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Magic (まほう, Mahō?) is a command in Final Fantasy II that allows the character to cast one of two forms of magic spells. Spells are learned via Tomes (Scrolls in the Final Fantasy Origins release) shown in the party's Items list. A character need only collect a Tome (found in various locations) and use it to learn the spell. Any character can learn any spell, and all characters have sixteen spell slots.
Mechanics
The spells are subject to the same Skill System that affects all other aspects of character development. Spells gain levels through battle and field use; after a certain number of uses the spell will gain a level. As more levels are earned it becomes harder to level up the spells, to the point a player must sometimes increase the rank of the foe for the spell to continue to gain experience. The highest spell level, like that of weapon level, is sixteen; once a spell reaches that point it will earn experience until the bar maxes out, and then will be considered "mastered". Mastered spells gain a new casting effect and an increase in effectiveness.
A spell's MP cost is equal to its level, e.g. Fire 8 will cost 8 MP. Thus a spell can cost anywhere from 1 to 16 MP, and in certain cases, a higher level spell is economically disadvantageous as it brings about marginally better effects at a higher cost.
Should the need arise, characters can discard spells to make room for new ones. Once a spell is deleted its gained skill levels and experience will not be retained.
Characters can use the Tomes directly from their inventory to call on a spell's intended effect with moderate power but this function is one-time use and the Tome disappears after used in such a way.
DSOP covers the protoype NES official-translation, Dark Shadow Over Palakia.
Black Magic
Name | Effect | Acquirement | Cost |
---|---|---|---|
Fire | Deals Fire damage. | Buy: Altair, Mysidia, Machanon Find: Semitt Falls Drop: Magician, Dark Magician |
150 gil (GBA/PSP) 400 gil (Famicom/PS) |
Deals fire damage. | |||
Thunder | Deals Lightning damage. | Buy: Altair, Mysidia, Machanon Drop: Magician, Dark Magician |
150 gil (GBA/PSP) 400 gil (Famicom/PS) |
Deals lightning damage. | |||
Blizzard | Deals Ice damage. | Buy: Altair, Mysidia, Machanon Find: Snow Cave Drop: Ogre Mage, Vampire Lady, Miss Vamp, Dark Soul |
150 gil (GBA/PSP) 400 gil (Famicom/PS) |
Deals ice damage. | |||
Scourge | Deals Poison damage. | Find: Tropical Island Drop: Magician, Dark Magician |
— |
Deals poison damage. | |||
Drain | Absorbs the target's HP and gives it to the caster. It works the opposite way if cast on the undead. | Find: Cave of Mysidia Drop: Sorcerer, Wizard |
— |
Absorbs foes' HP. | |||
Osmose | Absorbs the target's MP and gives it to the caster. As with Drain, it works the opposite way if cast on the undead. | Find: Cave of Mysidia Drop: Wizard |
— |
Absorbs foes' MP. | |||
Flare | Deals non-elemental damage. | Buy: Jade Passage, Unknown Cave Find: Mysidian Tower Drop: Wizard, Thunder Gigas, Tiamat, Li'l Murderer, Yamatano Orochi |
40,000 gil |
Sets off a fusion reaction to damage foes. | |||
Sleep | Mind-elemental. Inflicts the Sleep status on the target. The afflicted character cannot act until it wears off. | Find: Tropical Island Drop: Ogre Mage, Dark Soul |
— |
Puts foes to sleep. | |||
Stun | Body-elemental. Inflicts the Paralysis status on the target. The afflicted character cannot act until it wears off. | Find: Castle Deist Drop: Royal Guard, Magician, Death Knight, Dark Magician |
— |
Paralyzes foes. | |||
Stop | Matter-elemental. Disrupts the target's sense of time. Inflicts the Paralysis status on the target. The afflicted character cannot act until it wears off. | Find: Castle Deist Drop: Ice Gigas |
— |
Disrupts foes' sense of time, paralyzing them. | |||
Confuse | Mind-elemental. Inflicts the Confuse status on the target. The afflicted character will attack wildly, harming both party members and him or herself, until the effect wears off. | Drop: Fire Gigas, Thunder Gigas, Li'l Murderer, Twin Heads | — |
Confuses foes. | |||
Blind | Body-elemental. Inflicts the Darkness status on the target. The afflicted character has a reduced likelihood of landing physical attacks. | Find: Tropical Island Drop: Ogre Mage, Dark Soul |
— |
Blinds foes with darkness. | |||
Curse | Mind-elemental. Inflicts the Curse status on the target. The afflicted character's Attack and Defense are drastically reduced. | Find: Castle Deist Drop: Captain, Purobolos, Mini Satana |
— |
Curses foes. | |||
Toad | Matter-elemental. Inflicts the Toad status on the target. The afflicted character can still attack, but with reduced Accuracy. They also cannot use magic until the status is treated. Instantly kills enemies. | Find: Fynn Castle Drop: Captain, Sorcerer, Purobolos, Mini Satana |
