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Mah'habara Subterra

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Mah'habara Subterra

The Mah'habara Subterra.

The Mah'habara Subterra (マハーバラ坑道, Mahaabara-koudou?) is a location on Gran Pulse in Final Fantasy XIII. It is a vast network of underground tunnels carved by the fal'Cie Atomos, who is seen rolling through the area. Before the War of Transgression, people used to mine precious minerals in the tunnels, but by the time of the game, only the remnants of mining operations can be found, including a variety of excavation robots.


See also: Datalog/Locales (Final Fantasy XIII)

Mah'habara is an underground labyrinth of tunnels excavated by the fal'Cie Atomos. The advanced civilization of Gran Pulse once established mining operation here, targeting the mineral and ore deposits exposed by the fal'Cie's digging. Long-abandoned engineering and excavation drones are now the only traces of human society that remain, the miners having disappeared long ago.


Spoiler warning: Plot and/or ending details follow. (Skip section)
Vanille Hecatoncheir Mah'habara

Hecatoncheir appears as Vanille's deepest lie is exposed.

The party enters the Subterra after finding it to be the only way out of the Archylte Steppe. While in the Flower-filled Fissure, Fang says she became Ragnarok during the War of Transgression and left Gran Pulse in its current state. The shock of Fang's claim and Vanille's denial causes her to summon her Eidolon, Hecatoncheir.

After the battle, Fang scolds Vanille for lying to her, but then tells her she is not alone anymore and that they have a new family. Later on, when Hope tampers with a Dreadnought and falls off into Atomos's path, other nearby Dreadnoughts jump down to stop the fal'Cie, which allows the party to board it and ride to the tunnels' end to the Sulyya Springs near Taejin's Tower and one step closer to Oerba.

Grinding SpotEdit

In the optional area of the mines (access granted by riding Atomos back from Sulyya Springs) one will eventually come across an area with six bombs. They can easily be killed in a matter of seconds for 7,140 CP each time. The bombs will respawn when the player backtracks a little.

Another spot or rather route useful for leveling back in Chapter 11 is at the beginning of the Subterra. By going from the entrance to the spot with the five Hoplites right before the Juggernaut and back to the entrance, one can easily gain around 21,400 CP in one round.


  • Maw of the Abyss
  • The Earthworks
  • Twilit Cavern
  • Flower-filled Fissure
  • Dusktide Grotto
  • Deep in the Dark

Optional AreasEdit

(The hidden areas of Mah'habara Subterra can be accessed by riding the fal'Cie Atomos from Sulyya Springs.)

  • An Asylum from Light
  • Abandoned Dig


Mah'habara Subterra map



Item Location
Hauteclaire Maw of the Abyss
Platinum Bangle Maw of the Abyss
Electrode x4 The Earthworks
Chobham Armor x4 The Earthworks
Saint's Amulet x2 The Earthworks
Ice Charm Dusktide Grotto
Particle Accelerator Dusktide Grotto
Crystal Oscillator x3 Dusktide Grotto
Perfect Conductor x3 Dusktide Grotto

Enemy FormationsEdit

Maw of the AbyssEdit

The EarthworksEdit

Twilit CavernEdit

  • Pulsework Centurion, Hoplite x2
  • Boxed Phalanx, Hoplite x3
  • Rust Pudding
  • Ambling Bellows, Hoplite x4 (Mark 18)

Flower-filled FissureEdit

Dusktide GrottoEdit

  • Pulsework Centurion vs. Rust Pudding x2
  • Pulsework Centurion, Cryohedron x2
  • Rust Pudding x2
  • Juggernaut
  • Pulsework Centurion x2, Cryohedron x3
  • Cryohedron vs. Rust Pudding x3

Deep in the DarkEdit

  • Hoplite x2
  • Boxed Phalanx, Hoplite x3

An Asylum from LightEdit

Abandoned DigEdit


"The Vile Peaks"
FFXIII - The Vile Peaks
Trouble with the audio sample?

The theme "The Vile Peaks" plays here as the background theme.


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