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XII

Warriors who snipe their foes with deadly precision.
Final Fantasy XII: The Zodiac Age description

Machinist is a License Board in the Zodiac versions of Final Fantasy XII, represented by the zodiac sign of Gemini.

The Machinist has access to 127 licenses, which require 7,341 LP to unlock, as well as up to 9 additional licenses through summon licenses costing 780 LP, and 3 additional licenses costing 150 LP through Quickening licenses.

ProfileEdit

Machinist is a ranged class, using guns as their primary weapon, and can equip light armor. Machinists are versatile, able to attack from a distance and use some Time Magick. They can also use some Green Magicks, as well as equip measures and hand-bombs.

Machinists are ineffective against enemies that use guns and measures, and are unable to learn recovery magicks, as well as conditional stat boosting skills, such as Focus and Last Stand.

In The Zodiac Age the player can use two license boards for each party member. A good combination with Machinist is to couple it with a White Mage to gain a healer with lots of HP, three Swiftness licenses, eventual access to Hastega, and guns, which do damage regardless of the character's stats. Machinist-White Mage combination also allows the character to equip Dark Shot (Dark-elemental ammo) with Black Robes (boosts Dark-elemental damage by 50%). The player could also pair Machinist with the Red Battlemage. With Famfrit, this combination gains plenty of Time Magicks as well, only missing out on Haste, Berserk, Stop, and Bleed. Hastega surpasses Haste, and Berserk can also be achieved via an accessory or Bacchus's Wine. However, Famfrit is obtained very late in the game, at the end of the last mandatory dungeon.

If the player wants to get the most out of guns, coupling Machinist with jobs that give Adrenaline and Focus licenses are good, such as Foebreaker. The Machinist can do high damage, but guns never deal combo hits. However, the only shot that can be boosted with gear is Dark Shot with Black Robes, which requires the Mystic Armor 10 license to use and Adrenaline and Focus can also be achieved with accessories. Pairing Machinist with Uhlan allows the character to hit every element between spears and ammo and be able to play support when required with all the lores available.

License BoardEdit

ABCDEFGHIJKLMNOPQR
1 Mgk Qck. Aug. Smn
2 Smn Gmb. Gmb. Smn 2nd Aug. Wp.3
3 Gmb. Gmb. Gmb. Gmb. Gmb. Smn Tch. Aug. Aug. Aug. Aug.
4 Gmb. Gmb. Aug. Acc. Acc. Arm. Arm. Arm. Aug. Arm. Arm. Wp.3 Aug. Wp.3
5 Smn Acc. Esn. Wp.3 Wp.3 Aug. Wp.3 Wp.3 Aug.
6 Acc. Gmb. Qck. Aug. Arm.
7 Acc. Wp.2 Tch. Arm. Qck.
8 Smn Acc. Tch. Aug. Arm.
9 Acc. Wp.2 Tch. Aug. Mgk Mgk
10 Acc. Tch. Smn Aug. Arm. Smn Mgk
11 Acc. Wp.2 Tch. Arm.
12 Wp.3 Aug. Acc. Tch. Aug. Tch. Aug. Tch. Aug. Arm. Aug. Smn Aug.
13 Smn Aug. Aug. Aug. Aug. Acc. Acc. Acc. Acc. Acc. Acc. Acc. Arm. Arm. Aug. Tch. Aug.
14 Aug. Aug. Aug. Aug. Aug. Wp.2 Smn Acc. Acc. Acc. Acc. Acc. Acc.
15 Smn Aug. Smn Qck.
16 Wp.3 Aug. Aug. Aug.
17
18
19
Legend
Aug. Augment
Qck. Quickening
Smn Summon
Acc. Accessory
Arm. Armor
Wp.1 Weapons 1
Wp.2 Weapons 2
Wp.3 Weapons 3
Tch. Technick
Gmb. Gambit
Mgk Magick
Esn. Essentials
2nd Second Board

