Mateus is a boss in Final Fantasy XII found guarding the Sword of Kings within the Stilshrine of Miriam. He is the second Esper to be obtained in the storyline. It is also fought in the International Zodiac Job System Trial Mode at stage 16 along with five Ice Azers.

Bestiary entryEdit

Page 1: ObservationsEdit

Scion of darkness ruling and protecting those who live in the underworld, in opposition to Lahabrea, Abyssal Celebrant and scion of light. In the course of his rule, he submitted to avarice, and the darkness took his heart, transforming him until he was both evil and corrupt. Then in his cowardice did he bind a Goddess of the Demesne of Ice, and using her as a living shield, he challenged the gods. Defeated before their might, he fell screaming into the depths of hell, there to be imprisoned for eternity.


Final Fantasy XII enemy stats
#272#273 #274
Location Species Aggression Movement type Rare Game Other information
Stilshrine of Miriam (Hall of Worth) Esper/The Corrupt Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A N/A
Level HP MP Strength Magick Power
30 34,259 999 36 32
Vitality Speed Attack Power Defense Magick Resist
69 20 46 21 21
Evade EXP LP CP Gil
0 0 27 2,480 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
50% -100%Absorbs 150% 0% 0% 0% 0% 0%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune Immune Immune Immune Immune Immune Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
Immune 0% Immune Immune Immune Immune 0% Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
Immune 0% 0% 100% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy does not have innate Safety augment
Item dropped Steal Poach
Nothing Nothing
Attacks Magicks Technicks Augments Items
Normal Attack Blizzaja, Slow, Reflect Flash-Freeze, Chain Magick Innate: None
Conditional: If HP <50% - Normal Damage+, 0 MP; If HP <20% - Attack CT0; if Chain Magick - Magick CT0


When the party finds Mateus at the heart of the Stilshrine of Miriam, numerous Ice Azers will spawn around him. Although they are similar to Ice Elementals, they are weaker.

Mateus is protected by Reflect. Mateus's Blizzaja is difficult to counter and can inflict Sap.


Eliminating the Ice Azers before working on Mateus is a good way to start, although at level 30-33 they will only do about 10-30 damage, so it is not necessary to destroy them. Equipping the Dawn Shard on a character comes in handy, as it will yield a wall of 0 damage from the Azers. One should be wary of using area-of-effect magick to eliminate the Elementals, as Mateus has Reflect and hitting him by accident could KO the caster.

Ice Shields and good weaponry (Lightning-elemental) will be useful. Using magick against Mateus is ill-advised, as he is constantly protected by the Reflect.

Another effective strategy is to cast Reflect on the three party members and have them cast Thundara on themselves. Since Thundara is an area-of-effect spell, it will target all three party members and be reflected to hit Mateus and score nine hits on Mateus each time. With the party's levels being in the low 30s, about three rounds of this will be enough to finish the battle.

Another simple strategy is to chain Quickenings (if available). If the party is around level 25-30, this will do about 3000-4000 damage to Mateus.

Other appearancesEdit

Final Fantasy Record KeeperEdit

FFRK First appearing in Consorting with Sky Pirates, Mateus is a boss in Final Fantasy Record Keeper.

FFRK Mateus &amp; Ice Azer FFXII


Mateus is surrounded by Ice Azers, which either pelt the party with Blizzard magic or buff Mateus, even as he will throw up a Reflect to ward off offensive magic. Fortunately, he and his minions are all weak against Lightning damage, and the Azers can be put to sleep, so abilities like Sleep Buster and Thundaga Strike will be very useful here. However,should the Azers fall first, Mateus will pound the party with Blizzaja.

The party should immediately deploy Shellga and focus on reducing the Ice Azers' numbers to one, putting the last Azer to sleep. With this done, the party will have at least a couple of turns to whack at Mateus before the Azer recovers. Put it to sleep again, then focus on Mateus and repeat as needed.

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Related enemiesEdit