|Ultimecia: Time shall compress. All existence denied.|
|It has been suggested that this article or section be merged into Magic (term).|
Further discussion should take place at this article's talk page.
—19:13, January 23, 2016 (UTC)
Magicks (まほう, Mahō?, lit. Magic) are the Ivalice Alliance spelling of magic spells, appearing faithfully in Final Fantasy XII, Final Fantasy XII: Revenant Wings, Final Fantasy Tactics: The War of the Lions, and Final Fantasy Tactics A2: Grimoire of the Rift. Different types of magicks includes White Magick, Black Magick, Green Magick, Time Magick, Arcane Magick, Red Magick, Blue Magick, and High Magick.
Learning new spells is similar to the systems found in the original Final Fantasy, Final Fantasy III, and Final Fantasy V. The player has to find magick shops or traveling merchants, who sell magicks, in order to buy the appropriate spell. Like in Final Fantasy V, it is only necessary to buy the magick spell once for it to become available to the entire party.
Being available to the party, and being able to use the magick are two different matters, and much like the Sphere Grid from Final Fantasy X, the ability must be unlocked. While the Sphere Grid system used special spheres to activate corresponding ability/spell/skill, the License Board uses License Points, which are gained by defeating enemies, in order to buy the License for "equipping" the magick. Each character must buy their own license, in order to use a magick spell.
In the Zodiac versions, magick is limited to its corresponding job classes. For example, of the twelve job classes, most of the White Magicks can be used by the White Mage job class, while Arcane Magicks can only be used by the Red Battlemage job class. Additionally, many spells are in different spellsets from the original game—for example, Bravery, Faith, Protect, and Shell are now classified as White Magick, when they used to be classified as Green Magick.
Acquiring every magick adds the Crystal sprite to the Sky Pirate's Den in the PlayStation 2 versions, and awards the "Runewaver" trophy in The Zodiac Age. Additionally, casting magicks 300 times will add the Fran sprite to the den, and award the "Spellslinger" trophy.
Black Magick, White Magick, and Time Magick exist, each the spell class of the Black Mage, White Mage, and Time Mage, respectively. Also in respective order, the characters that can learn a majority of the spells from these magick classes are Kytes, Penelo, and Ashe.
Unlike Final Fantasy XII, magick in is learned exclusively by leveling up.
All classes of magick, like every other job action abilities, have spells that are attainable by the acquisition and spending of Job Points (JP). Ultima is the only exception, with only Ramza, Luso and Alma being able to learn it after being hit by the spell when cast by an enemy party.
All five divisions of magick from Final Fantasy XII are present, with the addition of Blue Magick, Red Magick, and High Magick. The game follows the same system as its predecessor, Final Fantasy Tactics Advance, where Magick is learned through equipment and the earning of AP.
magic. Magick, in the context of Aleister Crowley's Thelema, is a term used to differentiate the occult from stage magic and is defined as "the Science and Art of causing Change to occur in conformity with Will", including both "mundane" acts of will as well as ritual magic.Magick is an Early Modern English spelling for