License listEdit

EquipmentEdit

Name Description LP cost
Guns (1) Allows character to equip Altair. 30
Guns (2) Allows character to equip Capella and Vega. 50
Guns (3) Allows character to equip Sirius and Betelgeuse. 60
Guns (4) Allows character to equip Ras Algethi and Aldebaran. 70
Guns (5) Allows character to equip Spica and Antares. 90
Guns (6) Allows character to equip Arcturus and Fomalhaut. 100
Mithuna Allows character to equip Mithuna. 190
Measures (1) Allows character to equip Gilt Measure. 40
Measures (2) Allows character to equip Arc Scale and Multiscale. 50
Measures (3) Allows character to equip Cross Scale and Caliper. 70
Measures (4) Allows character to equip Euclid's Sextant. 100
Hand-bombs (3) Allows character to equip Caldera and Volcano. 75
Makara Allows character to equip Makara. 105
Light Armor (1) Allows character to equip Leather Cap and Leather Clothing. 10
Light Armor (2) Allows character to equip Headgear, Headguard, Chromed Leathers, and Leather Breastplate. 15
Light Armor (3) Allows character to equip Leather Headgear, Horned Hat, Bronze Chestplate, and Ringmail. 20
Light Armor (4) Allows character to equip Balaclava, Soldier's Cap, Windbreaker, and Heavy Coat. 25
Light Armor (5) Allows character to equip Green Beret, Red Cap, Survival Vest, and Brigandine. 30
Light Armor (6) Allows character to equip Headband, Pirate Hat, Jujitsu Gi, and Viking Coat. 40
Light Armor (7) Allows character to equip Goggle Mask, Adamant Hat, Metal Jerkin, and Adamant Vest. 50
Light Armor (8) Allows character to equip Officer's Hat, Chakra Band, Barrel Coat, and Power Vest. 60
Light Armor (9) Allows character to equip Thief's Cap, Gigas Hat, Ninja Gear, and Gigas Chestplate. 70
Light Armor (10) Allows character to equip Chaperon and Minerva Bustier. 75
Light Armor (11) Allows character to equip Crown of Laurels, Rubber Suit. 80
Light Armor (12) Allows character to equip Renewing Morion and Mirage Vest. 90
Light Armor (13) Allows character to equip Dueling Mask and Brave Suit. 110
Accessories (1) Allows character to equip Orrachea Armlet. 5
Accessories (2) Allows character to equip Bangle and Firefly. 20
Accessories (3) Allows character to equip Diamond Armlet and Argyle Armlet. 25
Accessories (4) Allows character to equip Battle Harness and Steel Gorget. 35
Accessories (5) Allows character to equip Tourmaline Ring and Embroidered Tippet. 35
Accessories (6) Allows character to equip Golden Amulet and Leather Gorget. 35
Accessories (7) Allows character to equip Rose Corsage and Turtleshell Choker. 40
Accessories (8) Allows character to equip Thief's Cuffs and Gauntlets. 45
Accessories (9) Allows character to equip Amber Armlet and Black Belt. 30
Accessories (10) Allows character to equip Jade Collar and Nishijin Belt. 40
Accessories (11) Allows character to equip Pheasant Netsuke and Blazer Gloves. 45
Accessories (12) Allows character to equip Gillie Boots and Steel Poleyns. 60
Accessories (13) Allows character to equip Berserker Bracers and Magick Gloves. 60
Accessories (14) Allows character to equip Sage Ring's and Agate Ring. 70
Accessories (15) Allows character to equip Ruby Ring and Bowline Sash. 70
Accessories (16) Allows character to equip Cameo Belt and Cat-ear Hood. 70
Accessories (17) Allows character to equip Bubble Belt and Fuzzy Miter. 80
Accessories (18) Allows character to equip Sash and Power Armlet. 80
Accessories (19) Allows character to equip Indigo Pendant and Winged Boots. 100
Accessories (20) Allows character to equip Opal Ring and Hermes Sandals. 115
Accessories (21) Allows character to equip Quasimodo Boots and Nihopalaoa. 130
Accessories (22) Allows character to equip Germinas Boots and Ring of Renewal. 160
Ribbon Allows character to equip Ribbon. 215

MagickEdit

Name Description LP cost
Time Magick 8 Allows character to cast Vanishga and Warp. 90
Time Magick 9 Allows character to cast Reflectga and Slowga. 100
Time Magick 10 Allows character to cast Graviga and Hastega. 125
Green Magick 1 Allows character to cast Decoy and Oil. 40

TechnicksEdit

Name Description LP cost
Achilles Render one foe vulnerable to an additional element. 40
Charm Cause one foe to confuse friend with foe. 30
Gil Toss Throw gil, damaging all foes in range. 30
Horology Deal damage based on a factor of time to all foes in range. 50
Libra Reveal more detailed target information. 25
Numerology Deal damage that increases with successive hits. 40
Steal Steal from one foe. 20
Poach Capture HP Critical foes to obtain loot. 30
Stamp Inflict one foe with any harmful status effects on the user. 40
Traveler Deal damage based on total steps taken to all foes in range. 50

AugmentsEdit

Name Description Amount LP cost
Martyr Gain MP after taking damage. 1 30
Phoenix Lore Phoenix Down restore more HP. 1 30
+30/70/110/150/190/230/270/310/350/390 HP Increases HP by 30/70/110/150/190/230/270/310/350/390. 10 20/30/40/50/60/70/80/90/100/115
Spellbound Increases duration of status effects. 1 30
Remedy Lore 1 Remedies remove Sleep, Sap, Immobilize, and Disable. 1 20
Remedy Lore 2 Remedies remove Petrify, Confuse, and Oil. 1 30
Remedy Lore 3 Remedies remove Stop, Doom, and Disease. 1 70
Battle Lore Increases physical attack damage. 3 30/30/30
Magick Lore Increases magick potency. 7 30/30/30/30/50/50/50
Potion Lore 1-2-3 Potions restore more HP. 3 20/35/70
Headsman Gain MP after killing a foe. 1 30
Inquisitor Gain MP after dealing damage. 1 30
Ether Lore 1 Ethers restore more MP. 1 20
Last Stand Increases defense when HP critical. 1 70
Swiftness Reduces action time by 10%. 3 30/50/80

Espers and QuickeningsEdit

Name Licenses unlocked LP cost
Quickening None 50
Quickening None 75
Quickening None 100
Quickening Magick Lore (x3) 125
Belias None 20
Mateus None 30
Zalera None 30
Adrammelech None 35
Shamhazai Hand-bombs (3) 50
Hashmal None 50
Cúchulainn Magick Lore 50
Zeromus Makara 65
Exodus Green Magick 1 65
Famfrit Time Magick 8, Time Magick 9, and Time Magick 10 100
Chaos +350 HP 100
Ultima Magick Lore (x3) 115
Zodiark +390 HP 200