— |
Transforms foes into toads. | |||
Break | Matter-elemental. Inflicts the Stone status on the target. The afflicted character cannot act until it wears off, but also cannot be attacked. Instantly kills enemies. If the entire party is turned to Stone, it will result in a Game Over. | Find: Fynn Castle | — |
Petrifies foes. | |||
Death | Death-elemental. Instantly kills the target. The afflicted character cannot act until (s)he is revived. If the entire party is KO'd, it will result in a Game Over. The undead absorb this spell. | Buy: Jade Passage Find: Fynn Castle Drop: Sorcerer |
10,000 gil |
Kills foes instantly. | |||
Warp | Matter-elemental. Transports the party to the previous floor (outside of battle), or instantly kills the target (in battle). | Buy: Salamand, Mysidia Drop: Ogre Mage, Royal Guard, Wizard, Death Knight, Dark Soul |
1,000 gil (GBA/PSP) 1,500 gil (Famicom/PS) |
Banishes foes to another dimension or transports party to previous floor. | |||
Berserk | Bestows the Berserk status upon the target. Increases the character's Attack by (caster's Intelligence stat / 4) per level of the spell that hits when single-targeted, and (caster's Intelligence stat / 4 x # of party members) when multi-targeted. | Buy: Jade Passage, Unknown Cave Drop: Magician, Dark Magician |
10,000 gil |
Temporarily raises attack. | |||
Haste | Bestows the Haste status upon the target. Increases the target's Accuracy (the left number on the Status screen) by one point per level of the spell that hits. | Buy: Jade Passage, Unknown Cave Drop: Gottos, Sorcerer |
20,000 gil |
Temporarily increases number of attacks. | |||
Aura | Bestows the Aura status upon the target. Adds effectiveness to the target's physical attacks against certain enemy types, depending on how many levels of the spell hit. The enemy types, in order of increasing spell level, are Flying (non-dragons), Aquatic (fish and sea dragons), Earth (most grounded and human-like enemies), Giants (Ogres), Spellcasters (Magicians), Dragons, Werebeasts, and Undead. | Find: Fynn Castle, Unknown Cave Drop: Sorcerer |
— |
Enhances effectiveness against various foes. | |||
Destroy | Deals 9999 damage to all opponents and allies, leaving only the caster alive with 1 HP and zero MP. This Tome is only available on the 20th Anniversary Edition release for PSP. | Defeat: Deumion (Arcane Labyrinth) | — |
Sealed black magic that annihilates all. |
White Magic
Name | Effect | Acquirement | Cost |
---|---|---|---|
Cure | Restores HP. Deals damage to the undead. Can be used outside of battle. | Buy: Altair, Paloom, Poft, Mysidia, Machanon Find: Kashuan, Castle Deist |
100 gil (GBA/PSP) 200 gil (Famicom/PS) |
Restores HP. | |||
Life | Revives one or more allies that have been KO'd. Instantly kills undead enemies. Can be used outside of battle. | Buy: Salamand, Mysidia, Machanon Drop: Tiamat, Yamatano Orochi |
1,000 gil (GBA/PSP) 1,500 gil (Famicom/PS) |
Revives a KO'd ally. | |||
Basuna | Cures statuses that fade after a battle is over. The spell level affects which statuses it has a chance to cure; the statuses are, by order of increasing spell level, Venom, Sleep, Silence, Mini, Paralysis, and Confuse. | Buy: Bafsk, Mysidia, Machanon | 600 gil (GBA/PSP) 800 gil (Famicom/PS) |
Cures status ailments that wear off after battle. | |||
Esuna | Cures statuses that persist after a battle is over. The spell level affects which statuses it has a chance to cure; the statuses are, by order of increasing spell level, Poison and Darkness, Curse, Amnesia, Toad, and Stone. Outside of battle, Esuna must be at least at the level of the status in order to cure it; for example, Stone can't be cured unless Esuna is at or above level 5. Has a very low chance of reviving KO'd allies at level 7 and above. Can be used outside of battle. | Buy: Bafsk, Mysidia, Machanon | 600 gil (GBA/PSP) 800 gil (Famicom/PS) |
Cures status ailments. | |||
Barrier | Bestows the Barrier status upon the target. Increases a character's resistances against specific elements. The elements are, by order of increasing spell level, Matter, Fire, Mind, Lightning, Death, Poison, Body, and Ice. | Buy: Mysidia | 5,000 gil (GBA/PSP) 8,000 gil (Famicom/PS) |
Raises a barrier to defend against special attacks. | |||
Blink | Bestows the Blink status upon the target. Increases the target's Evasion (the left number on the Status screen) by one point per level of the spell that hits. | Buy: Paloom, Poft, Mysidia, Machanon Drop: Ogre Mage, Dark Soul |
300 gil (GBA/PSP) 400 gil (Famicom/PS) |
Creates a double image, raising evasion. | |||
