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Mammon (The 4 Heroes of Light boss)

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The 4 Heroes of Light Enemy
Mammon
マモン (Mamon)
4Heroes Mammon
Statistics
Level HP Weight
27 1500-1875 40
Strength Intellect Spirit
12 16 15
Attack Accuracy Defense
9 94 65
M. Def. Evasion M. Eva.
65 15 20
Elemental Affinities
Fire Water Wind
Weak Immune -
Earth Light Dark
- - -
Location Sun Temple
EXP 756
Steal Antarctic Wind, Claustrum
Item Dropped None
Gems Dropped Amethyst, Diamond
Abilities Protect, Shell, Poison, Confuse, Diamond Dust, Blizzard Dance
Status Immunity Petrify, Curse, Death
Other Information -
Mammon
マモン (Mamon)
4Heroes Mammon
Statistics
Level HP Weight
40 3400-4250 30
Strength Intellect Spirit
24 50 28
Attack Accuracy Defense
24 200 90
M. Def. Evasion M. Eva.
90 15 15
Elemental Affinities
Fire Water Wind
Weak Immune -
Earth Light Dark
- - -
Location Star Chamber
EXP 756
Steal Hi-Potion, Mammon's Spear
Item Dropped None
Gems Dropped Amethyst, Diamond
Abilities Protect, Shell, Poison, Confuse, Diamond Dust, Blizzard Dance
Status Immunity Petrify, Curse, Death
Other Information -
{{{3 Name}}}
{{{3 Japanese}}} ({{{3 Romaji}}})
{{{3 Image}}}
Statistics
Level HP Weight
{{{3 Lv}}} {{{3 HP}}} {{{3 Wei}}}
Strength Intellect Spirit
{{{3 Str}}} {{{3 Int}}} {{{3 Spr}}}
Attack Accuracy Defense
{{{3 Atk}}} {{{3 Acu}}} {{{3 Def}}}
M. Def. Evasion M. Eva.
{{{3 MagDef}}} {{{3 Eva}}} {{{3 MagEva}}}
Elemental Affinities
Fire Water Wind
- - -
Earth Light Dark
- - -
Location {{{3 Location}}}
EXP {{{3 EXP}}}
Steal {{{3 Steal}}}
Item Dropped {{{3 Item}}}
Gems Dropped {{{3 Gems}}}
Abilities {{{3 Ability}}}
Status Immunity {{{3 Resist}}}
Other Information -

Mammon is a boss in Final Fantasy: The 4 Heroes of Light.

Strategy Edit

Mammon uses the same abilities and attack patterns during both of her boss battles. During the beginning of the battle, Mammon uses normal physical attacks and the Diamond Dust ability. Mammon is able to use some positive and negative status spells. As the battle progresses, Mammon begins to use Blizzard Dance, which inflicts moderate water-elemental damage to all members of the opposing party. Mammon opens the battle with three arms, allowing her to act four times per turn during the beginning of the battle. Mammon loses an arm when her HP is depleted by fifteen percent. When all three of her arms are gone, Mammon drops to the ground and acts twice per turn.

Players are highly advised to equip an Ice Shield and a Confuse Cape to all party members. Since Mammon is weak to fire, the player should equip fire-elemental spells and weapons. The player should also have Esuna in their inventory, since Mammon may inflict Confuse and poison on the party.

Since Mammon uses the ice element, an Elementalist is very useful to mitigate Mammon's damage output and buff the party's fire element. If the player has Lux, they should cast it at the start of the battle. The player should also have two damage-dealers (Black Mage, Hero, and Fighter are good choices, for a few examples) and one character dedicated to healing as a White Mage or a Salve-Maker. An Alchemist is the best damage dealer for this fight if it is available. When Mammon has arms, she will always cast Protect and Shell. Bomb Fragments, purchasable from Liberte, ignore Defense and Magic Defense and deal double damage when used by Alchemists.

The Elementalist should use Mysterio and recast it whenever it wears off. The damage-dealers should pound away steadily to destroy Mammon's arms; if the healer has time between healing, he or she can use Poison Pill or attacks to help. Mammom will start to cast Confuse on single targets, so use Esuna or a Remedy. If the party's HP starts to fall, take the time to heal. The two damage-dealers should continue their attacks until Mammon is defeated.

Gallery Edit


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