Matra Magic
From Final Fantasy Wiki
Matra Magic, also known as Missile or Micro Missile, is a recurring Blue Magic spell.
Contents |
[edit] Appearances
[edit] Final Fantasy V
Missile is a Blue Magic spell that deals damage equal to 3/4 of the target's current HP.
[edit] Final Fantasy VI
When Missile is used, it takes off 3/4 of its target's current HP and inflicts Seizure. However it will miss if the target is immune to Instant Death. An attack called Launcher also appears in this game, and releases eight random attacks taking away half of one target's HP with each hit. Both are only used by enemies and cannot be learned as Lores.
[edit] Final Fantasy VII
Matra Magic is an Enemy Skill which is learned from the enemies Custom Sweeper, Bullmotor, and Death Machine. It inflicts light non-elemental damage on all enemies. Even so due to its lower MP consumption (8 MP) and the earliness in which it can be obtained, Matra Magic is very effective in the first stages of the game.
[edit] Final Fantasy VII: Advent Children
Matra Magic is cast by Kadaj by using materia, right after Cloud Strife highway battle, and it revealed the fountain under Aerith's church, it is then used one last time, though Cloud Strife is able to dodge it
[edit] Final Fantasy VIII
Called Micro Missiles, it can be learned by Quistis by using the Missile item. It reduces the opponent's HP by a percentage which differs depending on Crisis Level. It is also one of the few Gravity-elemental spells in the game:
- Crisis Level 1: 50% Max HP
- Crisis Level 2: 75% Max HP
- Crisis Level 3: 87.5% Max HP
- Crisis Level 4: 93.75% Max HP
[edit] Final Fantasy IX
If successful, Quina's Matra Magic reduces the target's HP to 1. Also, there is another Blue Magic that does the opposite. Limit Glove causes 9,999 damage to be dealt when Quina's HP is at 1.
[edit] Final Fantasy Tactics Advance
Matra Magic switches the target's HP and MP. It can be learned from the Toughskin enemy.
[edit] Final Fantasy Tactics A2: Grimoire of the Rift
Now called Matra Magick to bring its spelling in line with Ivalice Alliance standards, it switches the target's HP and MP about 50% of the time. The game's new MP system allows instant kills with this spell if enough MP is gained to use it before the opponents act. It is learned from the Adamantoise enemy.
[edit] Dissidia Final Fantasy
Missile and Matra Magic exist together in this game as Story Mode abilities. Missile deals 20% up to 50% damage to one enemy, while Matra Magic deals 10% damage to all enemies in the engagement range.
[edit] Gallery
[edit] Etymology
The name of the Matra Magic ability is derived from the French automotive and aerospace company Matra, which developed the infrared-seeking R550 "Magic" missile for use on the Dassault Mirage series of tactical fighter jets.

