 87.5% Max HP
  • Crisis Level 4: 93.75% Max HP[1]

Final Fantasy IXEdit


Reduces the target's HP to 1.

If successful, Quina's Matra Magic reduces the target's HP to 1, but its accuracy is only 20%. It costs 8 MP to cast, and can be learned by eating a Trick Sparrow, Dragonfly, Zaghnol, Ogre, Land Worm, or Armstrong. It can't be reflected and works with Return Magic. It never works on bosses.

Final Fantasy Tactics AdvanceEdit

TA Matra Magic switches the target's HP and MP. It can be learned from the Toughskin and costs 24 MP to cast. It is notable that if used when a target has 0 MP, the target will instantly be KO'd.

Final Fantasy Tactics A2: Grimoire of the RiftEdit

TA2 Called Matra Magick to bring the spelling in line with Ivalice Alliance standards, it switches the target's HP and MP about 50% of the time. The game's new MP system allows instant kills if enough MP is gained to use it before the opponent's act. It is learned from the Adamantitan and costs 22 MP to cast, and can hit targets up to 3 tiles away.

Final Fantasy Legends IIEdit


Edgar - Chainsaw2This article or section is a stub about an ability in Final Fantasy Legends II. You can help the Final Fantasy Wiki by expanding it.

Dissidia Final FantasyEdit

Dissidia Matra Magic is a Story Mode ability which deals 10% damage to all enemies in the engagement range.

Final Fantasy Airborne BrigadeEdit


Edgar - Chainsaw2This article or section is a stub about an ability in Final Fantasy Airborne Brigade. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy All the BravestEdit

ATB Matra Magic is the enemy ability that is used by the Death Machine during battle.

Final Fantasy Record KeeperEdit


Edgar - Chainsaw2This article or section is a stub about an ability in Final Fantasy Record Keeper. You can help the Final Fantasy Wiki by expanding it.


Relm-ffvi-snes-battleThis gallery is incomplete and requires Dissidia Final Fantasy and Final Fantasy All the Bravest added. You can help the Final Fantasy Wiki by uploading images.


The French automotive and aerospace company Matra developed the infrared-seeking R.550 Magic missile for use on the Assault Mirage series of tactical fighter jets.


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