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Lumoria

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Lumoria is a celestial region in Final Fantasy XI. Once situated on Qufim Island[1], it has now separated from Vana'diel and floats in space above it[2]. This is the event that gave Qufim Island its crescent shape[3].

Lumoria contains the ruins of the Celestial Capital Al'Taieu, a legendary Zilart city lost over ten thousand years before the beginning of the game's story. It is the ultimate destination of the Chains of Promathia expansion, accessible once "Chapter 8: Emptiness Bleeds" is started.

AreasEdit

Al'TaieuEdit

Main article: Al'Taieu
AlTaieu

The twisted landscape of Al'Taieu was once the outskirts of the Celestial Capital. The surviving structures of the Zilartian city loom at its center. It remains the residence of many strange and dangerous creatures including the famous Absolute Virtue. A phenomenon called an Auroral Updraft connects this place to the Sealion's Den.

Several portals in the northern sections connect to the three Crags of Mea, Dem, and Holla. Swirling Vortices link to the emptiness of Apollyon. At the very north of this zone is the Ou'phat Obelisk, also known as Temenos.

Grand Palace of Hu'XzoiEdit

Grand-Palace-of-Hu'Xzoi-pic

The Grand Palace is the greatest edifice of the ancient Zilart and the former home of their royal family. It consists of five towers surrounding a wider central structure.

The Garden of Ru'HmetEdit

Garden-of-Ru'Hmet-pic

The garden contains the upper levels of the Grand Palace. The Zilart King was once seated atop its halls. The central elevator here descends to the Empyreal Paradox.

Empyreal ParadoxEdit

EmpyrealParadox-pic

The Empyreal Paradox (天象の鎖 Tenshō no Kusari, lit. Weather Chains) lies beneath the Garden of Ru'Hmet, and is closest to the planet of Vana'diel. Qufim Island, the Grand Duchy of Jeuno, and other regions of Vana'diel can be seen through the transparent floor of this area. What occurs here can only be said to determine the fate of the world itself.

Abyssea's LumoriaEdit

In the alternate realm of Abyssea, the Celestial Capital did indeed separate from Qufim Island as in Vana'diel, but rather than floating directly above the planet, when Shinryu was manifested from Promathia Al'Taieu situated itself on the surface of Abyssea's moon and the Empyreal Paradox separated from the rest of the region. Now disconnected from both Abyssea and the rest of Lumoria, Abyssea - Empyreal Paradox has both a view of the planet Abyssea in the distance and Lumoria situated on Abyssea's moon below.[4]

Other AppearancesEdit

Dissidia 012 Final FantasyEdit

Dissidia 012 - FFXI Stage - Empyreal Paradox

The Empyreal Paradox in Dissidia 012.

The Empyreal Paradox appears as the representative arena for Final Fantasy XI in Dissidia 012. The arena is a large flat expanse with a giant orange crystal in the center. Several smaller crystals line the arena on the outside perimeter, and the world of Final Fantasy XI can be seen below the stage. In the stage's Omega version, orbs of light float from this world up to the crystal in the center of the stage. Characters too close to this center crystal steadily lose Bravery the closer they are to it.

Spoiler warning: Plot and/or ending details follow. (Skip section)

In an earlier cycle, Prishe brought the Warrior of Light there, and chastised him for thinking that so long as he can fight, his life has meaning, and tells him that he must rely on his emotions. It is here that she gave him a name that he forgets in later cycles.

The final battle of the twelfth cycle takes place here; the six new characters, namely Lightning, Kain, Tifa, Laguna, Yuna and Vaan, come here seeking the portal the manikins are using to cross over from the Interdimensional Rift. After defeating a force of the Warriors of Chaos, the six battle a horde of manikins and succeed in closing the portal and cutting off Chaos's supply of the creatures, but at the cost of their own lives.

During the thirteenth cycle, Bartz and the Warrior fight several manikins here. The Warrior then tells Bartz that he has faint traces of his memories, including someone calling him by name, and that he does not want to be given another name by Bartz.

The Promyvion Shard is the battlegen item obtained through stage destruction in this area.

Theatrhythm Final Fantasy: Curtain CallEdit

Abyssea - Empyreal Paradox

The Empyreal Paradox

The Empyreal Paradox appears as the BMS for "Shinryu".

GalleryEdit

TriviaEdit

  • Due to the sea creature-like appearances of Phuabo, Hpemde, and Xzomit, as well as the semisolid water floor in Al'Taieu, the region of Lumoria has been nicknamed "Sea" among players.

ReferencesEdit

  1. Revealed in Final Fantasy XI: Heroes of Abyssea expansion
  2. Revealed in Final Fantasy XI: Chains of Promathia expansion
  3. Revealed in Final Fantasy XI: Heroes of Abyssea expansion
  4. Revealed in Heroes of Abyssea expansion

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