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Magic Break

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FFIX Magic Break
Magic Break as seen in Final Fantasy IX.
XenomicAdded by Xenomic
"You place too much trust in your Magics!"
—Auron, Final Fantasy X

Magic Break (マジックブレイク, Majikku Bureiku?), also known as Mind Break, Addle, Rend Magick, or Defaith, attacks the target's Magic Power, or their MP.

Contents

AppearancesEdit

Final Fantasy IXEdit

Magic Break is one of Steiner's Sword Arts. It costs 4 MP to use, and can be learned for 25 AP from the Flame Saber. It has a 50% accuracy rate, but can be used repeatedly.

The formula for Magic Break is as follows:

[(Magic * 75)/100][1]

Final Fantasy XEdit

Magic Break is found on Auron's area of the Sphere Grid and halves the target's Magic Power and is not cumulative. It can be healed by Dispel, and ends if the target is KO'ed during battle. It can also be inflicted via the Full Break ability, also found on Auron's Sphere Grid path and via some of Rikku's mixes. Some enemy attacks also inflict it upon the party. Some enemies are immune against Magic Break.

Final Fantasy X-2Edit

Magic Break is used by the Warrior dressphere for 4 MP. It takes 30 AP to learn. It deals physical damage to a target and decreases their MAG by -2 levels. It also appears in the form of Magic Eraser, usable by Rikku while in Mascot, which targets all enemies.

Final Fantasy XIEdit

Mind Break is an enemy ability used by Ahrimans. It lowers the max MP of all targets in its area of effect.

Final Fantasy XIIEdit

Addle is a Technick which halves one foe's Magick Power. It has 66% base accuracy and can be used repeatedly, but is not as effective on repeated uses. Once the effect has been applied, it is permanent, and the opponent can't remove it. Addle can be bought in Rabanastre and Archades for 3,500 gil, and can be used for 30 License Points.

In the International Zodiac Job System version, Addle costs 50 LP and can be used by Breaker, Archer and Time Mage, although the Time Mage must acquire the license for Zeromus first.

Final Fantasy XII: Revenant WingsEdit


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Final Fantasy XIIIEdit

Defaith
Defaith is a negative Status in Final Fantasy XIII that significantly lowers the target's Magic damage. Target with Defaith has their Magic power decreased by 88%, and also affects the party's magical Full ATB Skills, Hope's Last Resort and Vanille's Death. Defaith cannot be inflicted by the player party. It can be cured with Esuna or Dispelga and can be canceled with the Faith status.

Final Fantasy XIII-2Edit

Defaith reappears in Final Fantasy XIII-2, but nothing has changed since Final Fantasy XIII.

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Final Fantasy TacticsEdit

Magic Break, known as Rend MP in the PSP remake, is an ability available to the Knight job class, learned for 250 JP, which reduces the target's MP. It reduces the target's MP by approximately half (rounded up). The Knight also has the Mind Break (or Rend Magick in the PSP remake), also learned for 250 JP, which reduces the target's Magick power. This reduces the target's Magic Attack stat by 3.

Final Fantasy Tactics AdvanceEdit

Magicbreak is used by both Soldiers and Warriors. The Fencer's Manastrike is similar to it. Magic Break can be learned from the Ancient Sword for 200 AP.

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Final Fantasy Tactics A2: Grimoire of the RiftEdit

Rend Magick is an ability used by the Soldier and Warrior job classes, which lowers the target's Magic power if the target is in weapon range. It is learned for 250 AP through the Buster Sword for the Soldier and Warrior. The ability Rend MP is learned by the Warrior for 250 AP from the Falchion and by the Soldier for 250 AP from the Ancient Sword, and damages a target's MP. The Raptor (Tactics A2) also has the ability Soul Crush, which in addition to depleting the targets MP, deals damage. It is learned from the Falchion and requires 250 AP to master.

Bravely Default: Flying FairyEdit


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GalleryEdit

ReferencesEdit

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