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Template:Sideicon Template:FFVII Enemy The Magnade is an enemy from Final Fantasy VII fought on the Great Glacier and in the fifth round of the Battle Square after the player acquires the Highwind and Cloud Strife rejoins the party. When fought in the Battle Square its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25%.

Formations

# Formation
696 Magnade, ,
697 Magnade A, A, A, Magnade B, B, B
698 Magnade, , (Back Attack)
699 Magnade A, A, A, Magnade B, B, B (Attack from both sides)

Locations

Great Glacier
Bridge 696, 697, 698 (Back Attack)
Ice Rocks 696, 697, 698 (Back Attack)
Ice Rocks Cave 696, 697, 698 (Back Attack)
Cliff Face 696, 697, 698 (Back Attack)
Snow's Cave Entrance 696, 697, 698 (Back Attack)
Snow's Cave 696, 697, 698 (Back Attack)
Battle Square (with Highwind available)
Group A - Battle 5 696

Battle

Magnades only have weak physical attacks and are no threat, though they are extremely difficult to hit with physical attacks until twenty to twenty four abilities have been used in the battle, after which its shield will break. It uses Shield Throw and W-Shield Throw only if has shields, and it uses only Strong Kick if it has lost both shields.

Magnade is weak against Gravity attacks, so Demi2 and Laser will instantly kill it.

AI script

AI: Setup {

TempVar:ShieldDurability = 20 + Rnd(0..4)
Count = Rnd(0..4)
SpclChance = 5
TempVar:DfltHurt = Magnade's HurtAnim
TempVar:DfltDf% = Magnade's Df%

} AI: Main {

If (TempVar:ShieldDurability > 0) Then
{
If (Count < 4) Then
{
If (1/2 Chance) {
Choose Random Opponent
Use <Shield Throw> on Target
If ((Target doesn't have Death Status)
& (Rnd(1..SpclChance) == 1)) Then
{
Choose Random Opponent
Use <Shield Throw> on Target
}
} Else {
Choose Random Opponent
Use <Shield Throw> on Target
If (Rnd(1..SpclChance) == 1) Then
{
Choose Random Opponent
Use <Shield Throw> on Target
}
}
If (Rnd(1..SpclChance) == 1) Then
{
Count = 4
} Else {
Count = Count + 1
}
} Else {
If (1/2 Chance) Then
{
Choose Random Opponent
Use W-Shield Throw on Target
If ((Target doesn't have Death Status)
& (Rnd(1..SpclChance) == 1)) Then
{
Choose Random Opponent
Use W-Shield Throw on Target
}
} Else {
Choose Random Opponent
Use W-Shield Throw on Target
If (Rnd(1..SpclChance) == 1) Then
{
Choose Random Opponent
Use W-Shield Throw on Target
}
}
Count = 0
}
} Else {
Choose Random Opponent
Use Strong Kick on Target
If (Rnd(1..SpclChance) == 1) Then
{
Choose Random Opponent
Use Strong Kick on Target
}
}

} AI: Counter - General {

If (Magnade's HP <= 25% of Magnade's Max HP) Then
{
SpclChance = 2
} Else If (Magnade's HP <= 50% of Magnade's Max HP) Then {
SpclChance = 3
} Else If (Magnade's HP <= 75% of Magnade's Max HP) Then {
SpclChance = 4
} Else {
SpclChance = 5
}

} AI: Counter - Death {

Turn off Death Handling for Magnade
Choose Self
Use <Vanish> on Target

} AI: Counter - PreTurn {

Magnade's Df% = TempVar:DfltDf%
Magnade's HurtAnim = TempVar:DfltHurt
If (TempVar:ShieldDurability > 0) Then
{
Magnade's Df% = 255
Magnade's HurtAnim = <Shield Defense>
TempVar:ShieldDurability = TempVar:ShieldDurability - 1
} Else {
Choose Self
Use <Vanish> on Target
}

}

Etymology

This enemy's name maybe a portmanteau of "magna" (マグナ, maguna?) and "guard" (ガード, gādo?). Magna is a plural of magnum in English. It is also an inflection of magnus in Latin which means "great"..

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