Wikia

Final Fantasy Wiki

Matra Magic

Talk6
13,973 pages on
this wiki
Relm Arrowny menu Relm: I couldn't miss the chance to practice my drawing!
This article is in need of a few pictures. Perhaps you can help by uploading and adding a picture or two.
FFIX Matra Magic
Quina casts Matra Magic.
XenomicAdded by Xenomic

Matra Magic (マトラマジック, Matora Majikku?), also known as Micro Missiles or Launcher, is a recurring Blue Magic spell. It either does damage equal to a certain percentage of the enemy's HP, or low-powered magic damage.

See also: Missile (Ability).


Contents

AppearancesEdit

Final Fantasy VIEdit

Launcher fires eight magic missiles at random targets, inflicting damage equal to half their HP with each hit. Its Hit Rate is 100, and cost 20 MP for the enemy to use. It fails on targets immune to Instant Death as well as it ignores defense and Split Damage.

Final Fantasy VIIEdit

Matra Magic is an Enemy Skill learned from Custom Sweeper, Bullmotor, and Death Machine. It inflicts light non-elemental damage on all enemies with spell power equal to 0.6875x the base magic damage. Even so, due to its low MP consumption (8 MP) and the earliness in which it can be obtained, Matra Magic is effective in the game's first stages.

Final Fantasy VII: Advent ChildrenEdit

Kadaj casts a spell similar to Matra Magic while in possession of Cloud's Materia, firing a barrage of blue energy projectiles that spread out and converge on his target.

Final Fantasy VIIIEdit

Called Micro Missiles, the spell can be learned by Quistis with the Missile item. It reduces the opponent's HP by a percentage which differs depending on Crisis Level. It is also one of the few Gravity-elemental spells in the game:

  • Crisis Level 1: 50% Max HP
  • Crisis Level 2: 75% Max HP
  • Crisis Level 3: 87.5% Max HP
  • Crisis Level 4: 93.75% Max HP[1]

Final Fantasy IXEdit

If successful, Quina's Matra Magic reduces the target's HP to 1, but its accuracy is only 20%. It costs 8 MP to cast, and can be learned by eating a Trick Sparrow, Dragonfly, Zaghnol, Ogre, Land Worm, or Armstrong. It can't be reflected and works with Return Magic. It never works on bosses.

Final Fantasy Tactics AdvanceEdit

Matra Magic switches the target's HP and MP. It can be learned from the Toughskin and costs 24 MP to cast. It is notable that if used when a target has 0 MP, the target will instantly be KO'ed.

Final Fantasy Tactics A2: Grimoire of the RiftEdit

Called Matra Magick to bring the spelling in line with Ivalice Alliance standards, it switches the target's HP and MP about 50% of the time. The game's new MP system allows instant kills if enough MP is gained to use it before the opponent's act. It is learned from the Adamantitan and costs 22 MP to cast, and can hit targets up to 3 tiles away.

Dissidia Final FantasyEdit

Matra Magic is a Story Mode ability which deals 10% damage to all enemies in the engagement range.

Final Fantasy Airborne BrigadeEdit


FF4PSP-RydiaSprite
This section of the article about Final Fantasy Airborne Brigade is a stub. You can help Final Fantasy Wiki by expanding it.

Final Fantasy All the BravestEdit

Matra Magic is the enemy ability that is used by the Death Machine during battle.

GalleryEdit

EtymologyEdit

The name Matra Magic is derived from the French automotive and aerospace company Matra, which developed the infrared-seeking R550 "Magic" missile for use on the Dassault Mirage series of tactical fighter jets.

ReferencesEdit

Advertisement | Your ad here

Videos

Remove video
Are you sure you want to remove this video from the Videos list?
Please wait wile we are removing the video
Error occurred while loading data. Please recheck your connection and refesh the page.
40 Videos on this wiki
Add a video
Be the first to add a video
1 of 1

Photos

Add a Photo
66,796photos on this wiki
See all photos >

Recent Wiki Activity

See more >

Around Wikia's network

Random Wiki