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Manasvin Warmech

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Final Fantasy XIII Boss
Manasvin Warmech
重攻撃騎マナスヴィン (Jūkōgekiki Manasuvin)
Manasvin Warmech
#239#001 #002
Statistics
Level HP
75 360
FFXIII-2 Strength Icon FFXIII-2 Magic Icon
15 15
Stagger Icon FFXIII Chain Icon FFXIII CP
300% 0 0
Keep Launch Libra
85 Immune 1,000
Vulnerabilities
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII Water Icon FFXIII
- - Weak Weak
Wind Icon FFXIII Earth Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
- - - -
Status Susceptibility
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon
70% 70% 1% Immune
Imperil-ffxiii-icon Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon
70% 70% 70% 1%
Daze-ffxiii-icon Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
Immune Immune - 70%
Other names  
Location Hanging Edge (Aerorail Trussway 13-E)
Type Militarized Unit
Subtype Annihilator
Common Drop Potion (100%)
Rare Drop None
Abilities Wave Cannon
Notes Unremarkable.
Manasvin Warmech
重攻撃騎マナスヴィン (Jūkōgekiki Manasuvin)
Manasvin Warmech
#239#001 #002
Statistics
Level HP
75 990
FFXIII-2 Strength Icon FFXIII-2 Magic Icon
15 15
Stagger Icon FFXIII Chain Icon FFXIII CP
300% 0 0
Keep Launch Libra
85 Immune 1,000
Vulnerabilities
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII Water Icon FFXIII
- - Weak Weak
Wind Icon FFXIII Earth Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
- - - -
Status Susceptibility
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon
70% 70% 1% Immune
Imperil-ffxiii-icon Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon
70% 70% 70% 1%
Daze-ffxiii-icon Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
Immune Immune - 70%
Other names  
Location Hanging Edge (Aerorail Trussway 13-E)
Type Militarized Unit
Subtype Annihilator
Common Drop Potion (100%)
Rare Drop None
Abilities Wave Cannon
Notes Unremarkable.
Manasvin Warmech
重攻撃騎マナスヴィン (Jūkōgekiki Manasuvin)
Manasvin Warmech Second Battle
#016#017 #018
Statistics
Level HP
60 32,400
FFXIII-2 Strength Icon FFXIII-2 Magic Icon
44 0
Stagger Icon FFXIII Chain Icon FFXIII CP
160% 50 64
Keep Launch Libra
85 Immune 1,000
Vulnerabilities
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII Water Icon FFXIII
- - Weak Weak
Wind Icon FFXIII Earth Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
- - - -
Status Susceptibility
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon
70% 70% 70% Immune
Imperil-ffxiii-icon Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon
70% 70% 70% 70%
Daze-ffxiii-icon Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
Immune Immune - 100%
Other names  
Location Lake Bresha (A Silent Maelstrom)
Type Militarized Unit
Subtype Annihilator
Common Drop Digital Circuit (100%)
Rare Drop None
Abilities Crystal Rain
Notes - Delivers devastating physical attacks.


The Manasvin Warmech is a boss in Final Fantasy XIII. It is fought three times — twice in a row as the first enemy encounter of the game, and once more in Lake Bresha. Defeating it chapter 1 earns the player the Instrument of Fate achievement.

BattleEdit

First EncounterEdit

Manasvin Warmech

Sazh and Lightning face the Manasvin Warmech.

Encountered by Lightning and Sazh, the Manasvin Warmech is not only the game's first boss, but the first battle, making it very straightforward. A tutorial plays at the start of the battle informing the player the battle basics. Repeatedly choosing Auto-battle and targeting the Warmech is all that is required to defeat this enemy.

After the first victory, the Warmech fights yet again. It utilizes a more powerful area-of-effect attack and has considerably more health, but choosing Auto-battle repeatedly will soon defeat the enemy. There should not be any need to use any Potions.

Second EncounterEdit

This battle is more tricky than the first battle with Manasvin Warmech as it has more devastating attacks. Fought by Lightning, Snow, and Vanille, it can easily kill the party leader (Lightning) using Crystal Rain, thus it would be wise to make Snow a Sentinel so he can provoke it and take the attack instead and have Lightning and Vanille focus on attacking and staggering it.

Once staggered, switch to the Paradigm Aggression (COM/COM/RAV) and attack. Heal when necessary, and rinse and repeat.

AI ScriptEdit

Hanging EdgeEdit

Lake BreshaEdit

  • Turn 1 - Wave Cannon - A series of multiple, light damaging hits over a wide radius.
  • Turn 2 - Crystal Rain - Two highly powerful area of effect attacks.
  • Turn 3 - Laser Burst - Three, slow, weak hits on a single party member.
  • Turn 4 - Laser Burst - Three, slow, weak hits on a single party member.
  • Turn 5 - Laser Burst - Three, slow, weak hits on a single party member.
  • Turn 6 - Laser Burst - Three, slow, weak hits on a single party member.

Other AppearancesEdit

Theatrhythm Final FantasyEdit

Theatrhythm Manasvin Warmech

The Manasvin Warmech appears as an enemy in this game.

Theatrhythm Final Fantasy: Curtain CallEdit


Baknamy FFTA2 This article or section is a stub about an enemy in Theatrhythm Final Fantasy: Curtain Call. You can help Final Fantasy Wiki by expanding it.

Final Fantasy Airborne BrigadeEdit

FFAB Manasvin Warmech

Manasvin Warmech appears in Final Fantasy Airborne Brigade as an enemy during an event called "Shattered World". It is fought in the special region, Sunleth Waterscape. In battle, the Manasvin Warmech uses Wave Cannon.


Final Fantasy Trading Card GameEdit

Manasvin Warmech appears in the Trading Card Game on a sole card depicted by his Theatrhythm artwork. This card is part of the Fire set.

GalleryEdit

Related EnemiesEdit

Final Fantasy XIII-2Edit

Lightning Returns: Final Fantasy XIIIEdit

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