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Magic Lamp

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Demons rejoice in tempting Man with bewitching words, sweet as nectar, luring all but those with the most stolid of natures. Of all their temptations, one of the most famous is the magick lamp, said to grant wishes, which indeed it does...though the price be mortally dear.
A Curious Treasure

The Magic Lamp (魔法のランプ, Mahō no Ranpu?), also known as the Magical Lamp or the Magick Lamp, is a recurring item in the Final Fantasy series. It is often a miscellaneous or Key Item, and its effect differs depending on each game.

AppearancesEdit

Final Fantasy VEdit

The Magic Lamp is obtained at Istory Falls after riding Boko for the first time in the Merged World. When used, it will call a summon by decreasing order of power each turn it is used, starting with Bahamut and ending with Chocobo. The Lamp may be recharged in a spring in the Great Sea Trench near the area where Phobos, Triton and Nereid are fought. It can also be recharged in the same spot in Istory Falls where it was originally collected.

After every summon has been used, the Magic Lamp will summon Chocobo until it is recharged. After 20 Chocobo summons, Eggman will be summoned instead, and attempt to use Egg Chop until the Lamp is recharged. Eggman's sprite does not actually appear in both the Japanese version and the English version, and the words "Too far away!" ("Can't reach" in the PlayStation version) are displayed with no damage being done to the enemy. The Magic Lamp will not summon Phoenix, nor will Odin use Gungnir when summoned via the Magic Lamp.

Used Summon Summon Attack
0 Bahamut Mega Flare
1 Leviathan Tsunami
2 Odin Zantetsuken
3 Syldra Thunderstorm
4 Carbuncle Ruby Light
5 Catoblepas Demon Eye
6 Golem Earthen Wall
7 Titan Gaia's Wrath
8 Ifrit Hellfire
9 Ramuh Judgment Bolt
10 Shiva Diamond Dust
11 Remora Constrict
12 Sylph Whisperwind
13~31 Chocobo Chocobo Kick/Fat Chocobo
32~ Eggman Egg Chop

Final Fantasy VIIIEdit

Known as the Magical Lamp, it is given to Squall by Cid upon leaving for the SeeD mission in Timber. If the player heads immediately in the direction of the Garden after the conversation, the scene in which Cid would give the item will not trigger and it will be missed. When used, a battle against Diablos commences. If victorious, the party will receive the summonable Guardian Force, Diablos, and his Triple Triad card. The lamp can be used any time, even during a Laguna dream. The lamp's description warns the player should save before using it. The player can sell the lamp, thus missing the chance of acquiring Diablos.

Magical Lamps can also be obtained from the Chocobo World minigame by finding A items as Boko.

Final Fantasy XIIEdit

A thin wisp of smoke rises from the mouth of this golden lamp. Once used to entrap the souls of demons, bound into service upon their release.
—Description

The Magick Lamp is one of the seventeen curious treasures. It is loot, selling for 1,753 gil and is one of the items necessary to get the Firefly in the Bazaar. It can only be acquired as a common steal from the rare game Helvinek, as a rare steal from the Elite Mark Ixion, or, as it is most often acquired, as a rare poach or as a monograph drop from Mallicant.

Theatrhythm Final FantasyEdit

The Magic Lamp can be equipped to a party for one-time use. It guarantees a successful summon in Battle Music Stages (BMS) even if the Feature Drive sequence is not performed adequately.

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Theatrhythm Final Fantasy: Curtain CallEdit


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EtymologyEdit

The item's name derives from Aladdin, one of the tales in The Book of One Thousand and One Nights.

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