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Materia fusion Crisis Core
Materia Fusion.

Materia Fusion is a gameplay term in Crisis Core -Final Fantasy VII-. It allows Zack to fuse two different Materia together to form a new Materia. Later in the game, the player can earn the ability to include items in the fusion as well to give the new Materia enhanced stat bonuses. Many rare Materia can only be acquired through Materia Fusion.

Basic RulesEdit

MateriaEdit

When fusing Materia there are many possibilities depending on the type of each Materia, and if it is Mastered or not.

There are a few general guidelines however:

  • When Fire, Blizzard or Thunder Materia are fused with a status Materia, they result in a "Dark-" version of the magic Materia.
Example: Poison + Fire = Dark Fire.
  • When a yellow Materia is combined with a magic or status Materia, it will take on the latter's element.
Example: Poison + Power Attack = Poison Blade, or Fire + Power Attack = Fire Blade
  • Combining two of the same Materia will result in a version of that Materia with a higher stat boost.
Example: Cure (VIT+1) + Cure (VIT+1) = Cure (VIT+2)
  • Combining a more advanced version of a green Materia with a more basic version will always result in a version of the more advanced version with a higher stat boost.
Example: Thunder (MAG+1) + Thundara (MAG+2) = Thundara (MAG+3)
  • Combining two of the three basic elemental spells (Thunder, Blizzard and Fire) will result in a Materia of the left over spell.
Example: Thunder (MAG+1) + Blizzard (MAG+1) = Fire (MAG+2).
  • Combining anything with a Barrier materia will yield only a stronger Barrier materia.

ItemsEdit

Once the player has obtained the Item Fusion Tome by completing mission 7-2-1, item fusion becomes available. By combining items with the two fused Materia, the stat bonus of the Materia resulting from the fusion increases. The stat boost of the resulting Materia can be changed depending on which items are used and how many of that item.

As the stat boost on an item increases, certain stat boosting items will have no effect. For example, five LCK Mako Stones can be used to increase LUK by 1 in a fusion, but if the LUK boost on a Materia is higher than 40, adding more LCK Mako Stones to the mix will have no effect.

Stat BoostsEdit

Fusing Materia can be used to give Materia excellent stat boosts. ATK, VIT, MAG, SPR and LUK max out at increases of +100 on a single Materia, while HP, AP and MP max out at +999% per Materia. When fusing two Materia, the equation for the stat boost on the resulting Materia is as follows, where "X" is the higher stat boost between the two Materia and Y is the lower value:

X + Y(1/2) = Boost

Thus, for example:

Fire (MAG+4) + Fire (MAG+2) = Fire (MAG+5)
Fire (HP+40%) + Fire (HP+80%) = Fire (HP+100%)

If items are used in the Materia Fusion, regardless of what boost the items give, the resulting boost will be higher than it would normally. If the boost that would be granted by the items is higher than the boost of the two base Materia, the resulting Materia's boost is changed to that of the items. The base rules on which value is higher between the two Materia as explained above still apply.

For example:

Fire (MAG+2) + Fire (MAG+2) + 10x Hero Drink (ATK+1) = Fire (ATK+13)
Fire (MAG+6) + Fire (MAG+6) + 2x Hero Drink (ATK+1) = Fire (MAG+11)

If two Materia are fused that have different stat boosts, the resulting Materia will increase the stat that had the higher boost from the two base Materia.

For example:

Fire (LUK+4) + Fire (SPR+6) = Fire (SPR+8)

In the event the two Materia had a +% boost and a +# boost, 10% = 1 for purposes of determining which stat boost is higher and thus what stat boost the new Materia will have. The above rules all still apply if items are used in such cases.

For example:

Fire (HP+40%) + Fire (VIT+10) = Fire (VIT+12)
Fire (HP+80%) + Fire (VIT+4) = Fire (HP+100%)
Fire (MAG+4) + Fire (ATK+8) + 3x Mythril (SPR+1) = Fire (ATK+13)

FusingEdit

When the player chooses to fuse Materia, they must choose two Materia to fuse, and which item to include in the fusion and how many (the player can also choose to include no items). When the player selects the fuse command, they are shown what the product Materia will be and what stat boost it will have, as well as how many Soldier Points the fusion will cost (the player cannot fuse Materia if they do not have enough SP). The player may then either cancel the fusion, or confirm it to complete the process and acquire their new Materia.

GradesEdit

Grade is what the game uses to weigh the "value" of one Materia against another. Grade 1 Materia are the lowest, Grade 8 is the highest. Grades determine what the resulting Materia from a fusion will be, with the highest Grade taking priority. For example, fusing a Grade 2 Materia with a Grade 5 Materia will result in a Grade 5 Materia. Items can also determine the resulting Grade as items have Grades also. If a Materia is Mastered, it adds +1 to the Grade level of the resulting Materia. If both Materia are mastered, the resulting Materia will have +2 Grade.

