Master Tonberry (Final Fantasy VII)
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| Final Fantasy VII Enemy | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| マスタートンベリ (Masutā Tonberi)? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Master Tonberry is a rare enemy in Final Fantasy VII, found only in the Northern Cave.
Contents |
Battle
Edit
Like many other Tonberries of past and present, it will counterattack with Everyone's Grudge, which will cause damage equal to the number of kills a character has amassed x10. It gradually moves forward until it is in front of a character and then uses Knife to instantly KO them. It can be morphed into a Ribbon, one of the best accessories in the game.
Strategy
Edit
One of the easiest strategies for dealing with the Master Tonberry is to only attack it up to twice per turn. This will prevent it from countering with Everyone's Grudge until it has taken a step. At the start of the fight, using Bio spells (or even better, Bad Breath) will help tremendously as Poison will help dealing damage. Dazers will also help as they inflict Paralysis on the target. Also Stop works to make this battle easier.
AI Script
Edit
AI: Setup {
- TempVar:LRPos = 1
} AI: Main {
- TempVar:DontMove = 0
- TempVar:HitCounter = 0
- TempVar:RightTarget = 1st Opponent
- TempVar:MiddleTarget = 2nd Opponent
- TempVar:LeftTarget:= 3rd Opponent
- If (TempVar:LRPos == 0) Then
- {
- If (TempVar:Distance == 0) Then
- {
- Nothing
- } Else If (TempVar:Distance == 1 or 2) Then {
- Choose Self
- If (3/8 Chance) Then
- {
- Use <Move Left> on Target
- TempVar:LRPos = TempVar:LRPos + 1
- }
- } Else {
- If ((TempVar:RightTarget doesn't have Death Status)
- & (1/2 Chance)) Then
- {
- Choose TempVar:RightTarget
- Use Knife on Target
- TempVar:Distance = 0
- TempVar:LRPos = 1
- } Else {
- Choose Self
- Use <Move Left> on Target
- TempVar:LRPos = TempVar:LRPos + 1
- }
- TempVar:DontMove = 1
- If ((TempVar:RightTarget doesn't have Death Status)
- }
- } Else If (TempVar:LRPos == 1) Then {
- If (TempVar:Distance == 0) Then
- {
- Nothing
- } Else If (TempVar:Distance == 1) Then {
- Choose Self
- 1/4 Chance:
- {
- Use <Move Right> on Target
- TempVar:LRPos = TempVar:LRPos - 1
- TempVar:DontMove = 1
- }
- 1/4 Chance:
- {
- Use <Move Left> on Target
- TempVar:LRPos = TempVar:LRPos + 1
- TempVar:DontMove = 1
- }
- 1/2 Chance: Nothing
- } Else If (TempVar:Distance == 2) Then {
- Choose Self
- 3/8 Chance:
- {
- Use <Move Right> on Target
- TempVar:LRPos = TempVar:LRPos - 1
- TempVar:DontMove = 1
- }
- 3/8 Chance:
- {
- Use <Move Left> on Target
- TempVar:LRPos = TempVar:LRPos + 1
- TempVar:DontMove = 1
- }
- 1/4 Chance: Nothing
- } Else {
- If (TempVar:MiddleTarget doesn't have Death Status)
- & (1/2 Chance) Then
- {
- Choose TempVar:MiddleTarget
- Use Knife on Target
- TempVar:Distance = 0
- TempVar:LRPos = 1
- } Else {
- Choose Self
- If (1/2 Chance) Then
- {
- Use <Move Right> on Target
- TempVar:LRPos = TempVar:LRPos - 1
- } Else {
- Use <Move Left> on Target
- TempVar:LRPos = TempVar:LRPos + 1
- }
- }
- TempVar:DontMove = 1
- If (TempVar:MiddleTarget doesn't have Death Status)
- }
- } Else {
- If (TempVar:Distance == 0) Then
- {
- Nothing
- } Else If (TempVar:Distance == 1 or 2) Then {
- Choose Self
- If (3/8 Chance) Then
- {
- Use <Move Right> on Target
- TempVar:LRPos = TempVar:LRPos - 1
- TempVar:DontMove = 1
- }
- } Else {
- If ((TempVar:LeftTarget doesn't have Death Status)
- & (1/2 Chance)) Then
- {
- Choose TempVar:LeftTarget
- Use Knife on Target
- TempVar:Distance = 0
- TempVar:LRPos = 1
- } Else {
- Choose Self
- Use <Move Right> on Target
- TempVar:LRPos = TempVar:LRPos - 1
- }
- TempVar:DontMove = 1
- If ((TempVar:LeftTarget doesn't have Death Status)
- }
- }
- If (TempVar:DontMove == 0) Then
- {
- Use <Move> on Target
- TempVar:Distance = TempVar:Distance + 1
- }
} AI: Counter - General {
- TempVar:HitCounter = TempVar:HitCounter + 1
- If (TempVar:HitCounter == 2) Then
- {
- TempVar:HitCounter = 0
- Choose Tonberry's Last Attacker (General)
- Use Everyone's Grudge on Target
- }
}