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Ffxiv-materia-epl-826 zps599a5ff8

Artwork of Materia.

Materia is a crafting system from Final Fantasy XIV, implemented with patch 1.19. It allows players to upgrade their weapons and armor by turning undesired pieces of equipment into materia, "crystallized memories of a piece of equipment that user possessed a spirit bond with", which can be melded to another piece of equipment to provide bonuses.

OriginEdit

FFXIV Materia Artwork

Artwork of Mutamix Bubblypots and his crew.

A strange goblin geomancer named Mutamix Bubblypots and his apprentices set up shop near the walls of Ul'dah, calling themselves the Carriers of the Cauldron, promoting a weird matter called 'materia', said to augment gear. Quickly, word about the new technology spread all over Ul'dah thanks to several adventurers who met the goblin. Merchants in town divided amongst those who welcome this new method, while others are vehemently against the presence of Mutamix near the city walls.

There are plenty of rumors about how Mutamix himself learned about materia. Some say that such advanced military technology could only have been developed within Garlemald, while others believe it was born of Near Eastern wisdom that had long slumbered within the ancient tomes of the Great Library. What all agree, however, is that at some point, a fraternity of goblin scholars called the Illuminati acquired the secrets of materia, governed by a code of secrecy until Mutamix betrayed the order and, believing that materia should be allowed to benefit all folk rather than a select few, spread the word over Eorzea.

BasicsEdit

Materia CreationEdit

FFXIV Full Spiritbond

An item ready for materia conversion.

To turn items into materia, players must equip said item and do activities like battling or crafting, which in turn will increase his/her spiritbond with it. Once this value reaches 100%, the item can be turned into materia using a key item called "materia assimilator", an apparatus which can be obtained via the quest "Forging the Spirit"; this process cannot be reversed. It should be noted that selling or trading an item, as well as storing it inside the private room Armoire, will reset all spiritbond with it. Items that can be turned into materia have a small icon to the right of the spiritbond gauge, and are displayed as "Convertible".

Spiritbond speed can be increased by equipping gear with the Spiritbond+ ability, and will be reduced under the following circumstances:

  • The player does not meet the item’s affinity level - Ex: A level 30 player using a level 31 headpiece.
  • The player's level is not suited to the level of an enemy being fought, recipe being synthesized, or grade of a node being gathered - Ex: A level 40 disciple of the land gathering at a grade 2 node.
FFXIV Materia Tiers

The four tiers of materia evolution.

There are several types of materia, divided into four tiers ranging from I (lowest) to IV (highest), and the same gear does not necessarily convert into the same materia, but the process follow certain patterns (i.e. INT materia will not be produced from swords and axes, etc.). An equipment’s level will have an impact on what materia tier will be created, along with the chance of creating a higher tier materia. Materia of the same name and tier may possess slightly different bonuses.

When creating materia, the level of the item being converted determines the possible tier of the created materia:

  • Optimal level between 1 and 30: Always creates tier I Materia
  • Optimal level between 31 and 40: May create tier I or II Materia.
  • Optimal level between 41 and 50: May create tier II, III or IV Materia.

Sample MateriaEdit

FFXIV Materia menu
  • Intelligence: Increases intelligence.
  • Ironman's Will: Increases strength and vitality.
  • Fire: Increases the power of fire-based attacks.
  • Sagacious Aim: Increases magic critical hit rate.
  • Vitality: Increases max HP.


Melding MateriaEdit

FFXIV Forbidden Materia

Forbidden materia melding.

Materia can be melded on the following seven gear slots: Weapons(Main weapon / main tool / shield) / Head / Body / Hands / Legs / Feet / Belt; However, materia cannot be melded into most Unique / Untradeable gear. Multiple materia effects on the same item or different items stack, but each parameter has an upper limit set up (example: HP increase is capped at +280hp for all gear equipped).

