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Magick Pot (Final Fantasy XII)

From Final Fantasy Wiki

Final Fantasy XII Enemy
Magick Pot
Image:Ffxii-magickpot.jpg
Statistics
Level Evade%
60 10
HP MP
30,000 999
Power Defense
120 255
Magick Power Magick Resist
99 255
Vitality Speed
{{{Vitality}}} {{{Speed}}}
EXP Clan Points
{{{EXP}}} {{{CP}}}
Elemental affinities
Fire Ice Lightning Water
Absorb Absorb Absorb Absorb
Wind Earth Dark Holy
Absorb Absorb Absorb Absorb
Japanese {{{japan}}}
Romaji {{{romaji}}}
Location Pharos at Ridorana
(Penumbra - North, Umbra - South, Abyssal - North, Abyssal - South)
Bestiary Location The Pharos
LP Awarded 123
Common Steal Elixir
Uncommon Steal N/A
Rare Steal N/A
Common Drop Ether
Uncommon Drop Megalixir
Rare Drop N/A
Very Rare Drop N/A
Common Poach N/A
Rare Poach N/A
Attacks (12-hit max)
Abilities Flare
Innate abilities Safety, Resist Guns and Measures, Null VIT, Piercing Magic, Last Stand, Attack Plus, Parry, Return Damage, Damage Resist, Attack CT = 0, Magic CT = 0, Spellbound
Immune to Death, Petrify, Stop, Doom, Sleep, Disease, Reverse, Slow, Disable, Immobilize, Silence, Blind, Poison, Oil, Sap, Lure, Warp, Poach, Fractional Damage, Sight Unseeing, Syphon, Numerology, Charm, Achilles, Wither, Addle
Other Information N/A

The Magick Pot is a fiend/???-type enemy from Final Fantasy XII. It can be found in the Pharos at Ridorana.

Contents

[edit] Bestiary Entry

Genus: Fiend
Class: ???

[edit] Page 1: Observations

"Not a single report of this curious and rare fiend's capture or slaying has ever been circulated. In the past, these creatures were demons of legendary might, foes unto the gods themselves. The gods feared them and their power, and so changed their form to that of a harmless pot. Though their strength be stolen, and their temperament cooled by transformation, they still possess terribly magickal powers. Anyone seeking to best one of these beings is advised to approach with caution, and perhaps a show of good-will, too, lest they suspect and strike the first blow... for it might well be the last."


[edit] Page 2: Sage Knowledge 7 of 78

Main article: Sage Knowledge 1-26#SK 07: The Light of Kiltia

[edit] Battle

One of the more annoying and long battles, there's a trick to defeating this monster, as it's immune to just about everything except physical damage and Magick spells that benefit it. Turn off your party's gambits, and approach the pot. After a while, it will "clamor" for an Elixir. Use an Elixir on the pot, and then Steal it back by using Thief's Cuffs. Be patient, this will take a while. Once you've stolen back the Elixir, start attacking it with ranged weapons (bows are very effective). Alternatively, throwing Knot of Rusts on the enemy or using Gil Toss is also effective, but if you want the fight to be over quickly without wasting any items or money, simply use Final Eclipse.

If your team is at levels higher than 78, then you can use the Telekinesis ability multiple times and defeat it. This strategy can be used without giving a Elixir to the pot, though it is rather risky as if it retaliates, your team is in big trouble due to its high strength and attack power.