A mysterious being that hides within a pot, patiently staring out.
Magic Pot (マジックポット, Magikku Potto?), also known as Magic Urn and Magick Pot, is a recurring enemy in the Final Fantasy series. They are usually immune to all magical and physical attacks. The most common way to defeat it is with the use of an Elixir, as Magic Pot is often invincible until the item is used on it. If not appeased, they are difficult if not impossible to defeat. Magic Pots also often give large rewards when defeated.
Magic Pots are found in the Phoenix Tower. They demand Elixirs and reward the party with 100 AP when given enough.
Magic Urns are found in the Cultists' Tower. Glutturns appear in the Soul Shrine in the Advance and subsequent releases. The original Magic Urn casts curative spells on the party and flees, and Glutturns demand rare items or else they attack the party. If the party is able to endure their attacks while refusing to give them the items they want, the Glutturns each have rare equipment pieces to be stolen.
Magic Pots appear as enemies and as a summon for the Digital Mind Wave's Chocobo Mode, and are found in several specific missions. When encountered, they will ask the player to use predetermined commands which differ depending on the mission.
For example, in mission 10-2-3 Magic Pot will ask for Jump, Fira, Gravity, and Assault Twister in that order. If obliged, the Magic Pot will be added to the DMW in Chocobo Mode. Repeating the task will grant the player rare items instead. In mission 7-6-6 following the Magic Pot's instructions will get the player a Genji Shield.
As a DMW ability, Magic Pot gives Zack certain items depending on the ability level. Higher levels will give rarer items.
|Level 1||Curaga Materia, Drain Materia, Graviga Materia, Libra Materia|
|Level 2||Iron Bangle, Titanium Bangle, Carbon Bangle, Platinum Bangle|
|Level 3||Kaiser Knuckles, Shinra Beta+, Royal Crown, Crystal Orb|
|Level 4||Elixir x5, Elixir x10, Phoenix Down x1, Phoenix Down x3|
|Level 5||Ribbon, Gold Rolling Pin x1, Gold Rolling Pin x3, Gold Rolling Pin x5|
Magic Urns are found at the Cavern of the Stolen Fayth. They cannot be killed (unless Zanmato is used), and the player must target one of the pot's seven eyes. Targeting the correct eye earns a rare item, but the more times the player targets the correct eye, the more difficult it is to do so subsequently. When the player attacks the wrong eye, the Magic Urn explodes and damages the party.
Magic Urns can be seen during one of the Cactuar shooting games, where shooting them will yield items.
|Magic Urn Coin|
|Coin No.||30||Coin Value||5|
|Location||Found in the Eastern or Northern Expanses of the Bikanel Desert.|
Magic Pots do not house the familiar impish creatures of the other series' titles, lack the Elixir gimmick, and show no unusual resistance to damage. In fact, they have a weakness to blunt damage, such as that of hand-to-hand weapons and staves. They are members of the Arcana family, and as such are hostile to players casting magic.
Magick Pots can be fought at the Subterra floors of the Pharos. They are almost invincible to damage, but if the player doesn't attack it, it asks for an Elixir, and once given one becomes more vulnerable and will not attack, instead running around the area in a random pattern. The player can steal the Elixir back before killing it.
Gimme an elixir! No, that's not right... Gimme some candy! Yes, you heard me—I clamor for candy!
A Magic Pot is a friendly NPC during the seasonal event All Saints' Wake. During the quest "Show Me the Candy", the player must travel to all three city-states to retrieve candy from various thespians while dressed in a ghost costume, then return to the Magic Pot.
Magic Pots also appear in the Crystal Tower during the battle against Thanatos. Each Alliance must protect one Magic Pot against hordes of Sandmen and Diras, and in return the Magic Pots will bestow the "Astral Realignment" status effect upon the Alliance members, allowing them to attack Thanatos. When under attack, the Magic Pots will shout out "Gimme a cure!"
A single Magic Pot is found on one of the southernmost edges of the Isle of Umbra in Western La Noscea. It will demand an Elixir, and reward the player a Wind-up Sun minion as a reward if given one. This can be done only once.
