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Lunar Ruins

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LunarRuins-Outside
The Lunar Ruins' entrance.
HenryacoresAdded by Henryacores

Lunar Ruins (月の遺跡, Tsuki no Iseki?) is a bonus dungeon in Final Fantasy IV Advance and Final Fantasy IV The Complete Collection. It is located at the Stone Face on the Red Moon, a subtle reference to the "face" found on Mars. It is unlocked by defeating Zeromus.

The mobile phone version of Final Fantasy IV has an all new "EX Dungeon," which is a remake of the Lunar Ruins.

The Stone Face is the new location of Golbez's second Challenge Dungeon in Final Fantasy IV: The After Years.

Contents

LayoutEdit

LunarRuins-Entrance
The Lunar Ruins' hall.
HenryacoresAdded by Henryacores

The Lunar Ruins' floors are randomized, and players will rarely experience the same pattern of floors twice. However, there are a few particular patterns.

There are ten sets of floors of which the sequence of the sets of floors is fixed. In each set, there are five normal floors and a a sixth gate floor, which contains a save point and a door to each game character challenge (except the tenth set, which leads to Zeromus EG). When traveling in Lunar Ruins, in each set first four floors are chosen randomly from the five normal floors, and the fifth floor is the gate floor.

There are two villages that sell rare items and equipment at prices in upwards of 100,000 gil. By this time the player should be able to afford such prices, as enemies are likely leaving over 20,000 gil a battle.

Shrines with Sylphs are occasionally found, and the Sylph will heal the party, as well as give them a Megalixir.

There is a floor where an old man gives the player a quiz to determine what Job class they would be. Depending upon the player's results, he will give the player a unique gift, such as a Golden Apple and a Silver Apple for someone who gets classified as a Monk.

Challenge floors appear where the player must conquer a certain challenge to win. In one, the player must memorize a code and find and hit the buttons in the order given; in another, they must find and kill a "Platinum Toad" for a man.

"Floors of Remembrance" mirrors the floors of previous dungeons the player has visited, and they can encounter enemies from that dungeon in addition to new enemies. Any chests that existed in the original dungeon will be present, but the items they contain will be different - some also have chests added where previously there were none.

There is one floor entirely of Flan monsters resistant to physical attacks, and another of monsters resistant to magic. NPCs will appear when the player enters these floors to tell them about this.

There are floors where mini-bosses or special enemies appear on the map, and the party must navigate through them to proceed.

Finally, near the bottom of the shrine the player may find a floor containing the Brachioraidos, the hardest boss in the game. A man at the entrance to the floor warns the player not to face it. It drops the strongest shield in the game, the Hero's Shield, which can be acquired nowhere else.

TrialsEdit

LunarRuins-Trial
A Trial Floor entrance.
HenryacoresAdded by Henryacores

The only floors which the player is guaranteed to find are the Trials. The Trials are unlocked for each character once they defeat Zeromus, testing the player in multiple ways, and end with battles against Lunar versions of the summons. After defeating one of the Lunar Summons, the player gains a Grimoire for that summon, and is able to summon the Lunar Summon in battle once.

After completing a trial, the player gets either an ultimate weapon or accessory for the character whose trial is completed. To redo a trial, the player must first use the Grimoire gained from defeating the Lunar Summons in their respective trials.

Yang's TrialEdit

LunarRuins-Yang
Yang's Trial.
HenryacoresAdded by Henryacores

Yang's trial is one of strength; the party must defeat many monks working in teams of eight - Soldier Monks, Super Monks, and Drillmasters. After defeating all the monks the party fights Lunar Titan. After its defeat, Yang gets the Discipline Armband, which turns his Power command into Deadly, which charges and then triples the damage.

