|Final Fantasy XIII-2 Enemy|
|Location||The Archylte Steppe -Year Unknown- (Stonestump Wastelands, Grave Ridge, Clearwater Marshes)|
|Common Drop||Vitality Essence (30%)|
|Rare Drop||Royal Armlet (5%)|
|Notes|| - Susceptible to Deshell.|
- Susceptible to Imperil.
- Susceptible to Poison.
- Capable of bestowing Bravery.
The Major Moblin can bestow a large number of beneficial status effects on its minions, can cure them, and has a large amount of HP and high defenses, and should not be underestimated even by an experienced party.
The player should take down the Moblins as quickly as possible in order to prevent the Major Moblin from using Goblinhancement on them, and then focus on the Major Moblin who is not much of a threat alone. The player can use a Saboteur to take advantage of its susceptibility to certain status effects to make the battle easier.
If the Major Moblin is defeated before the Moblins, a Moblin might use Rise to Power and become a new Major Moblin, but after one Moblin has risen to power, no other Moblins will, even if the second Major Moblin is defeated. It will also only have the HP that it had as a Moblin and thus will be easier to defeat than the original.
|Traits||Well-Grown - Rare - Hearty|
|Innate Affinities||Halves: Physical, all Elements|
|Feral Link||Neo Goblin Rush (Deal physical damage to target. Input Type: Complex)|
- Goblin Chieftain
- Munchkin Maestro
- Buccaboo Ace
- Gancanagh Ace