Melding materia requires the "materia melder" key item, an apparatus which can be obtained via the quest "Waking the Spirit" available to Disciples of the Hand (excluding culinarians) of level 18 and above. The apparatus allows players to meld one piece of materia per item. Players must fulfill the class requirement for crafting / repairing the target item and must be of a higher level than the required to equip it to be able to meld materia on said piece.

A second requirement is using special items called catalysts, which can only be found via gathering with a Disciple of the Land who learned the "Fingerprints of the Gods" ability. When the ability is triggered during gathering, aiming at the correct spot will guarantee a chance of obtaining a catalyst. Fingerprints of the Gods can be learned via the quest "Joining the Spirit" offered to Disciples of the Land level 18 and above by Mutamix. Each materia type requires specific catalysts.

Players can also request materia melding by offering up in their bazaar, providing the materia and catalyst required, as well as a payment in gil if desired.

Should the player desire, it is possible to have equipment purged of materia by paying a fee in gil to certain NPCs. This destroys all materia melded to the target gear, leaving the item intact.

Forbidden Materia CraftEdit

FFXIV Forbidden Materia Failure

A failed forbidden meld.

After melding materia a specific number of times, players will become eligible to obtain the more advanced "augmented materia melder," which allows the attachment of multiple pieces of materia per item by trading his regular melder with the goblin Mutamix, located in central Thanalan (23,13).

Players can never fail to meld the first piece of materia. However, only this first materia attached has a guaranteed success, as each subsequent attempt has reduced chances of working. This process is called forbidden materia craft. Upon failure, all items involved in the process are permanently lost, with the exception of the augmented materia melder.

Success rates for forbidden materia crafting changes based on whether two or more materia are already melder on the item and the tier of the materia (it is easier to meld two Tier I than it is to meld two Tier IV materia). Whether or not the item to be infused with materia is HQ or not also affects success rates.

The exact factors that affect forbidden materia chances are the following:

  • Gear quality - +1 gear have slightly higher melding success rate.
  • Materia tier - Higher tier materia have lower melding success rate.
  • Materia order - It is easier to meld weaker materia first then moving to stronger ones than starting with stronger materia (IE: III => IV has a higher success chance than IV => III). This rule also takes into consideration stat differences on the same tier (+2STR => +3STR is easier than +3STR => +2STR)
  • Number of materia attached - Melding becomes harder with each new materia attached.

The exact success chance is displayed when trying to meld extra materia to an item, before the confirmation window. Players cannot seek forbidden melding in their bazaars.

Materia TypesEdit

FFXIV Materia Colors

Materia is divided into categories, shown by their color. Materia of the same category and tier use the same catalysts for melding.

Most materia has four possible stat values for each tier, meaning a total of 16 possible stats per materia; However, some materia have fewer stat variations.

GreenEdit

HP / MP materia.

Materia Stat Tier I Tier II Tier III Tier IV
Bloodthirst HP 10 14 17 20 25 29 32 35 40 44 47 50 55 60 65 70
Meldable Shield, all armor except head.
Manathirst MP 10 14 17 20 22 23 24 25 27 28 29 30 32 33 34 35
Meldable Main: PUG, ARC, CNJ 1h, THM 1h. Head, Body, Waist, Legs.
Lifethirst HP
MP
5
5
7
7
8
8
10
10
12
11
14
12
16
12
18
12
20
14
22
14
24
14
25
15
28
16
30
16
32
17
35
18
Meldable Shield, Legs.

WhiteEdit

Stat materia.

