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Martine FFVIII Art
Failure is not an option.
—Headmaster Martine

Martine (ドドンナ, Dodonna?) is a non-playable character in Final Fantasy VIII. He is Galbadia Garden's Headmaster and Master. Martine helps Galbadian Fury Caraway mastermind the plan to assassinate Sorceress Edea. He also maintains a business relationship with Cid Kramer of Balamb Garden.

StoryEdit

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Martine

Headmaster Martine.

It is unknown when Martine became Galbadia Garden's Headmaster, though it can be assumed he has held the position since the Garden's construction. Galbadia Garden, though being a "Garden", is a separate entity from Balamb Garden and does not train SeeDs. Instead, Galbadia Garden's training program is based on the technological aspects of combat rather than magic, using firearms. Also, unlike the other Gardens, which have chosen to remain politically neutral, Galbadia Garden operates in close association with the Galbadian government and its military. Martine also created an alumni program to help Garden graduates enlist in armies all over the world.

Although the relationship with the Galbadian government afforded Galbadia Garden a great deal of power and influence, it also made it vulnerable to Galbadia's political leanings. When Galbadian President Vinzer Deling begins to fall increasingly under the enchanting Sorceress Ultimecia's influence (using Edea Kramer's body and name), Martine grows concerned, fearing the sorceress's growing power would soon spill over into his Garden. The sorceress did not hide the fact she had taken a liking to Galbadia Garden.

FF8ScreenshotMartine1

Addressing Squall's SeeD taskforce.

Caraway shares Martine's fears and together they hatch a plot to assassinate her. Convenient for Martine, a group of SeeDs from Balamb Garden show up in Galbadia Garden and Martine decides to use them, enlisting Squall Leonhart, Quistis Trepe, Zell Dincht, and Selphie Tilmitt to carry out the plan, together with Galbadia Garden's best sharpshooter, Irvine Kinneas. The plan fails and Ultimecia seizes control of the nation by killing the president and assuming his position, and claims Galbadia Garden as her main base of operations. Although not legally connected to the assassination attempt, Martine is forced out of his position and flees Galbadia Garden.

Exiled from Galbadia and banished from his beloved Garden, the disgraced Martine wanders mindlessly until he ends up in Fishermans Horizon. Martine, grateful for the locals' sympathy and support, remains. He can often be found sitting outside Mayor Dobe's house.

Triple TriadEdit

TTIfrit

Ifrit.

Martine is an accomplished Triple Triad player with a diverse card deck, having confiscated all of his students' cards before abandoning Galbadia Garden. He plays a small role in the card game side quest; players must lose the Ifrit card to Martine's friend General Caraway in order to force him into using his rare Rinoa Heartilly card.

However, once players have won the Rinoa card from Caraway, the General has already lost the Ifrit card to Martine before the player can get it back. This forces players to travel to Fishermans Horizon and challenge Martine to a game of cards in order to regain Ifrit. Any rare cards that were lost to Galbadia Garden students on disc 1 can also be won off Martine.

EtymologyEdit

Martine is a French feminine name derived from the male Latin "Martinus." He is named Dodonna in the Japanese, Spanish, and German versions, and in the Italian version he is called Dodonn. In Star Wars, Dodonna was one of the first generals in the Rebel Alliance, tying in with Square Enix's references to Star Wars throughout the series.

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