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Magick Pot (Final Fantasy XII)

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XII

The Magick Pot is a fiend/???-type enemy from Final Fantasy XII found in the Subterra of the Pharos. It is also fought in the International Zodiac Job System Trial Mode at stage 91 along with five Hecteyes.

Bestiary entry Edit

Page 1: Observations Edit

Not a single report of this curious and rare fiend's capture or slaying has ever been circulated. In the past, these creatures were demons of legendary might, foes unto the gods themselves. The gods feared them and their power, and so changed their form to that of a harmless pot. Though their strength be stolen, and their temperament cooled by transformation, they still possess terribly magickal powers. Anyone seeking to best one of these beings is advised to approach with caution, and perhaps a show of good-will, too, lest they suspect and strike the first blow... for it might well be the last.

Page 2: Sage Knowledge 7 of 78 Edit

StatsEdit

Final Fantasy XII enemy stats
#177#178 #179
Location Species Aggression Movement type Rare Game Other information
Pharos - Subterra (Penumbra - North, Umbra - South, Abyssal - North, Abyssal - South) Fiend/??? Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A N/A
Stats
Level HP MP Strength Magick Power
60 30,000 999 99 99
Vitality Speed Attack Power Defense Magick Resist
21 22 120 255 255
Evade EXP LP CP Gil
10 1 123 1 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
-100%Absorbs -100%Absorbs -100%Absorbs -100%Absorbs -100%Absorbs -100%Absorbs -100%Absorbs -100%Absorbs
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune Immune Immune Immune Immune Immune Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
Immune Immune Immune Immune Immune Immune Immune 0%
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
Immune 0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Items
Item dropped Steal Poach
IZJS differences
Nothing
Abilities
Attacks Magicks Technicks Augments Items
Normal Attack

Max Combo hits: 12

Flare None Safety, Resist Guns/Measures, Ignore Vitality, Ignore Reflect, Low-HP Def+, Normal Damage+, Evade+, Reflect Damage, Reduce Damage, Attack CT0, Magick CT0, Status+ None

Battle Edit

Magickpotelixir

Magick Pot's elixir message.

Magick Pot it has a powerful magick stat and it can absorb any element to heal itself. It will not attack the party unless the party attacks it first. In its docile state, it will "clamor" for an Elixir. If the player gives it an Elixir, it will start jumping around and will not attack. The Elixir can be stolen back once given to it.

If the player attacks the Magick Pot without offering an Elixir, it reveals itself as one of the hardest common enemies in the game, using Flare and comboing its attacks up to twelve-hit chains.

Strategy Edit

The player should turn off the party's gambits, and approach the pot. The party should then use an Elixir on it and steal it back by using Thief's Cuffs. Once the party has stolen back the Elixir, they should start attacking it with ranged weapons (bows are effective). Flare is also effective, if it hits. Alternatively, throwing Knots of Rust or using Gil Toss might also prove effective.

If the party is at a level higher than 78, then they can use the Telekinesis Technick multiple times and defeat it. This strategy can be used without giving a Elixir to the pot, though it is risky if it retaliates.

Gallery Edit

EtymologyEdit

Magick is an Early Modern English spelling for magic. Magick, in the context of Aleister Crowley's Thelema, is a term used to differentiate the occult from stage magic and is defined as "the Science and Art of causing Change to occur in conformity with Will", including both "mundane" acts of will as well as ritual magic.

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