Materia Stat Tier I Tier II Tier III Tier IV
Strength Strength 1 2 3 5 6 7 8 10 11 12 13 15 16 17 18 20
Meldable Main: GLA, MRD, LNC, PUG, ARM, BSM, BOT. Hands
Vitality Vitality 1 2 3 5 6 7 8 10 11 12 13 15 16 17 18 20
Meldable Main: GLA, MRD, ARC, CNJ, CRP, ARM, TAN, MIN. Body
Dexterity Dexterity 1 2 3 5 6 7 8 10 11 12 13 15 16 17 18 20
Meldable Main: All DoW, CRP, GSM, WVR, FSH. Hands
Intelligence Intelligence 1 2 3 5 6 7 8 10 11 12 13 15 16 17 18 20
Meldable Main: PUG, THM, GSM, ALC, TAN, BOT. Head.
Mind Mind 1 2 3 5 6 7 8 10 11 12 13 15 16 17 18 20
Meldable Main: GLA, ARC, CNJ, THM, BSM, WVR, CUL, MIN. Head.
Piety Piety 1 2 3 5 6 7 8 10 11 12 13 15 16 17 18 20
Meldable Main: LNC, PUG, CNJ, THM, ALC, CUL, FSH. Body.
Ironman's Will Strength
Vitality
1
1
2
2
3
3
4
6
5
6
6
6
7
7
8
8
9
9
10
10
Meldable Legs.
Swordsman's Cry Strength
Dexterity
1
1
2
2
3
3
4
6
5
6
6
6
7
7
8
8
9
9
10
10
Meldable Legs.
Watchman's Vigil Vitality
Dexterity
1
1
2
2
3
3
4
6
5
6
6
6
7
7
8
8
9
9
10
10
Meldable Legs.
Loresman's Wit Intelligence
Mind
1
1
2
2
3
3
4
6
5
6
6
6
7
7
8
8
9
9
10
10
Meldable Legs.
Wiseman's Vision Intelligence
Piety
1
1
2
2
3
3
4
6
5
6
6
6
7
7
8
8
9
9
10
10
Meldable Legs.
Vestryman's Wit Mind
Piety
1
1
2
2
3
3
4
6
5
6
6
6
7
7
8
8
9
9
10
10
Meldable Legs.

RedEdit

Attack, accuracy and critical power materia.

Materia Stat Tier I Tier II Tier III Tier IV
Heaven's Fist Attack Power 4 6 8 10 12 13 14 15 20 22 23 25 26 27 28 30
Meldable Main: MRD, LNC. Hands.
Heaven's Eye Accuracy 2 4 6 8 9 10 11 12 12 13 15 16 17 18 20
Meldable Main: All DoW weapons. Hands.
Savage Might Critical Attack Power 10 12 16 20 22 24 26 30 32 34 36 40 42 44 46 50
Meldable Main: MRD, LNC, ARC. Body.
Sanguinary Might Critical Attack Power
HP
1
1
2
3
3
7
4
10
5
11
6
12
7
13
8
15
9
16
10
17
11
18
12
20
13
21
14
22
15
23
16
25
Meldable Waist.
Savage Aim Critical Hit Rate 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Meldable Legs
Evenflow Store TP.
Accuracy
1
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9
9
10
10
11
11
12
12
13
13
14
14
15
15
16
16
Meldable Hands

BlueEdit

Magic accuracy and power, magic evasion and specific magic empowering (ex: Healing magic) materia.

Materia Stat Tier I Tier II Tier III Tier IV
Hell's Fist Attack Magic Potency 1 2 3 4 5 6 8 9 10 11 12 13 15
Meldable Main: CNJ 2h, THM 2h. Feet.
Hell's Eye Magic Accuracy 1 2 2 3 4 5 6 7 8 9
Meldable Main: CNJ 1h, THM 1h. Head.
Sagacious Might Magic Critical Potency 10 12 16 20 22 24 26 30 32 34 36 40 42 44 46 50
Meldable Main: CNJ 2h, THM 2h. Hands.
Stellar Might Magic Critical Potency
MP
1
5
2
7
3
8
4
10
5
11
6
11
7
12
8
12
9
14
10
14
11
15
12
15
13
16
14
17
15
17
16
18
Meldable Waist.
Sound of Suffering Enfeebling Magic Potency 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Meldable Hands.
Manaflight Magic Evasion 1 3 7 10 11 12 13 15 16 17 18 20 21 22 23 25
Meldable Head.
Healer's Hand Healing Magic Potency 1 2 3 4 5 6 7 8 10 11 12 13 15 16 17 20
Meldable Main: CNJ 1h, THM 1h. Head.
Sound of Serenity Healing Magic Potency
MP
1
5
1
7
1
8
1
10
2
11
3
12
4
14
5
14
5
15
6
15
7
16
8
17
9
17
10
18
Meldable Feet.
Sound of Certainty Enhancement Magic Potency 1 2 3 4 5 6 7 8 9 10
Meldable Head.

