Strange gloves that heighten magic power. Wearing them slightly increases the wearer's HP and MP. The insignia on the back of the hand shimmers brightly to fortify the magic the wearer is chanting. Long ago a certain young boy who lacked the talent to use magic wore these gloves, which helped him cast his very first spell. That young boy kept the experience to heart, and grew to become one of the greatest researchers and analysts in the art of magic.
Final Fantasy Brave Exvius description
Magick Gloves (魔法の手袋, Mahō no Tebukuro?) is a recurring accessory in the Final Fantasy series.
Appearances[]
Final Fantasy XII[]
In the original version, Magick Gloves require the Accessories 9 license to equip, and increase Magick power when the user's HP is full (same as the Serenity Augment), giving +20% Magic damage, +50% healing, and doubled accuracy on offensive status spells. The gloves can be bought for 3,200 gil at Eruyt Village, Mt Bur-Omisace, and Mosphoran Highwaste, found as treasure at Ozmone Plain (The Shred), stolen from Lizard at the Paramina Rift (3% chance), or by completing the "Patient in the Desert" sidequest.
In the Zodiac versions, Magick Gloves now require the Accessories 13 license to equip, give +50% Magic damage and healing, and +100 HP. They can be bought for 3,000 gil at Jahara, Eruyt Village, Mt Bur-Omisace, Mosphoran Highwaste, Phon Coast, Balfonheim Port, and Necrohol of Nabudis, found as treasure at Phon Coast (The Halkawea Shore), Tchita Uplands (Uazcuff Hills), and Pharos - First Ascent (Wellsping Labyrinth), stolen from Lizard at Paramina Rift (3% chance) in the main game, and from Lich (10%) in Trial Mode Stage 9, and obtained by completing the "Patient in the Desert" sidequest at Dalmasca Estersand. They are also a treasure in Trial Mode Stage 39 and 83 (with Diamond Armlet equipped).
Dissidia Final Fantasy Opera Omnia[]
Pictlogica Final Fantasy[]
Final Fantasy Record Keeper[]
Final Fantasy Brave Exvius[]
Magick Gloves is an accessory obtained by finishing the quests Defend the Falling Walls and Lost by the Adventurer. It provides 10 MAG, HP +5%, and MP +5%.
Gallery[]
Etymology[]
magic. Magick, in the context of Aleister Crowley's Thelema, is a term used to differentiate the occult from stage magic and is defined as "the Science and Art of causing Change to occur in conformity with Will", including both "mundane" acts of will as well as ritual magic.
Magick is an Early Modern English spelling for