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Magic Urn (Final Fantasy VI)

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The Magic Urn uses a variety of healing-type spells on the party, so there is no need to attack it. After a while it will leave.
Final Fantasy VI PlayStation Bestiary entry

The Magic Urn is an enemy in Final Fantasy VI. It is the only regular enemy in the Cultists' Tower to appear on the Veldt and have a Rage. The Magic Urn makes a useful defensive Rage for Gau, giving him absorption to all eight elements, resistances to most status ailments, and letting him cast Curaga to heal allies.


Final Fantasy VI enemy stats
#220#221 (GBA) #222
#089 #090 (iOS) #091
Names Location Type Other information
SNES: Magic Urn
PS: Magic Urn
GBA: Magic Urn
iOS: Magic Urn
Cultists' Tower (GBA)
Tower of Fanatics (SNES)
None Falls into Death status when has 0 MP.
Level HP MP Attack Magic
31 100 10,000 5 50
Defense Magic Defense Magic Evasion Speed Hit Rate
0 190 0 40 100
Evasion EXP Gil
100 0 0
Elemental affinities
Fire-icon-ffvi Ice-icon-ffvi Lightning-icon-ffvi Poison-icon-ffvi Holy-icon-ffvi
-100%Absorbs -100%Absorbs -100%Absorbs -100%Absorbs -100%Absorbs
Earth-icon-ffvi Wind-icon-ffvi Water-icon-ffvi Restorative Instant Death
-100%Absorbs -100%Absorbs -100%Absorbs -100%Absorbs 100%
Statuses and immunities
Blind Zombie Poison Magitek Invisible Imp Petrify Death Doom Critical
Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune
Image Silence Berserk Confuse Sap Sleep Float Regen Slow Haste
Immune Immune Immune Immune Immune Immune - - Immune -
Stop Shell Protect Reflect Meteor Strike Libra Sketch Control Fractional Invincible
Immune - - - - - - - Immune -
Steal Item dropped Metamorphose
(Miss rate: 71.4%)
[87.5%Applies when successful; success based on users' level, doubles with Thief's Bracer.] Potion
[12.5%Applies when successful; success based on users' level, doubles with Thief's Bracer.] Elixir
None [Slot 1 (25%)]Potion
[Slot 2 (25%)]Potion
[Slot 3 (25%)]Potion
[Slot 4 (25%)]Megalixir
Morph ID: 11
Attack Abilities Rage Sketch Control & Confuse (Immune)
Normal Attack: Unarmed
Special Attack: Hit (Level 1 = Attack x 1.5)
Raise, Arise, Gold Needle, Remedy, Ether, Hi-Potion, Elixir, Flee Attack, Curaga Esuna, Curaga Attack, Esuna, Curaga, Tornado


The Magic Urn is a peculiar enemy as it will never harm the party, instead using healing items and spells on them. They will cast Raise and Arise on KO'd party members, then use healing items on them, such as Elixirs, Hi-Ethers, and Remedies. Each turn after they use an item, Magic Pots have a 33% chance to flee from battle, and have the same chance to flee if damaged. Killing the Pots is required to add them to the in-game bestiary in the Advance and mobile versions.


The player is advised to use Osmose on the Magic Pots to restore the party's MP before they flee.

When encountered in the Cultists' Tower, the only ways to kill them are to use non-elemental spells, such as Ultima and Meteor, summoning Quetzalli with the party equipped with non-elemental weaponry, or have Umaro present in the party, Gogo mimicking Umaro, or have Gogo afflicted with the Imp status and then try to use Mimic.

AI scriptEdit

If any character is KO:

Raise (66%) or Arise (33%)
Target: Self
Flee (33%)

If any character is Petrified:

Use: Gold Needle
Target: Self
Flee (33%)

Attack Turns:
1st Turn:

Target: Random Player
Use: Remedy or Ether
Target: Self
Flee (33%)

2nd Turn:

Target: Random Player
Use: Hi-Potion or Elixir
Target: Self
Flee (33%)

3rd Turn:

Target: Random Player
Use: Ether or Hi-Ether
Target: Self
Flee (33%)

If attacked by anything:

Target: Self
Flee (33%)

Other appearancesEdit

Triple Triad (Portal App)Edit

119a Magic Urn

Magic Urn appears on a Triple Triad card.

Related enemiesEdit

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