Machinists are known for their expertise with machinery and their ability to handle various devices. Each Machinist is unique in his or her own special way, and sometimes is associated with one or two additional classes. The Machinist class is usually a physical class, though its moveset usually has a theme of duality about it, such as using both physical and magical attacks.
Cid Pollendina is an Engineer (in older release, it was called Chief). He wields hammers in battle and can use his special skill Analyze to examine enemy stats. In the Nintendo DS version, Cid has been given a new ability called Upgrade, sacrificing an offensive item to add elemental properties to his attacks.
Cid returns as a Engineer in the sequel of Final Fantasy IV, and he retains all of his skills from the previous game.
Cid returns as an Engineer and is able to use Analyze and Risk Strike, which has a chance to do high damage. Luca is Cid's apprentice and is given the Shop Hand job. Luca is also able to use Analyze and has Big Throw, which lets her throw her weapon like a boomerang at an enemy so that she does full damage from the back row.
- Main article: Machinist (Final Fantasy XII)
Machinist is one of the twelve jobs in the International Zodiac Job System. They use Guns as their primary weapon but they can also equip a few Hand-Bombs. Their primary equipment are Light Armors.
- Main article: Machinist (Tactics)
- Main article: Gadgeteer
The Gadgeteer is a class available only to Moogles. Its abilities are able to target an entire team at once. The catch is that there is a 50% chance that the targeted team is the player's own, however.
- Main article: Tinker
The Tinker is a Moogle-exclusive Job in Tactics A2. The Tinker's abilities target the entirety of both enemy and ally parties to cause status effects.
- Main article: Machinist (Airborne Brigade)
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