FANDOM


FF4PSP Cid Portrait
Cid Pollendina: Oh, shut up and help me remodel the Mana series page!
Please expand this article into a full one. The following tasks need to be completed:This request can be discussed on the associated discussion page. Remove this notice upon completion.
FFVI Relm Arrowny Menu iOS
Relm: I couldn't miss the chance to practice my drawing!
This article is in need of a few pictures. Perhaps you can help by uploading a picture.
For the first game in this series, see Final Fantasy Adventure. For a more comprehensive look at this series, please visit the Wiki of Mana. Certain links will take the reader to corresponding pages on Wiki of Mana.

The Mana series, known in Japan as Seiken Densetsu, is a series of top-down action role-playing games published by Square Enix. Initially developed as a gaiden to the original Final Fantasy, Mana chronicles a world held in perfect balance by the omnipresent Tree of Mana and the warriors who seek to protect or exploit it.

To date, the series comprises four main games, three corollary games, two defunct spin-off MMOs, and multiple remasters.

GameplayEdit

As clones of Nintendo's The Legend of Zelda, Mana games have the player controlling the protagonist(s) from an overhead 2D or high-angle 3D perspective as they traverse an immersive world . Battles are fought in real time, with the strength of physical attacks tied to a spirit gauge; the fuller the gauge, the stronger the attack will be. The player can also choose to attack rapidly, but doing so drastically dampens the effect of each strike. The party can also use a selection of weapons and change them on-the-fly in order to gain advantage in battle or solve puzzles in the open field.

Like the Final Fantasy series from which it broke out, Mana allows certain characters to cast magic, also in real time. Although delays are possible in some titles, spells never miss their marks. However, each spell must be invoked through calling one of the eight elemental Mana Spirits that has domain over the desired spell.

As in Final Fantasy II, weapon and skills development is proficiency-based; the more the player succeeds in landing blows or casting spells, the stronger the effects. The third installment adds a job system wherein characters evolve into different roles as their stories progress.

Other RPG staples, like equipment, stats, and consumable items, are also present throughout each game.

DevelopmentEdit

Although this series has received nearly universal acclaim from critics and fans, no new Mana titles aside from remasters have been released since 2007. This is attributed to large portions of the original development team, including series creator Koichi Ishii, having left Square Enix.

Impresario-ffvi-iosThis article or section is a stub. You can help the Final Fantasy Wiki by expanding it.

Other connections to Final FantasyEdit

  • The Mana series has borrowed the chocobo and the moogle from the Final Fantasy series. While the former's purpose and nature are consistent across both series, the latter are timid and fearful creatures against the gregarious and energetic moogles of Final Fantasy.
  • The main characters in Adventures of Mana and Secret of Mana have been frequent guests in the main series and other spinoffs, as well as in other products from Square Enix:
Impresario-ffvi-iosThis article or section is a stub in Related games. You can help the Final Fantasy Wiki by expanding it.