Materia GradesEdit

NB! Materia in bold/italic are the base grade of that particular materia.

Grade Fire Ice Lightning Restore Defense Status Defense
1 Fire Blizzard Thunder Cure Barrier Esuna
2 Fire Blizzard Thunder Cura Barrier Dispel
3 Fira Blizzara Thundara Regen MBarrier Esuna
4 Fira Blizzara Thundara Curaga Elemental Ward Status Ward
5 Firaga Blizzaga Thundaga Curaga Elemental Ward Dispel
6 Firaga Blizzaga Thundaga Curaga Elemental Ward Status Ward
7 Firaga Blizzaga Thundaga Curaga Wall Status Ward
8 Firaga Blizzaga Thundaga Curaga Wall Status Ward
Grade Absorb Mag Status Mag Fire & St Ice & St Lightning & St Gravity
1 -- Poison Dark Fire Dark Blizzard Dark Thunder --
2 Drain Silence Dark Fire Dark Blizzard Dark Thunder Gravity
3 Osmose Silence Dark Fira Dark Blizzara Dark Thundara Graviga
4 Drain Stop Dark Fira Dark Blizzara Dark Thundara Graviga
5 Drainra Death Dark Firaga Dark Blizzaga Dark Thundaga Darkness
6 Osmoga Death Dark Firaga Dark Blizzaga Dark Thundaga Darkness
7 Drainga Death Hell Firaga Hell Blizzaga Hell Thundaga Quake
8 Drainga Death Dark Firaga Dark Blizzaga Dark Thundaga Quake
Grade Ultimate Quick Atk Quick Atk & St Sword Arts Blade Arts & St. Fire Blade
1 -- Jump -- Power Attack Poison Blade Fire Blade
2 -- Jump Poison Twister Power Attack Silence Blade Fire Blade
3 Tri-Thundaga Assault Twister Poison Aerial Vital Slash Silence Blade Fira Blade
4 Tri-Fire Assault Twister Stop Twister Vital Slash Stop Blade Fire Blade
5 Electrocute High Jump Silence Aerial Blast Wave Death Blade Firaga Blade
6 Flare High Jump Death Jump Exploder Blade Death Blade Firaga Blade
7 Energy Assault Twister+ Death Twister Exploder Blade Dispel Blade Elemental Strike
8 Ultima Assault Twister+ Status Strike Exploder Blade Dispel Blade Elemental Strike
Grade Ice Blade Lightning Blade Absorb Sword Item Punch SP Turbo
1 Blizzard Blade Thunder Blade -- -- Goblin Punch --
2 Blizzard Blade Thunder Blade Osmose Blade Steal Iron Fist --
3 Blizzara Blade Thundara Blade Drain Blade Smart Consumer Iron Fist --
4 Blizzara Blade Thundara Blade Power Drain Smart Consumer Magical Punch SP Turbo Magic
5 Blizzaga Blade Thundaga Blade Power Osmose Mug Magical Punch SP Turbo Attack
6 Blizzaga Blade Thundaga Blade Power Drain Mug Hammer Punch SP Turbo
7 Elemental Strike Elemental Strike Aerial Drain Gil Toss Hammer Punch SP Barrier
8 Elemental Strike Elemental Strike Aerial Drain Gil Toss Costly Punch SP Master
Grade HP Up MP Up AP Up ATK Up AP Up VIT Up MAG Up SPR Up
1 HP Up MP Up AP Up ATK Up AP Up VIT Up MAG Up SPR Up
2 HP Up MP Up AP Up ATK Up AP Up VIT Up MAG Up SPR Up
3 HP Up+ MP Up+ AP Up+ ATK Up+ AP Up+ VIT Up+ MAG Up+ SPR Up+
4 HP Up+ MP Up+ AP Up+ ATK Up+ AP Up+ VIT Up+ MAG Up+ SPR Up+
5 HP Up++ MP Up++ AP Up++ ATK Up++ AP Up++ VIT Up++ MAG Up++ SPR Up++
6 HP Up++ MP Up++ AP Up++ ATK Up++ AP Up++ VIT Up++ MAG Up++ SPR Up++
7 HP Up++ MP Up++ AP Up++ ATK Up++ AP Up++ VIT Up++ MAG Up++ SPR Up++
8 HP Up++ MP Up++ AP Up++ ATK Up++ AP Up++ VIT Up++ MAG Up++ SPR Up++

