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Master Tonberry (Final Fantasy VII)

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Final Fantasy VII Enemy
Master Tonberry
マスタートンベリ (Masutā Tonberi)?
Master Tonberry FF7
Statistics
Level HP MP
77 44,444 100
Attack Magic Defense
150 130 136
M. Defense Dexterity Evade
150 70 1
EXP AP Gil
6,000 200 6,800
Elemental affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - Absorb - -
Location Northern Cave
Steal Elixir
Item Drop Megalixir
Morph Ribbon
Abilities Everyone's Grudge, Knife, Move, Move Left, Move Right
Enemy Skill N/A
Status immunity Death, Slow Numb, Berserk, Petrify, Sleep, Confusion, Frog, Silence, Small, Manipulate
Manipulate Couldn't manipulate.
Other information

-Abilities which names are not shown when used are highlighted in italics.
None

Master Tonberry is a rare enemy in Final Fantasy VII, found only in the Northern Cave.

Contents

BattleEdit

Like many other Tonberries of past and present, it will counterattack with Everyone's Grudge, which will cause damage equal to the number of kills a character has amassed x10. It gradually moves forward until it is in front of a character and then uses Knife to instantly KO them. It can be morphed into a Ribbon, one of the best accessories in the game.

StrategyEdit

One of the easiest strategies for dealing with the Master Tonberry is to only attack it up to twice per turn. This will prevent it from countering with Everyone's Grudge until it has taken a step. At the start of the fight, using Bio spells (or even better, Bad Breath) will help tremendously as Poison will help dealing damage. Dazers will also help as they inflict Paralysis on the target. Also Stop works to make this battle easier.

AI ScriptEdit

AI: Setup {

TempVar:LRPos = 1

} AI: Main {

TempVar:DontMove = 0
TempVar:HitCounter = 0
TempVar:RightTarget = 1st Opponent
TempVar:MiddleTarget = 2nd Opponent
TempVar:LeftTarget:= 3rd Opponent
If (TempVar:LRPos == 0) Then
{
If (TempVar:Distance == 0) Then
{
Nothing
} Else If (TempVar:Distance == 1 or 2) Then {
Choose Self
If (3/8 Chance) Then
{
Use <Move Left> on Target
TempVar:LRPos = TempVar:LRPos + 1
}
} Else {
If ((TempVar:RightTarget doesn't have Death Status)
& (1/2 Chance)) Then
{
Choose TempVar:RightTarget
Use Knife on Target
TempVar:Distance = 0
TempVar:LRPos = 1
} Else {
Choose Self
Use <Move Left> on Target
TempVar:LRPos = TempVar:LRPos + 1
}
TempVar:DontMove = 1
}
} Else If (TempVar:LRPos == 1) Then {
If (TempVar:Distance == 0) Then
{
Nothing
} Else If (TempVar:Distance == 1) Then {
Choose Self
1/4 Chance:
{
Use <Move Right> on Target
TempVar:LRPos = TempVar:LRPos - 1
TempVar:DontMove = 1
}
1/4 Chance:
{
Use <Move Left> on Target
TempVar:LRPos = TempVar:LRPos + 1
TempVar:DontMove = 1
}
1/2 Chance: Nothing
} Else If (TempVar:Distance == 2) Then {
Choose Self
3/8 Chance:
{
Use <Move Right> on Target
TempVar:LRPos = TempVar:LRPos - 1
TempVar:DontMove = 1
}
3/8 Chance:
{
Use <Move Left> on Target
TempVar:LRPos = TempVar:LRPos + 1
TempVar:DontMove = 1
}
1/4 Chance: Nothing
} Else {
If (TempVar:MiddleTarget doesn't have Death Status)
& (1/2 Chance) Then
{
Choose TempVar:MiddleTarget
Use Knife on Target
TempVar:Distance = 0
TempVar:LRPos = 1
} Else {
Choose Self
If (1/2 Chance) Then
{
Use <Move Right> on Target
TempVar:LRPos = TempVar:LRPos - 1
} Else {
Use <Move Left> on Target
TempVar:LRPos = TempVar:LRPos + 1
}
}
TempVar:DontMove = 1
}
} Else {
If (TempVar:Distance == 0) Then
{
Nothing
} Else If (TempVar:Distance == 1 or 2) Then {
Choose Self
If (3/8 Chance) Then
{
Use <Move Right> on Target
TempVar:LRPos = TempVar:LRPos - 1
TempVar:DontMove = 1
}
} Else {
If ((TempVar:LeftTarget doesn't have Death Status)
& (1/2 Chance)) Then
{
Choose TempVar:LeftTarget
Use Knife on Target
TempVar:Distance = 0
TempVar:LRPos = 1
} Else {
Choose Self
Use <Move Right> on Target
TempVar:LRPos = TempVar:LRPos - 1
}
TempVar:DontMove = 1
}
}
If (TempVar:DontMove == 0) Then
{
Use <Move> on Target
TempVar:Distance = TempVar:Distance + 1
}

} AI: Counter - General {

TempVar:HitCounter = TempVar:HitCounter + 1
If (TempVar:HitCounter == 2) Then
{
TempVar:HitCounter = 0
Choose Tonberry's Last Attacker (General)
Use Everyone's Grudge on Target
}

}

GalleryEdit

 
FFVII Knife
 
FFVII Everyone's Grudge

Related EnemiesEdit

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