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Materia Keeper (Final Fantasy VII)

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The Materia Keeper is a boss in Final Fantasy VII battled on Mt. Nibel.

FormationsEdit

# Formation
595 Materia Keeper

LocationsEdit

Mt. Nibel
Cave Infrastructure 595 (event)

BattleEdit

MateriaKeeper-ffvii-field

Materia Keeper absorbs Fire and is vulnerable to both Stop and Poison.

Towards the end of the battle, Materia Keeper will use Cure2 to restore its health and begin to cast Trine if it did not do so at the start of the battle. However, it does not do so if the player poisons it, and does not attack it again.

Attacks:

  • Hell Combo: A dangerous attack as Materia Keeper might use it at the start of the fight.
  • Horn: One of Materia Keeper's weak attacks.
  • Slice: Materia Keeper's weakest attack, but it will often use it on the weakest party member.
  • Cure2: Materia Keeper will use Cure2 every time his health is under a thousand to heal itself.
  • Trine: Materia Keeper's strongest attack that deals heavy Lightning-elemental damage. The party can protect against it with MBarrier, Bolt Rings, or the combination of the Elemental Materia with a Lightning-elemental Materia, such as Lightning or Ramuh in a linked armor slot. It is possible to learn Trine in the Enemy Skill Materia.

StrategyEdit

It is recommended to have an Enemy Skill Materia equipped on at least one character as the battle with Materia Keeper is the first of only a few chances in the game to learn the enemy skill Trine. The only other enemies to teach Trine are Godo and Stilva.

One can use the Choco/Mog summon for a chance of inflicting Stop and any Bio spell to poison it. Linking the Time Materia with the Added Effect Materia on a character's weapon gives that character a 20% chance of stopping the Keeper with each physical attack, regardless whether the Time Materia has learned the spell Stop yet. Spells and other abilities that are effective against the Keeper include the Odin summon, the Aqualung enemy skill, Quake2, the Deathblow command with Vincent's Sniper CR weapon, and Red XIII's Seraph Comb weapon.

If Vincent is in the party it is best not to use his Galian Beast Limit Break as the attack Beast Flare heals the Materia Keeper.

AI scriptEdit

AI: Setup
{
  Count = Rnd(0..4)
  SpclChance = 5
}
AI: Main
{
  If (Count == 0 or 1 or 2) Then
  {
    If (Rnd(1..SpclChance) == 1) Then
    {
      Choose Random Opponent
      Use Hell Combo on Target
    } Else {
      Choose Random Opponent
      1/2 Chance: Use <Keyclaw> on Target
      1/2 Chance: Use Big Horn on Target
    }
    Count = Count + 1
  } Else If (Count = 3) Then {
    If ((SpclChance < 4) & (Materia Keeper's MP >= 24) Then
    {
      Choose Self
      Use Cure2 on Target
      Count = 4
    } Else {
      If (Rnd(1..SpclChance) == 1) Then
      {
        Choose Random Opponent
        Use Hell Combo on Target
        Count = 0
      } Else {
        Choose Random Opponent
        1/2 Chance: Use <Keyclaw> on Target
        1/2 Chance: Use Big Horn on Target
        Count = Rnd(0..2)
      }
    }
  } Else {
    If (Materia Keeper's MP >= 20) Then
    {
      Choose All Opponents
      Use Trine on Target
    } Else {
      Choose Random Opponent
      Use Hell Combo on Target
    }
    Count = 0
  }
}
AI: Counter - General
{
  If (Materia Keeper's HP <= 25% of Materia Keeper's Max HP) Then
  {
    SpclChance = 2
  } Else If (Materia Keeper's HP <= 50% of Materia Keeper's Max HP) Then {
    SpclChance = 3
  } Else If (Materia Keeper's HP <= 75% of Materia Keeper's Max HP) Then {
    SpclChance = 4
  } Else {
    SpclChance = 5
  }
}

Other appearancesEdit

Final Fantasy Record KeeperEdit

FFRK Materia Keeper FFVII
Baknamy FFTA2This article or section is a stub about an enemy in Final Fantasy Record Keeper. You can help the Final Fantasy Wiki by expanding it.

GalleryEdit

EtymologyEdit

Materia means "matter" or "substance" in Latin. It also means "subject" or "matter" in Italian, Spanish, and Portuguese.

Related enemiesEdit

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