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Materia (Final Fantasy XIV)

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Ffxiv-materia-epl-826 zps599a5ff8

Artwork of Materia.

Materia (マテリア, Materia?) is a crafting system from Final Fantasy XIV implemented with patch 1.19 and carried over to Final Fantasy XIV: A Realm Reborn. It allows players to upgrade their weapons, tools and armor by turning undesired pieces of equipment into materia, "crystallized memories of a piece of equipment that user possessed a spirit bond with", which can be melded to another piece of equipment to provide bonuses.

See also: Materia (Final Fantasy XIV)/Legacy


Spoiler warning: Plot and/or ending details follow. (Skip section)


FFXIV Materia Artwork

Artwork of Mutamix Bubblypots and his crew.

A strange goblin geomancer named Mutamix Bubblypots and his apprentices set up shop near the walls of Ul'dah, calling themselves the Carriers of the Cauldron, promoting a weird matter called 'materia', said to augment gear. Quickly, word about the new technology spread all over Ul'dah thanks to several adventurers who met the goblin. Merchants in town divided amongst those who welcome this new method, while others are vehemently against the presence of Mutamix near the city walls.

There are plenty of rumors about how Mutamix himself learned about materia. Some say that such advanced military technology could only have been developed within Garlemald, while others believe it was born of Near Eastern wisdom that had long slumbered within the ancient tomes of the Great Library. What all agree, however, is that at some point, a fraternity of goblin scholars called the Illuminati acquired the secrets of materia, governed by a code of secrecy until Mutamix betrayed the order and, believing that materia should be allowed to benefit all folk rather than a select few, spread the word over Eorzea.

A Realm RebornEdit

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Items can be converted to materia as soon as Swynbroes (24, 13) is spoken to in Central Thanalan, as he teaches the adventurer to use it.

Spoilers end here.



To turn items into materia, players must equip said item and do activities like battling or crafting, which in turn will increase his/her spiritbond with it. Once this value reaches 100%, the item can be turned into materia using a key item called "materia assimilator", an apparatus which can be obtained via the quest "Forging the Spirit"; this process cannot be reversed. It should be noted that selling or trading an item, as well as storing it inside the innroom Armoire, will reset all spiritbond with it. Items that can be turned into materia have a "Convertible: Yes" tag in their tooltip.

Spiritbond speed can be increased by equipping high quality or Materia melded gear, jewellery with the Spiritbond+ subtstat, consuming a Spiritbond Potion or by having That Which Binds Us Company Action active, and will be reduced if the gear's Item Level is lower than the level of the encounter and gaining no spiritbond if the Item Level is too high compared to the encounter level.

FFXIV Materia Tiers

The four tiers of materia evolution.

There are several types of materia, divided into four tiers ranging from I (lowest) to IV (highest), and the same gear does not necessarily convert into the same materia, but the process follow certain patterns (i.e. INT materia will not be produced from swords and axes, etc.). An equipment’s level will have an impact on what materia tier will be created, along with the chance of creating a higher tier materia.

When creating materia, the level of the item being converted determines the possible tier of the created materia.


Materia can be melded on all gear slots. However, materia cannot be melded into most Unique / Untradeable gear. Multiple materia effects on the same item or different items stack, but each parameter has an upper limit set up (example: HP increase is capped at +280hp for all gear equipped).

Melding materia requires the "materia melder" key item, an apparatus which can be obtained via the quest "Waking the Spirit" available to Disciples of the Hand (excluding culinarians) of level 18 and above. The apparatus allows players to meld one piece of materia per item. Players must fulfill the class requirement for crafting / repairing the target item.

A second requirement is using special item called Carbonized Matter as a catalyst. The grade of the Carbonized Matter used for the melding cannot be lower than the grade of the Materia being used.

Players can also request materia melding from other players, providing the materia and catalyst required, as well as a payment in gil if desired.

Should the player desire, it is possible to have equipment purged of materia by paying a fee of gil to Mutamix. This destroys all materia melded to the target gear, leaving the item intact.

Advanced Melding

After completing the quest "Melding Materia Muchly", players will become eligible to obtain the more advanced "augmented materia melder," which allows the attachment of Materia beyond the normal limit of the gear, up to five per item.

Players can never fail to meld Materia on the normally available slots. Melding on the extra slots can fail and each subsequent attempt has reduced chances of working. This process is called Advanced Materia Melding. Upon failure, the materia and the catalyst being used are lost.

Success rates for Advanced Materia Melding changes based on the tier of the materia (it is easier to meld two Tier I than it is to meld two Tier IV materia).


The following Materia types can be melded onto equipment.


Cyan Materia increases the potency of the main stats of the Disciples of War and Magic.

Name Effect
Strength Increases Strength.
Dexterity Increases Dexterity.
Vitality Increases Vitality.
Intelligence Increases Intelligence.
Mind Increases Mind.
Piety Increases Piety.


Red Materia is for increasing damage potency though not through the main stats.

Name Effect
Savage Aim Increases Critical Hit rate.
Savage Might Increases Determination.
Heaven's Eye Increases Accuracy.


Yellow Materia is for increasing defensive potency.

Name Effect
Battledance Increases Parry.


Purple Materia increases the potency of speed.

Name Effect
Quickarm Increases Skill Speed.
Quicktongue Increases Spell Speed.


Gray Materia gives elemental resistances. This type of Materia has little effect and mainly used for Materia Transmution or speeding up Spiritbond speed of the gear they are melded into.

Name Effect
Fire Increases resistance to Fire.
Ice Increases resistance to Ice.
Wind Increases resistance to Wind.
Earth Increases resistance to Earth.
Lightning Increases resistance to Lightning.
Water Increases resistance to Water.


Orange Materia are similar to Gray Materia but provide status resistances rather than elemental ones. Similar to Gray Materia, they have much less use than other types of Materia and are typically not used.

Name Effect
Aurelia Kiss Increases resistance to Poison.
Bison Hoof Increases resistance to Stun.
Cactuar Foot Increases resistance to Slow.
Chocobo Down Increases resistance to Heavy.
Coeurl Eye Increases resistance to Blind.
Funguar Shriek Increases resistance to Sleep.
Treant Root Increases resistance to Bind.


Green Materia typically increases the potency of gathering classes.

Name Effect
Gatherer's Guerdon Increases gathering.
Gatherer's Guile Increases perception.
Gatherer's Grasp Increases GP.


Blue Materia typically increases potency of crafters.

Name Effect
Craftman's Competence Increases Craftmanship.
Craftman's Cunning Increases CP.
Craftman's Command Increases control.


[view  · edit  · purge]Materia is a Latin term meaning "matter" or "substance", probably from the phrase materia magica (materials for magical rituals). It is also the Italian, Spanish, and Portuguese for the word "subject" and "matter".

The name of the goblin fraternity refers to the Illuminati.

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