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Mardu Entite

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The Mardu Entite is an enemy in the game Final Fantasy XII. It is the Lightning-elemental Entite, and is found in the Toam Hills on the Giza Plains during the Rains; specifically during thunderstorms when the player can see lightning amongst the rainclouds. Also it is fought in the International Zodiac Job System trial mode at stage 74 along with 4 Storm Elementals.

Bestiary entryEdit

Page 1: ObservationsEdit

Tales of the people speak oft of the wrathful gods visiting man with lightning, and the remorseful gods weeping the rain that follows. For this did peasants once light fires, sending smoke up to the heavens in hopes it would cause the eyes of the gods to water, irrigating their crops. Yet these fires did naught but incur once more the gods' wrath, and in a rage, they sent rainless lightning down to blast and scorch those who had offended.
It is said these bolts gave birth to the mardu entite.

Page 2: The Entite PactEdit

How better to quell the lightning's blind rage, to still the mindless roar of her answering thunder, than by drawing a cold veil of ice around it, cold enough to freeze passion itself? So will the dark clouds part and let shine through a light as brilliant as the sun: the light of electrum.


Final Fantasy XII enemy stats
#018#019 #020
Location Species Aggression Movement type Rare Game Other information
Giza Plains - The Rains (Toam Hills)
Condition: Heavy Rain
Mardu Entite/Elemental Docile (no attack unless provoked) Float (Speed: Normal) N/A N/A
Level HP MP Strength Magick Power
45 48,042 999 30 33
Vitality Speed Attack Power Defense Magick Resist
38 25 66 48 52
Evade EXP LP CP Gil
2 12,627 7 1,320 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
0% 150% -100%Absorbs 0% 0% 0% 0% 0%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune Immune Immune Immune Immune 0% Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
Immune Immune Immune Immune 0% Immune Immune 0%
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Item dropped Steal Poach

[5%] Monograph: Electrum (Sage)
[25%] Canopic Jar: Arcana
IZJS differences
[30%] Monograph
[5%] Canopic Jar: Meteorite (B)
Attacks Magicks Technicks Augments Items

Charge time: 25

Dispel, Thundaga, Reflect, Protect, Shell, Silencega, Sleepga, Fear None Innate: Safety, No Knockback, Resist Guns/Measures, Ignore Vitality, Ignore Weather & Landscape, Ignore Reflect, Low-HP Mag+, Reflect Damage, Reduce Damage, Half MP
Conditional: 0 MP, Magick CT0, Anti-Msgick


Mardu entite

Engaging the Mardu Entite.

Like the other Entites, Mardu Entite's attacks consist of Silencega, Sleepga, and Fear, which reduces one character's MP. Its attack spell is Thundaga, which can be protected against by wearing a Rubber Suit. Also, like the other Entites, it is docile, but attacks when provoked or when Magic is used nearby. It should be avoided during the party's first visit to Giza during the wet season, as it is the most powerful Entite offensively along with the Salamand Entite, and it also benefits greatly from the weather effect.


Mardu Entite is named after Marduk. Marduk is the Babylonian deity of thunder and lightning.

Related enemiesEdit

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