Magick Pot (Final Fantasy XII)
From Final Fantasy Wiki
| Final Fantasy XII Enemy | |||||||||||||||||||||||||||
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| Magick Pot | |||||||||||||||||||||||||||
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| Japanese | {{{japan}}} | ||||||||||||||||||||||||||
| Romaji | {{{romaji}}} | ||||||||||||||||||||||||||
| Location | Pharos at Ridorana (Penumbra - North, Umbra - South, Abyssal - North, Abyssal - South) | ||||||||||||||||||||||||||
| Bestiary Location | The Pharos | ||||||||||||||||||||||||||
| LP Awarded | 123 | ||||||||||||||||||||||||||
| Common Steal | Elixir | ||||||||||||||||||||||||||
| Uncommon Steal | N/A | ||||||||||||||||||||||||||
| Rare Steal | N/A | ||||||||||||||||||||||||||
| Common Drop | Ether | ||||||||||||||||||||||||||
| Uncommon Drop | Megalixir | ||||||||||||||||||||||||||
| Rare Drop | N/A | ||||||||||||||||||||||||||
| Very Rare Drop | N/A | ||||||||||||||||||||||||||
| Common Poach | N/A | ||||||||||||||||||||||||||
| Rare Poach | N/A | ||||||||||||||||||||||||||
| Attacks | (12-hit max) | ||||||||||||||||||||||||||
| Abilities | Flare | ||||||||||||||||||||||||||
| Innate abilities | Safety, Resist Guns and Measures, Null VIT, Piercing Magic, Last Stand, Attack Plus, Parry, Return Damage, Damage Resist, Attack CT = 0, Magic CT = 0, Spellbound | ||||||||||||||||||||||||||
| Immune to | Death, Petrify, Stop, Doom, Sleep, Disease, Reverse, Slow, Disable, Immobilize, Silence, Blind, Poison, Oil, Sap, Lure, Warp, Poach, Fractional Damage, Sight Unseeing, Syphon, Numerology, Charm, Achilles, Wither, Addle | ||||||||||||||||||||||||||
| Other Information | N/A | ||||||||||||||||||||||||||
The Magick Pot is a fiend/???-type enemy from Final Fantasy XII. It can be found in the Pharos at Ridorana.
Contents |
[edit] Bestiary Entry
Genus: Fiend
Class: ???
[edit] Page 1: Observations
"Not a single report of this curious and rare fiend's capture or slaying has ever been circulated. In the past, these creatures were demons of legendary might, foes unto the gods themselves. The gods feared them and their power, and so changed their form to that of a harmless pot. Though their strength be stolen, and their temperament cooled by transformation, they still possess terribly magickal powers. Anyone seeking to best one of these beings is advised to approach with caution, and perhaps a show of good-will, too, lest they suspect and strike the first blow... for it might well be the last."
[edit] Page 2: Sage Knowledge 7 of 78
- Main article: Sage Knowledge 1-26#SK 07: The Light of Kiltia
[edit] Battle
One of the more annoying and long battles, there's a trick to defeating this monster, as it's immune to just about everything except physical damage and Magick spells that benefit it. Turn off your party's gambits, and approach the pot. After a while, it will "clamor" for an Elixir. Use an Elixir on the pot, and then Steal it back by using Thief's Cuffs. Be patient, this will take a while. Once you've stolen back the Elixir, start attacking it with ranged weapons (bows are very effective). Alternatively, throwing Knot of Rusts on the enemy or using Gil Toss is also effective, but if you want the fight to be over quickly without wasting any items or money, simply use Final Eclipse.
If your team is at levels higher than 78, then you can use the Telekinesis ability multiple times and defeat it. This strategy can be used without giving a Elixir to the pot, though it is rather risky as if it retaliates, your team is in big trouble due to its high strength and attack power.

