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Mardu Entite

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Final Fantasy XII Enemy
Mardu Entite
精霊マルト (Seirei Maruto)
Ffxii-marduentite
#018#019 #020
Statistics
Level
45
HP MP
48,042 999
Strength Magic
30 33
Defense Mag Def
48 52
Vitality Speed
38 25
Attack Evade%
66 2
EXP LP
12,627 7
CP Gil
1,320 0
Elemental affinities
Fire Ice Lightning Water
Immune Weak Absorbs Immune
Wind Earth Dark Holy
Immune Immune Immune Immune
Bestiary Location Giza Plains
Location Giza Plains (Toam Hills)- the Rains during a thunderstorm
Common Steal Storm Crystal
Uncommon Steal Feystone
Rare Steal Mardu Halcyon
Common Drop Storm Crystal
Uncommon Drop Feystone
Rare Drop Mardu Halcyon
Very Rare Drop Ether
Monograph Drop Electrum (5%) (Sage's Monograph)
Canopic Jar Drop Arcana (15%)
Common Poach None
Rare Poach None
Attacks N/A
Abilities Dispel, Thundaga, Reflect, Protect, Shell, Silencega, Sleepga, Fear
Innate abilities Safety, Null Knockback, Resist Guns and Measures, Null VIT, Null Weather and Terrain Effects, Piercing Magic, Spellbreaker, Return Damage, Damage Resist, Half MP Cost
If HP <50% - Spellspring,
If HP <20% - Magic CT = 0
Immune to Death, Petrify, Doom, Stop, Confuse, Sleep, Disease, Reverse, Slow, Disable, Silence, Poison, Oil, Sap, Lure, Berserk, Warp, Poach, Fractional Damage, Sight Unseeing, Syphon, Numerology, Charm, Achilles, Wither, Addle
Other Information

The Mardu Entite is an enemy in the game Final Fantasy XII. It is the Lightning-elemental Entite, and is found in the Toam Hills on the Giza Plains during the Rains; specifically during thunderstorms when the player can see lightning amongst the rainclouds. Also it is fought in the International Zodiac Job System trial mode at stage 74 along with 4 Storm Elementals.

Bestiary EntryEdit

Genus: Mardu Entite
Classification: Elemental

Page 1: ObservationsEdit

Tales of the people speak oft of the wrathful gods visiting man with lightning, and the remorseful gods weeping the rain that follows. For this did peasants once light fires, sending smoke up to the heavens in hopes it would cause the eyes of the gods to water, irrigating their crops. Yet these fires did naught but incur once more the gods' wrath, and in a rage, they sent rainless lightning down to blast and scorch those who had offended.
It is said these bolts gave birth to the mardu entite.

Page 2: The Entite PactEdit

How better to quell the lightning's blind rage, to still the mindless roar of her answering thunder, than by drawing a cold veil of ice around it, cold enough to freeze passion itself? So will the dark clouds part and let shine through a light as brilliant as the sun: the light of electrum.

BattleEdit

Mardu entite

Engaging the Mardu Entite.

Like the other Entites, Mardu Entite's attacks consist of Silencega, Sleepga, and Fear, which reduces one character's MP. Its attack spell is Thundaga, which can be protected against by wearing a Rubber Suit. Also, like the other Entites, it is docile, but attacks when provoked or when Magic is used nearby. It should be avoided during the party's first visit to Giza during the wet season, as it is the most powerful Entite offensively along with the Salamand Entite, and it also benefits greatly from the weather effect.

EtymologyEdit

Mardu Entite is named after the Babylonian deity of thunder and lightning, Marduk.

Related EnemiesEdit

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