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Nether Mantra deals great damage to those of little Faith. Believe and you shall be saved!
—Marach Galthena

Marach Galthena, also known as Malak Galthana, is a playable character from Final Fantasy Tactics. His rare Nether Mantra is exploited by Grand Duke Gerrith Barrington alongside Marach's sister's Rapha's Sky Mantra.

ProfileEdit

AppearanceEdit

Marach is a tanned-skin young man with short black hair and brown eyes.

PersonalityEdit

He's a hot head and stubborn person, but truly loves his sister.

StoryEdit

Spoiler warning: Plot and/or ending details follow. (Skip section)

Life under BarringtonEdit

Shortly after Marach was born, Grand Duke Barrington came to his village to take Marach and his sister Rapha to make use of their special powers. When the village leaders refused to cooperate, Barrington had the village razed and kidnapped the children. Marach grew up thinking Barrington has saved him and Rapha and felt indebted, joining the Khamja, an elite assassination team, in the Fifty Years' War. During Marach's service under Barrington he was unaware of his master's cruel treatment of Rapha, which culminated in Barrington raping her. Rapha tried to convince Marach of what was going on, but he refused to believe it.

Tension with RaphaEdit

Marach comes across Isilud Tengille who had kidnapped Alma Beoulve. He captures Isilud and takes him and his prisoner to Barrington's stronghold of Riovanes Castle. Barrington sends word to Isilud's father Folmarv Tengille, leader of the Church of Glabados Knights Templar, indicating he wants to meet with Folmarv, and assigns Marach to deal with Alma's brother Ramza. Marach informs Ramza Alma is being held at Riovanes Castle and sets a trap for him at a town along the road. Rapha is supposed to help him, but as Ramza approaches, Rapha tries to convince Marach of the truth.

Marach refuses to listen, and when Ramza arrives, Rapha defects. Marach and the Riovanes soldiers attack both Ramza and Rapha, but Ramza drives them off. Marach returns to Riovanes Castle, and is there when Folmarv arrives. Marach brings Isilud out and watches Folmarv strike him across the face. Word arrives Ramza is approaching the castle, and Barrington sends Marach to deal with him. At the castle entrance, Marach engages Ramza and Rapha in battle. Rapha realizes she cannot convince Marach of the truth and teleports away. Marach follows suit.

Battle on the RoofEdit

Rapha confronts Barrington atop the castle roof. Marach listens in unseen as Rapha levies her accusations against Barrington and aims her weapon at him. Fear prevents her from firing, and Barrington gloats at what appears to be an easy victory, revealing what he did to her. Marach makes his presence known and demands to know if what he has just heard is true. Barrington pulls a gun and fires at Rapha, but Marach knocks her out of the way, taking the bullet himself.

Barrington is thrown off the roof by the Ultima Demon Lettie disguised as a human girl, and a battle erupts between Ramza's forces and those of Marquis Elmdore. Ramza is victorious, and following the battle, Rapha mourns the loss of her brother. The Scorpio Auracite reacts, but rather than turning Marach into a Lucavi, it revives him. After searching the castle for Alma, the group realizes she is in the hands of Folmarv, and Marach joins Ramza on his quest to rescue her.

GameplayEdit

JobEdit

Marach's special job, the Netherseer, is based on a lack of Faith. Netherseers equip staves, poles, hats, clothes, robes, and cannot equip a shield. Their special battle command is Nether Mantra, whose damage depends upon both the caster's and target's Faith: the lower, the more effective (the inverse of regular magicks). However, the statuses Faith and Atheist still work normally (Faith raises damage while Atheist nullifies). Nether Mantra abilities hit random tiles for a random number of times within the casting zone, and are thus best cast against groups of enemies who are close together.

BossEdit

Marach is fought twice in the story; the first time at the Walled City of Yardrow and again at Riovanes Castle. At Yardrow, he is level 23 with 69 Bravery and 31 Faith, and comes equipped with the Gokuu Pole, Headband, a random armor and an accessory. He comes with the Nether Mantra command, as well as a random second action command and random Squire abilities. In the second battle with him, he is level 24 but retains everything from in the previous battle.

