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RoF MAG Boost Icon Magic+, also known as MAG+, is an ability in the Final Fantasy series that increases the user's Magic stat. It variously increases Magic by a specific amount, or by a percentage of the character's base Magic. At times abilities that boost magic effectiveness have their effects stats by boosting the power of spells instead of basing their benefits on the Magic stat.

AppearancesEdit

Final Fantasy IVEdit

IV Palom's Bluff ability increases his Intelligence, boosting the damage his magic does. In the Nintendo DS release Bluff doubles Intelligence but wears off after the user casts a spell. It can be taught to any character as an Augment.

Final Fantasy VIEdit

VI Some Espers grant a permanent increase to Magic when a character equipped with their Magicite levels up. Cait Sith and Maduin grants +1 Magic, while Zona Seeker and Valigarmanda grant +2 Magic.

Final Fantasy VIIEdit

VII The Magic Plus Materia increases Magic by 10% at level one and grows stronger as it levels up, growing to a 50% boost at level five. Magic Plus is found in the Corel Valley Cave.

Crisis Core -Final Fantasy VII-Edit

FFVIICC Materia can be granted boosts to Zack's MAG stat, up to a maximum of +100 MAG on a single Materia. The Support Materia SP Turbo and SP Turbo Magic increase the power of Zack's Magic Materia by 20% for each level of the materia, but Zack will lose SP when casting magic.

Final Fantasy VIIIEdit

VIII Mag +20%, Mag +40% and Mag +60% can be learned by Guardian Forces. The Mag Bonus ability grants a character a permanent increase to their Magic by 1 when they level up. GFs can also learn SumMag +10%, SumMag +20%, SumMag +30% and SumMag +40%, each level increasing the damage done by the GF when it is summoned into battle.

Final Fantasy IXEdit

IX Dagger and Eiko can learn Concentrate, which increases the power of their magic.

Final Fantasy XEdit

X Magic +3%, Magic +5%, Magic +10%, and Magic +20% can be customized onto weapons.

Final Fantasy XIIEdit

XII The Magic Lore Augment increases Magick Power by 1 when taken. Spellbreaker doubles the power of offensive spells, powers up curative spells by 50%, and doubles the chances of status spells taking effect, but only when the character is in critical HP. Serenity powers up offensive spells by 20%, curative spells by 50%, and doubles the chances of status spells working, while the character is at full HP.

Lightning Returns: Final Fantasy XIIIEdit

LR Synthesizing magic abilities may result in some abilities acquiring Magic +40, Magic +80, or Magic +150.

Edgar - Chainsaw2This article or section is a stub about an ability in Lightning Returns: Final Fantasy XIII. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy TacticsEdit

FFT Black Mages can learn the Arcane Strength ability, boosting the power of their spells. Bards can learn Magick Boost, increasing their Magickal Attack by 1 when they are hit with a weapon.

Final Fantasy Type-0Edit

TYPE0 Magic+, known as Full Magic in Final Fantasy Type-0, is a Special Magic spell that temporarily grants the caster the status freecast (no MP cost), quick (double spell channelling speed) and trance (double magic damage). Full Magic II grant these effects to all party members.

Final Fantasy Crystal Chronicles: Echoes of TimeEdit

FFCCEoT MAG Boost increases the user's MATK power depending on the level of the MAG Boost ability, while MAG Grow increases the amount that MAG increases by upon leveling up depending on the level of MAG Grow. MAG Boost abilities can be customized onto equipment via Magic Stones, while MAG Grow can be customized from Small Morion and Morion.

Final Fantasy Legend IIEdit

FFL2 The Mana MAGI increases a Robot's HP by 99 when equipped on them. Defense increases the equipped character's Mana by 5 and adds 1 point of Mana to magical damage and to Cure's potency in battle for each MAGI the player possesses.

Bravely DefaultEdit

BD Time Mages learn M.Attack 10% Up at job level 2 (requires 1 slot to equip) and M.Attack 30% Up at job level 13 (requires 3 slots). Black Mages learn M.Attack 20% Up at job level 10 (requires 2 slots).

Final Fantasy DimensionsEdit

FFD

Edgar - Chainsaw2This article or section is a stub about an ability in Final Fantasy Dimensions. You can help the Final Fantasy Wiki by expanding it.

Dissidia Final Fantasy and Dissidia 012 Final FantasyEdit

Dissidia Dissidia012 Various accessories and weapons grant boosts to Damage and Magic Damage by set percentages, as in this game there is no Magic stat and the power of all attacks is governed by the ATK stat.

Theatrhythm Final FantasyEdit

TFF Magic Up comes in three levels of power, each level granting a larger bonus to Magic, but Lv2 and Lv3 carry a penalty to Strength. Magic Up Lv1 increases Magic by 20, Magic Up Lv2 offers +40 Magic but has a penalty of -20 Strength, and Lv3 increases Magic by 60 with a penalty of -40 Strength. Minwu, Vivi and Shantotto learn all three levels of Magic Up, while Sephiroth learns Lv1 and Lv2 and Terra learns Lv2 and Lv3.

Theatrhythm Final Fantasy Curtain CallEdit

TFFCC

Edgar - Chainsaw2This article or section is a stub about an ability in Theatrhythm Final Fantasy Curtain Call. You can help the Final Fantasy Wiki by expanding it.

Pictlogica Final FantasyEdit

PFF

FFTA Buster SwordThis article or section is a stub about equipment in Pictlogica Final Fantasy. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Brave ExviusEdit

FFBE

Edgar - Chainsaw2This article or section is a stub about an ability in Final Fantasy Brave Exvius. You can help the Final Fantasy Wiki by expanding it.

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