Magic Defense
From Final Fantasy Wiki
Magic Defense, also known as Magic Resistance, is a recurring stat that is used to determine how resistant a character is to Magic attacks. The higher the Magic Defense, the less Magical damage a character will take. Magic Defense can be increased by the positive status effect, Shell. Magic Defense seems to tie in with the Magic stat. For example, Black and White Mages, with their high Magic stat, often have an excelling Magic Defense stat while physical attackers have poor Magic Defense.
[edit] Appearances
[edit] Final Fantasy VII
Magic Defense is an equipment statistic. This, coupled with the Spirit stat, is meant to reduce damage by magic attacks suffered by the wearer. However, due to a bug, this stat is ineffective. As such, the only way to reduce magic damage is to increase the Spirit stat.
[edit] Final Fantasy XII
Magick Resist determines the rate of resisting damage from offensive spells and Poles. It is determined by the Helm your character is wearing.
| v · e · d |
|---|
| Recurring Stats |
| Ability Points - Accuracy - Brave - Charge Time - Evasion - Experience Points - Defense - Health Points - Intelligence - Luck - MBlock - Magic Defense - Magic Points - Magic Power - Mind - Speed - Spirit - Stamina - Strength - Vitality |
| Final Fantasy VI |
| Vigor |
| Before Crisis -Final Fantasy VII- |
| Rank Points |
| Crisis Core -Final Fantasy VII- |
| Soldier Points |
| Final Fantasy XI |
| Charisma - Magic Accuracy - Tactical Points - Fame |
| Final Fantasy XII |
| License Points |
| Final Fantasy Tactics |
| Brave - Faith |
| Final Fantasy Tactics Advance |
| Judge Points |
| Vagrant Story |
| Risk |