Protect | Bestows the Protect status upon the target. Increases the target's Defense by (caster's Spirit stat / 4) per level of the spell that hits when single-targeted, and (caster's Spirit stat / 4 x # of party members) when multi-targeted. | Buy: Paloom, Poft, Mysidia, Machanon | 300 gil (GBA/PSP) 400 gil (Famicom/PS) |
Creates a magic curtain, raising defense. | |||
Shell | Bestows the Shell status upon the target. Increases the target's Magic Defense (the left number on the Status screen) by one point per level of the spell that hits. | Buy: Paloom, Poft, Mysidia, Machanon | 300 gil (GBA/PSP) 400 gil (Famicom/PS) |
Envelops target in magic, raising magic defense. | |||
Wall | Bestows the Wall status upon the target. When the target is hit with a spell after receiving this status, Wall has a one-time chance of mitigating or completely blocking damage from that spell (higher levels give a higher block chance). Wall must then be cast on the target again to reestablish this chance. | Buy: Mysidia | 5,000 gil (GBA/PSP) 8,000 gil (Famicom/PS) |
Forms a magic wall, raising magic defense. | |||
Dispel | Reduces the target's Magic Defense (the left number on the Status screen) by one point per level of the spell that hits. | Buy: Fynn | 2,000 gil (GBA/PSP) 3,000 gil (Famicom/PS) |
Removes protective magic barriers. | |||
Mini | Matter-elemental. Inflicts the Mini status on the target. The afflicted character's physical attacks are weakened considerably. Instantly kills enemies. | Buy: Fynn, Machanon Find: Cave of Mysidia |
2,000 gil (GBA/PSP) 3,000 gil (Famicom/PS) |
Shrinks foes. | |||
Silence | Body-elemental. Inflicts the Silence status on the target. The afflicted character cannot use magic until it wears off. | Buy: Bafsk, Mysidia | 600 gil (GBA/PSP) 800 gil (Famicom/PS) |
Silences foes. | |||
Sap | Mind-elemental. Reduces the target's MP. | Buy: Salamand, Mysidia, Machanon | 1,000 gil (GBA/PSP) 1,500 gil (Famicom/PS) |
Reduces foes' MP. | |||
Fog | Mind-elemental. Inflicts the Amnesia status on the target. The afflicted character cannot use magic until the effect is treated. | Buy: Fynn | 2,000 gil (GBA/PSP) 3,000 gil (Famicom/PS) |
Inflicts amnesia on foes. | |||
Slow | Body-elemental. Inflicts the Slow status on the target. Reduces the target's Accuracy (the left number on the Status screen) by one point per level of the spell that hits. | Buy: Fynn | 2,000 gil (GBA/PSP) 3,000 gil (Famicom/PS) |
Temporarily reduces foes' number of attacks. | |||
Swap | Matter-elemental. Switches the caster's HP and MP with the target. | Buy: Mysidia | 5,000 gil (GBA/PSP) 8,000 gil (Famicom/PS) |
Switches HP and MP with foes. | |||
Fear | Mind-elemental. Inflicts the Fear status on the target. The target is more likely to flee in the next action they take. Only works on enemies. | Buy: Bafsk, Mysidia | 600 gil (GBA/PSP) 800 gil (Famicom/PS) |
Strikes fear in foes' hearts, making them more likely to flee. | |||
Holy | Draws on the power of light to deal intense damage to foes. Deals non-elemental damage. | Buy: Mysidia, Unknown Cave Drop: Tiamat, Yamatano Orochi |
20,000 gil |
Deals holy damage. | |||
Teleport | Matter-elemental. Transports the party out of a dungeon and drains the caster's HP to critical levels (outside of battle), or instantly kills the target (in battle). NOTE: In the Origins version this is a Black Magic spell. | Buy: Salamand, Mysidia Find: Semitt Falls |
1,000 gil (GBA/PSP) 1,500 gil (Famicom/PS) |
Banishes foes to another dimension or transports party out of dungeons. | |||
Ultima | The ultimate magic tome, sealed away by those who feared its power. Deals non-elemental damage based on the level of the caster's other spells and the caster's Spirit stat; the higher the caster's spell levels, and the more spells the caster knows, the greater the damage. | Find: Mysidian Tower | — |
The ultimate magic, sealed away by the ancients. | |||
Revive | Revives all party members and enemies, and restores them to full HP and MP. This Tome is only available on the 20th Anniversary Edition release for PSP. | Other: Give Light of Hope to Deumion (Arcane Labyrinth) | — |
White magic of the highest order. Bestows well being upon all. |
Other appearances
Pictlogica Final Fantasy
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Final Fantasy Airborne Brigade
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Final Fantasy Record Keeper
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Etymology
Magic or sorcery is an attempt to understand, experience and influence the world using rituals, symbols, actions, gestures and language that are believed to exploit supernatural forces.
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