Edward's TrialEdit

LunarRuins-Edward
Edward's Trial.
HenryacoresAdded by Henryacores

Edward winds up in an illusion of Damcyan Castle's ruins, covered in ice and snow. The party is attacked by a Specter. It cannot be killed through normal means, but Edward uses the Requiem Harp to Sing and instead of the usual effect, he plays a Requiem, thus giving the tortured soul eternal rest. All the Specters (blue flames) throughout the ruins must be killed and Edward must use Sing while equipped with the Requiem Harp to lay it to rest. The party eventually finds an underground waterway and reaches a room where a fight with Lunar Shiva ensues. After her defeat, Edward gets the Harmonious Ring, which changes his Sing ability into Chant, casting Protect and Shell on the party.

Rydia's TrialEdit

LunarRuins-Rydia
Rydia's Trial.
HenryacoresAdded by Henryacores

Rydia enters a cave filled with mist. She turns back into a child, and Ifrit, Titan, Ramuh, and Shiva abandon her. The party must find them and defeat them to regain them. After defeating them the mist dissipates, and the party fights Lunar Mist Dragon. After defeating it, the player gets the Mist Ring, which improves Rydia's Mist Dragon summon and grants the party the Blink status.

Cecil's TrialEdit

LunarRuins-Cecil
Cecil's Trial.
HenryacoresAdded by Henryacores

Cecil enters a castle and is addressed by an unknown voice, who tests his abilities to do good deeds as a paladin. Cecil progresses through several rooms where he must prove himself as a true paladin by doing good deeds, such as by not taking treasures from others, fulfilling requests properly, and so forth. Cecil meets the king of the castle who gives him a sword based on the trial's success. If he does everything right, Cecil gets his ultimate weapon, the Lightbringer. If he fails even one test, he gets a weaker weapon, and gets a useless Throw item for Edge if he fails all of them. The player fights Lunar Odin regardless of which weapon they received.

Rosa's TrialEdit

LunarRuins-Rosa
Rosa's Trial.
HenryacoresAdded by Henryacores

Rosa enters a town that is promptly destroyed. She must heal the injured townsfolk, fourteen in all, although some are just Metamorpha in disguise. After healing as many as possible before the time runs out, the party fights Lunar Asura. After her defeat, if Rosa healed all fourteen people, she gets the White Ring, which turns her Pray command into Miracle.

Edge's TrialEdit

Edge winds up in a labyrinthine castle. He finds his way to the king and compliments the castle, but is dropped into another portion. He must find his way back to the king through a series of hidden passages, pitfalls, traps, switches, and so forth. The Palace Guards drop Keys if defeated, needed for doors. After the ordeals, the player fights Lunar Ifrit. Edge gets the Hanzo Gloves, which turns his Steal command into Plunder, increasing the chances of a successful steal, as well attacking at the same time.

Kain's TrialEdit

LunarRuins-Kain1
Kain's Trial.
HenryacoresAdded by Henryacores

Kain enters the town of Baron where there have been several murders by a lance-wielding assailant. Kain investigates, and after Rosa is kidnapped, he is suspected as the culprit and is arrested. Kain clears his name, but does not feel content, and during the night, he sees Cecil walk into the Devil's Road house. Kain follows him and is warped to a strange mirror room where Rosa is bound and Cecil is unconscious on the floor.

In the mirror, he sees the dark reflection of himself, which is tempting him to kill Cecil. Kain can elect to do this, but the trial will end. Kain refuses, and must engage in simple combat with a Shadow version of himself, which transforms into Lunar Bahamut. After his defeat, he gets Abel's Lance, his ultimate weapon, which sometimes casts Tornado when he attacks, even if the enemy is immune to it, as well as the Dragoon Gloves, which allow him to Double Jump and increase his power.

Cid's TrialEdit

Cid appears on an island, near his airship. A person on the airship asks him to fly him to a destination before the timer reaches a certain limit. At the destination, another person arrives and wants to be flown to another destination in a lesser time limit. After a while, Lunar Ramuh is angered about Cid flying all over his skies and attacks. After his defeat, Cid gets the Fiery Hammer, his ultimate weapon, which casts Flare at random when he attacks.