YellowEdit

Parry, evasion and defense materia.

Materia Stat Tier I Tier II Tier III Tier IV
Battledance Parry 1 3 7 10 11 12 13 15 16 17 18 20 21 22 23 25
Meldable Main: GLA, MRD, LNC, CNJ 2h, THM 2h. Hands.
Bloodflight Evasion 1 3 7 10 11 12 13 15 16 17 18 20 21 22 23 25
Meldable Body, Feet.
Bloodwall Defense 2 4 6 8 9 10 11 12 12 13 15 16 17 18 20
Meldable Shield, Body.
Swift Wall Block Rate + 1 2 3 4 5 6 7 8 9 10
Meldable Hands.

PurpleEdit

Enmity materia.

Materia Stat Tier I Tier II Tier III Tier IV
Touch of Rage Enmity + 1 3 7 10 11 12 13 15 16 17 18 20 21 22 23 25
Meldable Main: GLA, MRD. Waist.
Touch of Serenity Enmity - 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Meldable Main: CNJ 1h, THM 1h. Waist.

BlackEdit

Elemental attack and resistance materia.

Materia Stat Tier I Tier II Tier III Tier IV
Fire Fire Magic Potency 2 4 6 8 9 10 11 12 13 15 17 20 22 25 27 30
Meldable Main: PUG, CNJ 2h, THM 2h. Feet.
Ice Ice Magic Potency 2 4 6 8 9 10 11 12 13 15 17 20 22 25 27 30
Meldable Main: PUG, CNJ 2h, THM 2h. Feet.
Wind Wind Magic Potency 2 4 6 8 9 10 11 12 13 15 17 20 22 25 27 30
Meldable Main: PUG, CNJ 2h, THM 2h. Feet.
Earth Earth Magic Potency 2 4 6 8 9 10 11 12 13 15 17 20 22 25 27 30
Meldable Main: PUG, CNJ 2h, THM 2h. Feet.
Lightning Lightning Magic Potency 2 4 6 8 9 10 11 12 13 15 17 20 22 25 27 30
Meldable Main: PUG, CNJ 2h, THM 2h. Feet.
Water Water Magic Potency 2 4 6 8 9 10 11 12 13 15 17 20 22 25 27 30
Meldable Main: PUG, CNJ 2h, THM 2h. Feet.
Fire Veil Fire Resistance 1 2 3 4 5 6 7 8 9 10 11 12 13 15
Meldable Shield, Body, Waist.
Ice Veil Ice Resistance 1 2 3 4 5 6 7 8 9 10 11 12 13 15
Meldable Shield, Body, Waist.
Wind Veil Wind Resistance 1 2 3 4 5 6 7 8 9 10 11 12 13 15
Meldable Shield, Body, Waist.
Earth Veil Earth Resistance 1 2 3 4 5 6 7 8 9 10 11 12 13 15
Meldable Shield, Body, Waist.
Lightning Veil Lightning Resistance 1 2 3 4 5 6 7 8 9 10 11 12 13 15
Meldable Shield, Body, Waist.
Water Veil Water Resistance 1 2 3 4 5 6 7 8 9 10 11 12 13 15
Meldable Shield, Body, Waist.

OrangeEdit

Negative status resistance materia.

