The very first Lux Crystal Battle was Chocobo vs. Moogle.

Lux Crystal Battles are team-based contests that take place approximately bi-weekly in Theatrhythm Final Fantasy All-Star Carnival. At the beginning of each battle, players choose to join one of the two available teams. The players on each team then work together to achieve victory for their team by using the Rhythmia they collect during gameplay to take over and control crystals on a diamond-shaped grid.


Each arcade location that owns at least one All-Star Carnival cabinet has its own local instance of the current Lux Crystal Battle. When a player signs up for a team, they must also register their home store. Players can only affect the Lux Crystal Battle that is linked with their registered store, even if they are playing on a cabinet at a different store.

Lux Crystal Battles take place on diamond-shaped grid that contains 16 crystals, each of which have 4,400 HP. In order to take over an opponent's crystal, players must work together to reduce the HP of that crystal to zero. Taking over a crystal fully restores its HP and it also triggers a Lux Extended Bonus that effects all of the crystals immediately adjacent to the one that was just taken over. This bonus reduces the HP of opponent's crystals by 1,300 while restoring 250 HP to crystals owned by the player's team.

During the course of a gameplay session, players will acquired Rhythmia by traveling and defeating monsters. Players can use this acquired Rhythmia in two different ways: They can either attack an opponents crystal or heal a crystal that is already controlled by their team. When used for attack, Rhythmia is converted into damage at a one-to-one ratio. This means that 800 points of Rhythmia will cause 800 points of damage. When used for healing, the HP restored to a crystal is equal to 20% of the Rhythmia used by the player. So if the player uses 800 points of Rhythmia to heal a crystal, they will restore 160 HP.

Everyday, one crystal is randomly selected to become a bonus crystal. The effects of any Rhythmia that is used on this bonus crystal is doubled. In addition to this, whenever a player spends Rhythmia at their registered home store, its effectiveness is doubled. All of the Rhythmia earned during a single gameplay session can only be applied to a single crystal. Players cannot split their Rhythmia between different crystals within in a single gameplay session. Players also cannot save Rhythmia between gameplay sessions.

At the end of the Lux Crystal Battle, the team that controls the most crystals at their home store wins, and each member of the winning team receives the local victory reward. The worldwide winner is determined by tallying every local instance of the Lux Crystal Battle across the world. Each member of the globally victorious team receives the worldwide victory reward, regardless of the status of their local battle.

After the Lux Crystal Battle is over, any characters, songs, and/or Moogle costumes that were given out as prizes during the battle become available in their respective shops. This means that members of the losing team, as well as players who were not able to participate in the Lux Crystal Battle, can still unlock these rewards by paying the appropriate amount of sound medals, crystal shards, or Gil.

All Lux Crystal BattlesEdit

Below is a list of all of the Lux Crystal Battles that have taken place. The team indicated with * was the victor for the worldwide portion of the battle.

Battle Date Worldwide Victory Reward Local Victory Reward
December 21, 2016 -
January 3, 2017
"Fallen Angel"
from Final Fantasy XIV
Ramza from
Final Fantasy Tactics
January 4, 2017 -
January 17, 2017
"Devil Lord Confrontation I"
from Romancing SaGa 3
Ace from
Final Fantasy Type-0
January 18, 2017 -
January 31, 2017
"Dissidia 012 Final Fantasy [Final Trailer]"
from Dissidia 012 Final Fantasy
Cosmos and Chaos from
Dissidia Final Fantasy
February 1, 2017 -
February 14, 2017
"Something to Protect"
from Final Fantasy IX
Vincent from
Final Fantasy VII
White Mage
Black Mage*
February 15, 2017 -
February 28, 2017
"The Final Battle"
from Final Fantasy V
Garland from
Final Fantasy
March 1, 2017 -
March 14, 2017
"War: The White Weapon"
from Final Fantasy Type-0
Unlock Tonberry
costume for Moogle
March 15, 2017 -
March 28, 2017
"Meridian Dance"
from Secret of Mana
Sephiroth from
Final Fantasy VII
March 29, 2017 -
April 11, 2017
"The Price of Freedom"
from Crisis Core -Final Fantasy VII-
Zack from
Crisis Core -Final Fantasy VII-
Dr. Mog*
April 12, 2017 -
April 25, 2017
"The Decisive Battle FFRK Ver. arrange from FFVI"
from Final Fantasy Record Keeper

"The Chase FFRK Ver. arrange from FFVII"
from Final Fantasy Record Keeper

Tyro from
Final Fantasy Record Keeper
Thunder Plains*
Dalmasca Estersand
April 26, 2017 -
May 9, 2017
"Final Battle"
from Final Fantasy X
Krile from
Final Fantasy V
May 10, 2017 -
May 23, 2017
"Dancing Edge"
from Mobius Final Fantasy
Wol from
Mobius Final Fantasy
Galuf Halm Baldesion*
May 24, 2017 -
June 6, 2017
"The Dawn Warriors"
from Final Fantasy V
Agrias from
Final Fantasy Tactics
June 7, 2017 -
June 20, 2017
"Veiled in Black"
from Final Fantasy XV
Noctis from
Final Fantasy XV
Red Mage*
June 21, 2017 -
July 04, 2017
from Final Fantasy XIV

"Through the Maelstrom"
from Final Fantasy XIV

Gilgamesh from
Final Fantasy V
July 05, 2017 -
July 18, 2017
"Phon Coast"
from Final Fantasy XII
Edge Geraldine from
Final Fantasy IV
Physical damage*
Magical damage
July 19, 2017 -
August 2, 2017
"Battle 2"
from Final Fantasy Mystic Quest
Benjamin from
Final Fantasy Mystic Quest

Ciaran from
Final Fantasy Crystal Chronicles

August 3, 2017 -
August 16, 2017
"The Darkness of Eternity"
from Final Fantasy IX
Yuffie from
Final Fantasy VII
August 16, 2017 -
August 29, 2017
"Etro's Champion"
from Final Fantasy XIII-2
Serah and Noel from
Final Fantasy XIII-2
August 30, 2017 -
September 12, 2017
"Battle 2"
from Final Fantasy V

"Omnis Lacrima"
from Final Fantasy XV

Exdeath from
Final Fantasy V
Triple Triad
September 13, 2017 -
September 26, 2017
from Final Fantasy VIII
Edea from
Final Fantasy VIII

Sound Medal BonusEdit

When a Lux Crystal Battle ends, players are awarded a number of bonus sound medals. Players receive these sound medals even if their chosen team is defeated. The number of sound medals received is based on the amount of Rhythmia the player contributed to their team:

Rhythmia Contributed Sound Medals Awarded
0 points 0 medals
1 point - 1,999 points 1 medal
2,000 points - 3,999 points 2 medals
4,000 points - 5,999 points 3 medals
6,000 points - 7,999 points 4 medals
8,000 points - 9,999 points 5 medals
10,000 points - 13,999 points 6 medals
14,000 points - 17,999 points 7 medals
18,000 points - 23,999 points 8 medals
24,000 points - 29,999 points 9 medals
30,000 points - 39,999 points 10 medals
40,000 points - 49,999 points 11 medals
50,000 points - 79,999 points 12 medals
80,000 points or more 15 medals



Lux is the SI unit of illuminance and luminous emittance, measuring luminous flux per unit area. It is also the Latin word for "light."