Palom and Porom's TrialEdit

Both Palom and Porom must be in the party to perform this trial. Palom and Porom must work as a team, inflicting various status ailments on themselves to infiltrate a series of hidden passages. Switches in one passage typically open doors in the others, forcing them to work together and the player to switch control between the two frequently. Once they reach the end of the passages, the player fights Lunar Leviathan, and Palom and Porom get the accessories Twin Stars, which enable them to cast stronger spells, including Double-Meteor, with the Twin command.

The Final TrialEdit

Lunar Ruins - Last Floor
HenryacoresAdded by Henryacores

After the characters' trials, the last floor of the ruins contains the superboss Zeromus EG. They can choose not to fight him and can simply warp out of the ruins. Fighting Zeromus EG earns no rewards except for his Bestiary entry.

ShopsEdit

Village of the Moon 1Edit

Inn
1050 gil/night
Items
Item Price
Hi-Potion 150
Phoenix Down 100
Remedy 5000
Dry Ether 10,000
Cottage 500
Bestiary 980
Gysahl Whistle 20,000
Armor
Armor Price
Aegis Shield 20,000
Light Robe 30,000
Gold Hairpin 20,000
Weapons
Weapon Price
Shuriken 20,000
Fuma Shuriken 50,000
Yoichi Arrows 140

Village of the Moon 2Edit

Inn
1050 gil/night
Items
Item Price
Hi-Potion 150
Phoenix Down 100
Remedy 5000
Dry Ether 50,000
Elixir 100,000
Cottage 500
Bestiary 980
Gysahl Whistle 20,000
Megalixir 650,000
Weapons
Weapon Price
Shuriken 20,000
Fuma Shuriken 50,000
Rising Sun 410,000
Assassin Dagger 420,000
Gigant Axe 480,000
Tiger Fang 450,000
Perseus Arrows 20,000
Armor
Armor Price
Assassin Vest 530,000
Battle Gear 500,000
Maximillian 520,000
Chocobo Suit 550,000
Tabby Suit 560,000

Enemy FormationsEdit

The enemy formations in the ruins varies greatly from floor to floor, and combines enemies met throughout the game with new enemies found only in the ruins. On some floors the enemies appear on the map and can be seen and avoided.

Caverns (Lunar)Edit

Waterfall RoomEdit

Cave of SummonsEdit

Floor of Attack-Resistant MonstersEdit

Floors of RemembranceEdit

Lunar Path

Underground Waterway (South)

Underground Waterway (North)

Sylvan Cave

Giant of Babil

Mt. Ordeals

Cave of Eblan

Tower of Zot

Bomb Floor

TreasuresEdit

Yang Type 1Edit

Yang Type 2Edit

Yang Type 3Edit

Yang Type 4Edit

Yang Type 5Edit

Yang's TrialEdit

  • Discipline Armband
  • Silver Apple (After completing trial for second time)
  • Lunar Titan Grimoire

Edward Type 1 - Floor of Remembrance - Antlion CaveEdit

Edward Type 2 - Floor of Remembrance - Lunar PathEdit

Edward Type 3 - Floor of Remembrance - Underground WaterwayEdit

Edward Type 4 - Floor of Remembrance - Giant of BabelEdit

Edward Type 5 - Floor of Remembrance - Chocobo ForestEdit

  • Piggy's Stick

Edward's TrialEdit

Rydia Type 1 - Waterfall RoomEdit

Rydia Type 5 - CountingEdit

Rydia's TrialEdit

Cecil Type 1 - Platinum ToadEdit

Cecil Type 3 - Enemy CaveEdit

Cecil Type 4 - Teleporter MazeEdit

Cecil's TrialEdit

  • Megalixir (if taken during trial)
  • Golden Apple (if taken during trial)
  • Lunar Odin Grimoire
  • Scrap Metal (if passed 0 times)
  • Dark Sword (if passed 1 time)
  • Shadow Blade (if passed 2 times)
  • Caliburn (if passed 3 times)
  • Flandango (if passed 4 times)
  • Lightbringer (if passed 5 times)
  • Lunar Curtain (After completing trial for second time)