Materia Stat Tier I Tier II Tier III Tier IV
Cactuar Foot Slow Resistance 1 2 3 4 5 6 7 8 9 10 11 12 13 15
Meldable Feet.
Wyvern Skin Petrification Resistance 1 2 3 4 5 6 7 8 9 10 11 12 13 15
Meldable Hands.
Bomb Blood Paralysis Resistance 1 2 3 4 5 6 7 8 9 10 11 12 13 15
Meldable Hands.
Pixie Tongue Silence Resistance 1 2 3 4 5 6 7 8 9 10 11 12 13 15
Meldable Head.
Coeurl Eye Blind Resistance 1 2 3 4 5 6 7 8 9 10 11 12 13 15
Meldable Head.
Aurelia Kiss Poison Resistance 1 2 3 4 5 6 7 8 9 10 11 12 13 15
Meldable Legs.
Bison Hoof Stun Resistance 1 2 3 4 5 6 7 8 9 10 11 12 13 15
Meldable Legs.
Funguar Shriek Sleep Resistance 1 2 3 4 5 6 7 8 9 10 11 12 13 15
Meldable Legs.
Treant Root Bind Resistance 1 2 3 4 5 6 7 8 9 10 11 12 13 15
Meldable Feet.
Chocobo Down Heavy Resistance 1 2 3 4 5 6 7 8 9 10 11 12 13 15
Meldable Feet.

Light BlueEdit

Crafter and Gatherer stat materia.

Materia Stat Tier I Tier II Tier III Tier IV
Gatherer's Guerdon Gathering 1 2 3 4 5 6
Meldable Main: All Disciplines of the Land.
Gatherer's Guile Perception 1 2 3 4 5 6
Meldable Main: All Disciplines of the Land.
Gatherer's Grasp Output 1 2 3 4 5 6
Meldable Main: All Disciplines of the Land.
Craftsman's Competence Craftsmanship 1 2 3 4 5 6
Meldable Main: All Disciplines of the Hand.
Craftsman's Cunning Magic Craftsmanship 1 2 3 4 5 6
Meldable Main: All Disciplines of the Hand.
Craftsman's Command Control 1 2 3 4 5 6
Meldable Main: All Disciplines of the Hand.

Catalyst TypesEdit

FFXIV Fingerprints Of The Gods Activated

Fingerprint of the Gods activated.

Each catalyst is used to meld all materia of certain types. Catalysts can be found by disciplines of the Hand on specific areas of the world.

Tier IEdit

  • Germinated Matter - Found by logging on Tranquil Paths. Used to meld Green, Orange and Blue materia. Sweet spot: +5.
  • Carbonized Matter - Found by mining on Horizon's Edge. Used to meld White, Light Blue and Yellow materia. Sweet spot: +5.
  • Calcified Matter - Found by fishing on Bloodshore. Used to meld Black, Purple and Red materia. Sweet spot: -5.

Tier IIEdit

  • Decayed Matter - Found by logging on Humblehearth. Used to meld Green, Orange and Blue materia. Sweet spot: +5.
  • Petrified Matter - Found by mining on Nophica's Wells. Used to meld White, Light Blue and Yellow materia. Sweet spot: +5.
  • Cultured Matter - Found by fishing on Cedarwood. Used to meld Black, Purple and Red materia. Sweet spot: -5.

Tier III & IVEdit

  • Decomposed Matter - Found by logging on Iron Lake. Used to meld Green and Orange materia. Sweet spot: +5.
  • Liquefied Matter - Found by logging on Halatali. Used to meld Blue materia. Sweet spot: +5.
  • Fossilized Matter - Found by mining on Dragonhead. Used to meld White and Light Blue materia. Sweet spot: +5.
  • Crystallized Matter - Found by mining on Treespeak. Used to meld Yellow materia. Sweet spot: +5.
  • Ossified Matter - Found by fishing on Bald Knoll. Used to meld Black and Purple materia. Sweet spot: -5.
  • Cretified Matter - Found by fishing on Nine Ivies. Used to meld Red materia. Sweet spot: -5.

TriviaEdit

  • The name of the goblin fraternity is a direct reference to the Illuminati.

EtymologyEdit

Materia means "matter" or "substance" in Latin. It also means "subject" or "matter" in Italian, Spanish, and Portuguese.

XIV

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