Machine (機械, Kikai?) is a recurring enemy type in the Final Fantasy series. It consists of mechanical enemies, including robots and cybernetic creatures. Machine-type enemies are usually vulnerable to lightning and water attacks.
Appearances
Final Fantasy IV
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- Armor Construct
- Armored Fiend
- Attack Node
- Barnabas
- Barnabas-Z
- Beam Cannon
- Clockwork Dragon
- Clockwork Soldier
- CPU
- Death Machine
- Deathmask
- Defense Node
- Iron Giant
- Nakahara
- Optic Blaster
- Proto Phase
- Security Eye
- Searcher
Final Fantasy IV -Interlude-
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- Android Soldier
- Deus Ex Machina
- Security Eye
Final Fantasy IV: The After Years
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- Armor Construct
- Armored Fiend
- Armstrong
- Attack Node
- Barnabas
- Beam Cannon
- Clockwork Dragon
- Clockwork Soldier
- Deathmask
- Defense Node
- Full Body
- Nakahara
- Left Arm
- Left Foot
- Optic Blaster
- Proto Beam Cannon
- Proto Clockwork
- Proto Deathmask
- Right Arm
- Right Foot
Final Fantasy VI
Template:Sideicon While Machine is not an official type in the game, there are numerous mechanical enemies that share the attributes of Machine-type enemies. Most of them are creations of the Gestahlian Empire.
- Air Force
- Armored Weapon
- Chaser
- Crane (Final Fantasy VI)
- Death Machine
- Dropper
- Duel Armor
- Fortis
- Gamma
- Guardian
- Heavy Armor
- Inferno
- InnoSent
- Io
- Junk
- Magitek Armor
- Mega Armor
- Number 128
- Phantom Train
- Pluto Armor
- Prometheus
- Proto Armor
- Satellite
- Schmidt
- Sky Armor
- Spitfire
- Tunnel Armor
- Trapper
Final Fantasy VII
Template:Sideicon Machine is not strictly a type in Final Fantasy VII, however a tutorial on elements explains that Lightning elemental damage works well on "mechanical things". Mechanical things are also immune to Frog and Small, and are commonly immune to other statuses such as Poison.
An enemy that curiously does not follow the rules of mechanical things is Death Machine, who has no elemental affinities or status immunities. Other mechanic-looking enemies that do not count include Proud Clod, Guardian, the Bullmotor enemies, the Sword Dance enemies, the Golem enemies, and the Smogger enemies.
List of machines:
- 1st Ray
- Laser Cannon
- Crazy Saw
- Moth Slasher
- Hammer Blaster
- Custom Sweeper
- Sweeper
- Eagle Gun
- Cromwell
- Gun Carrier
- Grosspanzer (Big)
- Grosspanzer (Mobile)
- Grosspanzer (Small)
- Guard Scorpion
- Air Buster
- Hundred Gunner
- Heli Gunner
- Motor Ball
- Carry Armor
- Left Arm
- Right Arm
- Machine Gun
- Proto Machinegun
- Quick Machine Gun
- Rocket Launcher
- Roulette Cannon
- Shadow Maker
- XCannon
- Diamond Weapon
- Emerald Weapon
Final Fantasy X
Template:Sideicon There are two types of machines: Machina which are small-sized machines mainly operated by the Al Bhed, and Mech which are large-sized machines operated mainly by Yevon. Most machina can be easily disposed of by using Steal on them.
Final Fantasy X-2
Template:Sideicon Machina and mech return, but machina can no longer be dismantled by using Steal.
Final Fantasy XII
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Final Fantasy XIII
Template:Sideicon There are two large types of machine enemies in Final Fantasy XIII: Militarized Units which are machines used by the Sanctum, and Pulse Automata which originate from Pulse. Militarized Units are machine versions of Feral Creatures.
Final Fantasy XIII-2
Template:Sideicon Militarized Unit and Pulse Automata return. The DLC enemy Omega is a machine.
Lightning Returns: Final Fantasy XIII
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Final Fantasy XIV
Template:Sideicon Known as Forgekin, a variety of mechanical enemies exists, both of Magitek and Allagan origin.
Final Fantasy Dimensions
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