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XIII-2

The Major Moblin is an enemy in Final Fantasy XIII-2. It always appears with three subordinate Moblins. It not only enhances its troops but heals them as well. Both Moblin types replace the Gancanagh and Ace leader as the predominant Goblin types in the Clearwater Marshes during Rainy weather.

StatsEdit

BattleEdit

The Major Moblin can bestow a large number of beneficial status effects on its minions, can cure them, and has a large amount of HP and high defenses, and should not be underestimated even by an experienced party.

StrategyEdit

The player should take down the Moblins as quickly as possible in order to prevent the Major Moblin from using Goblinhancement on them, and then focus on the Major Moblin who is not much of a threat alone. The player can use a Saboteur to take advantage of its susceptibility to certain status effects to make the battle easier.

If the Major Moblin is defeated before the Moblins, a Moblin might use Rise to Power and become a new Major Moblin, but after one Moblin has risen to power, no other Moblins will, even if the second Major Moblin is defeated. It will also only have the HP that it had as a Moblin and thus will be easier to defeat than the original.

Paradigm PackEdit

Monster statsEdit

AbilitiesEdit

Ability Level Type Infuse
Provoke Initial Command Y
Steelguard Initial Command Y
Feral Speed II Initial Passive N
Fringeward 3 Auto Y
Resist Physical: +5% 4 Passive Y
Resist Physical: +15% 7 Passive Y
Vendetta 13 Command Y
Resist Physical: +26% 20 Passive Y
Element Guard 26 Command Y
Strength: +10% 30 Passive Y
Auto-Bravery 40 Passive Y

EtymologyEdit

Moblin is a portmanteau of "mob" and "goblin." A goblin is a small, mischievous creature found in many European folk tales and legends. The word "goblin" comes from the Norman French word Gobelinus, the name of a ghost that haunted the town of Évreux in the 12th century.

Related enemiesEdit

Final Fantasy XIIIEdit

Lightning Returns: Final Fantasy XIIIEdit