Spoilers end here.

RendezvousEdit

When fought in the eleventh Rendezvous battle: All-Star Melee, he is two levels higher than the highest level deployed unit. He starts with 69 Bravery and 31 Faith in his default job Netherseer, equipped with the Eight-Fluted Pole, Thief's Cap, Black Garb, and Japa Mala. He has access to the Nether Mantra and Item commands, as well as the abilities Soulbind, Swiftness, and Manafont.

When fought in the fourteenth Rendezvous battle: Brave Story, Marach is level 99 and starts with 69 Bravery and 31 Faith. He comes equipped with the Eight-Fluted Pole, Thief's Cap, Black Garb, and Featherweave Cloak, and has access to the Nether Mantra and Items command, as well as to the abilities Swiftness, Nature's Wrath, and Manafont.

Other appearancesEdit

Pictlogica Final FantasyEdit

PFF

FFI PSP Black Mage MapThis article or section is a stub about a character in Pictlogica Final Fantasy. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record KeeperEdit

FFRK

FFRK Marach
Brother to Rapha, Marach is a Netherseer who commands the nether magic passed down through his people. While he knows the truth of his village's destruction, he still feels indebted to Grand Duke Barrington, and stands against Ramza and the others.
—Character profile.

Marach is a playable character who could be initially recruited during the Challenge Event Family Secrets as a First Time Reward for completing the event's Monastery Vaults - First Level stage on Classic difficulty.

Assessment

Marach is a Netherseer, whose combat role is Offensive Magic.

Stats
Level HP Attack Defense Magic Resistance Mind Accuracy Evasion Speed
1 176 8 7 12 9 7 20 20 87
RankMax: 5 2 2 1 5 3 1 3 3 2
Record Spheres
Sphere S.Lv 1 S.Lv 2 S.Lv 3 S.Lv 4 S.Lv 5
Black Mage +1 MAG +40 HP +1 RES +2 MAG +3% Black Magic Damage
Red Mage +1 MND +1 DEF +1 MAG +60 HP +2 ATK
Knight +1 DEF +1 ATK +100 HP +1 DEF +2 DEF
Geomancer*Requries mastery of Black Mage's Record Sphere. +3 MAG +3 MND +130 HP +6 MAG +3% Rod Damage
Magus*Requires mastery of Black Mage and Red Mage's Record Spheres. +3 MAG +100 HP +3 RES +6 ATK +6 MAG
Ninja*Requires mastery of Red Mage and Knight's Record Spheres. +3 ATK +3 MAG +120 HP +6 MAG +120 HP
Abilities

Marach can use Black Magic abilities up to rarity rank 5, Combat abilities up to rarity rank 3, Ninja abilities up to rarity rank 4, and Darkness abilities up to rarity rank 5.

His default Soul Break is Teleport (FFT), that at the expense of one Soul Gauge segment removes the delay from the user's actions for one turn.

Equipment

Marach can equip the following weapon types: daggers, rods, and staffs.

He can equip the following armor types: hats, light armor, robes, and bracers.

He can equip accessories.

FFI PSP Black Mage MapThis article or section is a stub about a character in Final Fantasy Record Keeper. You can help the Final Fantasy Wiki by expanding it.

EtymologyEdit

The name Malak comes from the Arabic word for angel (from the same root as Malachi).

TriviaEdit

  • Rapha and Marach's base Bravery and Faith values are reversed: Rapha has 31 Bravery and 69 Faith, while Marach has 69 Bravery and 31 Faith.
    • Adding to that, their birthdays mirrors their base Bravery values: Marach's being on June 9 (6/9 = 69) and Rapha on March 1 (3/1 = 31).
  • Rapha and Marach are the only characters who eventually join Ramza's party to be seen teleporting out of battle. Marach does that in Yardrow and Riovanes, while Rapha does that in Riovanes to follow Marach.