Machinists are known for their expertise with machinery and their ability to handle various devices. Each Machinist is unique in his/her own special way, and sometimes is associated with one or two additional classes. The Machinist class is usually a physical class, though its moveset usually has a theme of duality about it, such as using both physical and magical attacks. In some releases, the Machinist's abilities overlap with Gunner's.
Cid Pollendina is an Engineer (in older releases, it was called Chief). He wields hammers in battle and can use his special skill Analyze to examine enemy stats. In the 3D versions, Cid has been given a new ability called Upgrade, sacrificing an offensive item to add elemental properties to his attacks.
Cid returns as a Engineer in the sequel of Final Fantasy IV, and he retains all of his skills from the previous game.
Cid returns as an Engineer and is able to use Analyze and Risk Strike, which has a chance to do high damage. Luca is Cid's apprentice and is given the job, Shop Hand. Luca is also able to use Analyze and has Big Throw, which lets her throw her weapon like a boomerang at an enemy so that she does full damage from the back row.
Puppetmasters are a versatile advanced job paired with a machine known as an Automaton which can fill multiple roles in battle while the Puppetmaster itself focuses on hand to hand combat.
In International Zodiac Job System version, Machinist is one of the twelve jobs who use guns as their primary weapon, but they can also equip a few hand-bombs. Their primary equipment are Light Armor.
Machinist is a ranged DPS job introduced in the Heavensward expansion. It is a ranged DPS class that uses firearms with various attachments, as well as possessing the ability to deploy mechanical turrets to assist in battle.
Class Eleventh moogle from the Cranberry Knights represents the Machinist class.
Non-Final Fantasy guest appearancesEdit
The Machinist appears on a normal card.