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Manhole

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VII

Manhole is an enemy from Final Fantasy VII. They attack in trios, but at the start of the fight two of them are lowered out of the battle, no counting as enemies. Thus, the Manhole is a very weak enemy as it has low HP and only attacks alone. It can prove annoying as Manholes often switch positions, preventing the player from completing attacks against them. When they switch positions, the descending Manhole's HP is transferred to the rising one. It uses Ice2 only in position B, and Fire2 only in position C.

Manholes are not immune to Berserk but do not have a set attack to use when Berserk. Because it attempts to use a non-existent attack with infinite MP cost when this happens, the game will constantly print the message "Manhole A/B/C's skill power is used up".

FormationsEdit

# Formation
822 Row 1: Manhole A, Manhole(Lid) A
Row 2: Manhole B, Manhole(Lid) B, Manhole C, Manhole(Lid) C
823 Row 1: Manhole A, Manhole(Lid) A
Row 2: Manhole B, Manhole(Lid) B, Manhole C, Manhole(Lid) C

LocationsEdit

Sector 8
Underground Upper 822, 823
Underground Lower 822, 823

AI scriptEdit

AI: Setup {

BattleVar:ActiveManhole = Manhole A
If (Self is Manhole B) Then
{
Manhole B's [402E] = 1
}
If (Self is Manhole C) Then
{
Manhole C's [402E] = 1
}

} AI: Main {

If ((Self is Manhole A) & (BattleVar:ActiveManhole == Manhole A)) Then
{
If (Count == 0) Then
{
Choose Random Opponent
Use <Rockbreaker> on Target
Count = 2
} Else {
3/4 Chance:
{
Choose Self
Use <> on Target
Manhole A's [402E] = 1
BattleVar:ActiveManhole = Manhole B
Copy Manhole A's Stats to Manhole B
Manhole B's [402E] = 0
Count = 0
}
1/4 Chance:
{
Choose Self
Use <Vanish> on Target
Manhole A's [402E] = 1
BattleVar:ActiveManhole = Manhole C
Copy Manhole A's Stats to Manhole C
Manhole C's [402E] = 0
Count = 0
}
}
}
If ((Self is Manhole B) & (BattleVar:ActiveManhole == Manhole B)) Then
{
If (Count == 0) Then
{
Choose Random Opponent
Use <Rockbreaker> on Target
Count = 2
} Else If (Count == 1) Then {
Choose All Opponents
Use Ice2 on Target
Count = 3
} Else {
3/8 Chance:
{
Choose Self
Use <> on Target
Manhole B's [402E] = 1
BattleVar:ActiveManhole = Manhole C
Copy Manhole B's Stats to Manhole C
Manhole C's [402E] = 0
Count = 0
}
5/8 Chance:
{
Choose Self
Use <Vanish> on Target
Manhole B's [402E] = 1
BattleVar:ActiveManhole = Manhole A
Copy Manhole B's Stats to Manhole A
Manhole A's [402E] = 0
Count = 0
}
}
}
If ((Self is Manhole C) & (BattleVar:ActiveManhole == Manhole C)) Then
{
If (Count == 0) Then
{
Choose Random Opponent
Use <Rockbreaker> on Target
Count = 2
} Else If (Count == 1) Then {
Choose All Opponents
Use Fire2 on Target
Count = 3
} Else {
3/8 Chance:
{
Choose Self
Use <> on Target
Manhole C's [402E] = 1
BattleVar:ActiveManhole = Manhole C
Copy Manhole C's Stats to Manhole A
Manhole A's [402E] = 0
Count = 0
}
5/8 Chance:
{
Choose Self
Use <Vanish> on Target
Manhole C's [402E] = 1
BattleVar:ActiveManhole = Manhole A
Copy Manhole C's Stats to Manhole B
Manhole B's [402E] = 0
Count = 0
}
}
}

} AI: Counter - General {

If (Count == 2) Then
{
Count = 1
}
If (Manhole's MP < 22) Then
{
Count = 2
}

} AI: Counter - Death {

Remove Manhole A
Remove Manhole B
Remove Manhole C

}

GalleryEdit

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