Giving the Magic Pot an Elixir makes it use an ability called Reward, in which it disappears and gives out loot.
Magic Pots attack by rolling on their sides and charging at the player(s).
Magic Pot can refer to three different enemies. Though they appear identical, they are fought in different locations and request different items.
Some can be found in the Castle Burtgang. They demand Elixirs and reward the party with 777 gil, 15,555 exp and 77 AP when given one. An Elixir can be stolen from it, then given back to it. They might also ask for Hi-potion or Ethers instead of Elixirs.
|Cloud: I couldn't finish 'em. Looks like this's gonna get complicated.||The following tables are incomplete for one or more reasons. If you wish, please examine the table and add anything missing. Remove this notice upon completion.|
Magic Pots appear as common enemies on the fifth layer of the Tower of Babil dungeon.
The Magic Pot also appears as a water-elemental summon. The Magic Pot's special attack is Gimme Elixir, which restores a maximum of 1/2 HP to the entire party. Summoning the Magic Pot costs 2 points from the Consumption Gauge.
Depending on the Magic Pot summon's type and rank, the user is able to learn the following abilities:
|Rank||Maximum Level||Phantom Stone Cost||Max HP||Max MP||Max Attack||Max Magic||Max Speed||Components Needed|
Like most summons, Magic Pot can be summoned by two ways: automatically, which summons it immediately when the opponent's current Bravery is three times his Bravery base value, and shows its Final Fantasy X artwork; and manually, where an artwork of its Final Fantasy VII appearance appears. Magic Pot's auto version is obtained in the third stage of the Destiny Odyssey VII storyline, and its manual version is obtained in the second stage of the Destiny Odyssey VII storyline. If the summoner is affected by Break, they cannot copy the opponent's Bravery.
Magic Pot returns as a summonstone, with the same function as in Dissidia. His auto version is now found in Chapter Seven: Ally of Scenario 012. The manual version can be purchased from certain Moogle Shops for 40 KP.
"Gimme some elixir!" All you'll hear coming from this pot is that shameless demand. It never attacks, so it is hard to say if it is a friend or foe. Battle will gain you little, but granting its request will reap great rewards.
Magic Pots are very rare enemies, randomly appearing on high difficulty songs, but leave a large amount of Experience Points when defeated. If the player finds a Dark Note with a Magic Pot among the enemies, this provides a reliable way to level grind, as Dark Note enemies are always the same on subsequent attempts, providing a guaranteed encounter with the Magic Pot.
Magic Pot from Final Fantasy V appears as an enemy.
Magic Pots are an enemy found in every quest location, but only while the player's brigade is engaged in battle with an enemy. It replaces Gate Crystal encounters, and it runs away when attacked, dropping an item for the player. A Magic Pot will drop either a Fey Drink, which increases the player's BP by one, or a Hero Drink, which doubles the contribution points the player's brigade earns for the next five minutes.
What if... What if all that these pots ever truly wanted... was a nice warm hug?
The Magic Pot appears as an enemy encountered on the Bridge of Moore. It uses Elixir Thirst and drops the Lamia Harp.
The Magic Pot will generally warp away when the player approaches, unless the player "spawns" adjacent to the pot, is invisible, or hits the pot as he's warping. There's roughly one second to hit the pot while warping, and the player may kill him "after" he's warped, resulting in the loot being on the floor elsewhere in the level.
The game has a minigame related with the Magic Pot in which knives must be inserted into the pot to obtain points.
The Magic Pot appears as an enemy in the Guardian of the Light Dungeon, where it tries to steal items from Chocobo. Unlike in other games, the Magic Pot is vulnerable to attack and can be defeated easily.
The Magic Pot appears as a card in the Final Fantasy Trading Card Game.
Magic Pot from Final Fantasy V and Final Fantasy VI have Triple Triad cards in the version playable via Final Fantasy Portal App.
Non-Final Fantasy guest appearancesEdit
Magic Pot is a chance card in Dragon Quest & Final Fantasy in Itadaki Street Portable, the card's ability: Take 300G from other character.