Item GradesEdit

Name Grade Stat Bonuses Name Grade Stat Bonuses
Potion 20 = HP +10% Hi-Potion 10 = HP +10%
X-Potion 5 = HP +10% Ether 10 = MP +10%
Soma 10 = AP +10% Remedy 10 = SPR +1
Elixir 3 1 = HP +10% Phoenix Down 4 1 = HP +10%
Bronze Bangle 1 10 = HP +10% Iron Bangle 2 8 = HP +10%
Titanium Bangle 4 5 = HP +10% Carbon Bangle 6 4 = HP +10%
Platinum Bangle 7 2 = HP +10% Bronze Armlet 1 10 = MP +10%
Silver Armlet 2 5 = MP +10% Gold Armlet 4 3 = MP +10%
Rune Armlet 6 2 = MP +10% Mythril Armlet 7 1 = MP +10%
Chocobo Armlet 1 10 = AP +10% Mountain Chocobo Armlet 2 5 = AP +10%
River Chocobo Armlet 4 3 = AP +10% Sea Chocobo Armlet 6 2 = AP +10%
Sky Chocobo Armlet 7 1 = AP +10% Wrist Band 1 10 = ATK +1
Power Wrist 3 5 = ATK +1 Hyper Wrist 5 3 = ATK +1
Kaiser Knuckles 7 2 = ATK +1 Bulletproof Vest 1 10 = VIT +1
Shinra Alpha 3 5 = VIT +1 Shinra Beta 5 3 = VIT +1
Shinra Beta+ 7 2 = VIT +1 Earrings 1 10 = MAG +1
Circlet 3 5 = MAG +1 Hypno Crown 5 3 = MAG +1
Royal Crown 7 2 = MAG +1 Amulet 1 10 = SPR +1
Talisman 3 5 = SPR +1 Tarot Cards 5 3' = SPR +1
Crystal Orb 7 2 = SPR +1 Muscle Belt 2 5 = ATK +1
Champion Belt 4 3 = ATK +1 Black Belt 6 2 = ATK +1
Mythril Gloves 2 5 = MAG +1 Diamond Gloves 4 3 = MAG +1
Crystal Gloves 6 2 = MAG +1 Force Bracelet 2 5 = SPR +1
Diamond Bracelet 4 3 = SPR +1 Crystal Bracelet 6 1 = SPR +1
Four Slots 2 5 = VIT +1 Mystile 4 3 = VIT +1
Aegis Armlet 6 1 = VIT +1 Good-Luck Charm 2 1 = LCK +1
Fire Ring 3 3 = ATK +1 Fire Armlet 3 5 = SPR +1
Flame Bracelet 4 3 = SPR +1 Blaze Bracelet 5 1 = SPR +1
Ice Ring 3 3 = ATK +1 Ice Armlet 3 5 = SPR +1
Frost Bracelet 4 3 = SPR +1 Snow Bracelet 5 1 = SPR +1
Lightning Ring 3 3 = ATK +1 Lightning Armlet 3 5 = SPR +1
Thunder Bracelet 4 3 = SPR +1 Bolt Bracelet 5 1 = SPR +1
Dragon Armlet 5 1 = SPR +1 Escort Guard 6 1 = SPR +1
Wizard Bracelet 7 1 = SPR +1 Element Blade 7 1 = MAG +1
Force of Nature 7 1 = MAG +1 Mortal Shock 6 3 = MAG +1
Venom Shock 5 3 = MAG +1 Mute Shock 5 3 = MAG +1
System Shock 6 3 = MAG +1 Paralyzing Shock 6 3 = MAG +1
Safety Bit 6 2 = SPR +1 Star Pendant 5 2 = SPR +1
White Cape 5 3 = SPR +1 Gris-Gris Bag 5 3 = SPR +1
Headband 5 3 = SPR +1 Sprint Shoes 5 3 = SPR +1
Pearl Necklace 6 2 = SPR +1 Ribbon 7 1 = SPR +1
Cursed Ring 1 1 = HP +10% Moon Bracer 7 1 = VIT +1
Shining Bracer 7 1 = SPR +1 Protect Ring 7 1 = VIT +1
Faerie Ring 7 1 = HP +10% Twisted Headband 7 1 = VIT +1
Sniper Eye 7 1 = ATK +1 Precious Watch 7 1 = AP +10%
Jeweled Ring 7 1 = AP +10% Mog's Amulet 7 1 = LCK +1
Brigand's Gloves 7 1 = AP +10% Doc's Code 6 1 = AP +10%
Feather Cap 7 1 = HP +10% Power Suit 7 1 = ATK +1
Energy Suit 2 1 = MAG +1 Assault Targe 2 1 = ATK +1
Impervious 2 1 = VIT +1 Gold Hairpin 7 1 = MP +10%
Black Cowl 7 1 = AP +10% Soul of Thamasa 7 1 = MP +10%
Laurel Crown 7 1 = AP +10% Magic Master 2 1 = MP +10%
Dark Agent 2 1 = AP +10% Adaman Bangle 7 1 = HP +10%
Brutal 7 1 = ATK +1 Ziedrich 7 1 = HP +10%

See AlsoEdit

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