Rosa Type 1 - Floor of Remembrance - Giant of BabelEdit

Rosa Type 2 - Floor of Remembrance - Sylvan CaveEdit

Rosa Type 3 - Floor of Remembrance - Tower of ZotEdit

Rosa Type 4 - Floor of Remembrance - Magnetic CaveEdit

Rosa Type 5 - Floor of Remembrance - Mount HobsEdit

Rosa's TrialEdit

Edge Type 1 - Floor of Remembrance - Eblan CaveEdit

Edge Type 2 - Floor of Remembrance - Tower of BabelEdit

Edge Type 3 - Floor of Remembrance - Old WaterwayEdit

Edge Type 4 - Floor of Remembrance - Underground WaterwayEdit

Edge Type 5 - Floor of Remembrance - Sealed CavernEdit

Edge's TrialEdit

Kain Type 1 - Treasure RoomEdit

Kain Type 2 - Pudding RoomEdit

Kain Type 3 - Choose the DoorEdit

Kain Type 4 - Dragon Room and Bridge MazeEdit

Kain's TrialEdit

Cid Type 1 - Bombs!Edit

Cid Type 2 - Item PuzzleEdit

Cid Type 3 - Lunar Cave AreaEdit

Cid's TrialEdit

Palom and Porom Type 1 - Floor of Remembrance - Giant of BabelEdit

Palom and Porom Type 2 - Floor of Remembrance - Lunar SubterraneEdit

Palom and Porom Type 3 - Floor of Remembrance - Land of SummonsEdit

Palom and Porom Type 4 - Floor of Remembrance - Mount OrdealsEdit

  • Ceasar's Plate

Palom and Porom Type 4 - Floor of Remembrance - Mist CaveEdit

Palom and Porom's TrialEdit

Final Type 1 - Doll HouseEdit

Final Type 2: Lunar Ruins (Brachioraidos)Edit

Final Type 3 - Lunar Cave AreaEdit

Final Type 4 - Protophase RoomEdit

Final Type 5 - Lunar Cave Area 2?Edit

TriviaEdit

  • The concept of trials relevant to specific characters and their abilities appear to be inspired from the Finale Chapter of the video game Live-A-Live, a game made by Square and a majority of the Final Fantasy team at the time, three years after the release of the Super Famicom release of Final Fantasy IV, and most notably directed by Takashi Tokita, who also has an extensive profile in scenario design in the Final Fantasy series and in his career at Square.
    • Edge's trial bears similarities to the trial of the ninja Oboro-maru in the Live-A-Live series, the Dungeon of Keys. Both involve defeating enemies for keys, and navigating through a labyrinth to successfully pass the trial.
    • The game also served as an inspiration for Final Fantasy IV: The After Years.
  • Many concepts for the Lunar Ruins were reused for Final Fantasy IV: The After Years. Yang's Lunar Trial consists of him fighting his way past rows of monks, and his Challenge Dungeon is similarly a gauntlet of corridors with high-powered enemies. Rydia's Lunar Trial is to defeat Titan, Shiva, Ramuh and Ifrit before fighting the Lunar Dragon, while in The After Years the Mist Dragon returns to Rydia once Titan, Shiva, Ramuh, Ifrit, and Sylph are defeated. Porom's Challenge Dungeon has her travel around a field performing good deeds for people including healing services and must help as many as she can within a time limit, similar to Rosa's Lunar Trial. Troia Castle is frozen over by Shiva in The After Years, similar to the recreation of Damcyan in Edward's trial, while Eblan is attacked by Ifrit much as Lunar Ifrit serves as the master of the castle in Edge's trial. Dark Kain reappears in The After Years as a major antagonist, and in a flashback is shown to manifest as he did in Kain's Lunar Trial, emerging from Kain's reflection in a mirrored chamber and attacking him. The idea of the Challenge Dungeons themselves - optional bonus dungeons reflective of the characters whose tale the player is playing - is also reminiscent of the Lunar Ruins.
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