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Lord of Verminion

Lord of Verminion is a minigame from Final Fantasy XIV added with Patch 3.1. A new attraction to the Manderville Gold Saucer, adorable minions are now fierce warriors as they go head to head in this exciting new strategy game.

It is a competitive mini-game in which a player engages an opponent using summoned minions. The objective for winning the game is to have your minions destroy “arcana stones” placed on the battlefield. Players can participate in matches against other players or the CPU.

Stats and ability types vary from minion to minion, making it possible to bring together different special actions for diverse battle strategies. The game is also conducted in real-time, which means the player will need to plan their minions’ positions during combat, making Lord of Verminion a strategy-based mini-game.

Rules

Minion Abilities

XIV Verminion 01

A wayward hatchling

Each minion has its own stats and special action.

Minion Types

Various minions

Minions are separated into four types: monster, critter, poppet, and gadget. Three types will fight at either an advantage or a disadvantage depending on the nature of their opponent. The strength and weakness affinities for monster, critter, and poppet are as follows:

  • Monsters are strong against critters.
  • Gritters are strong against poppets.
  • Poppets are strong against monsters.
  • Gadgets are neither strong nor weak against any type.


Minion Cost

Each minion has a summoning "cost.” Cost affects which minions the player can summon to the battlefield, and the player cannot summon minions which exceed the set total cost. Cost also affects how much time it will take to summon the next minion. For instance, when a player summons a minion with a high cost value, it will take a longer amount of time to summon the next minion to the battlefield.

Structures

Both players have four types of structures on the playing field: arcana stones, gates, shields, and search eyes. Each structure plays a particular role over the course of a match.

All structures except for Arcana Stones can only be temporarily destroyed. Their various functions will reactivate at full strength after a certain amount of time has passed.

Arcana Stones

Arcane stone

Each player have three of these immobile crystals on the playing field. Shattering all of the opponent's Arcana Stones is necessary to claim victory. If a winner is not decided within the time limit, the player with the most remaining arcana stones will be declared the winner.

Gates

Summoning gate

Gates are used to summon minions. Returning minions to a gate area will restore their HP. Minions can still be summoned from a destroyed gate, but they will be unable to exit the gate area. Conversely, minions outside a destroyed gate will be unable to enter.

Shields

Shield

This structure adds defensive strength to Arcana Stones. Destroy the enemy Shield and your opponent's Arcana Stones will be more easily shattered.

Search Eyes

Search Eye

This structure reveals your opponent's minions. If the Search Eye is destroyed, you will only be able to see enemy units that are near your own minions.

Rank Points

A player's relative experience in Lord of Verminion is represented by rank points, which are accumulated by challenging other players. Players who are close in rank are more likely to be matched together when queueing to play.

Tournament

Players can sign up to participate in tournaments for a chance to win large amounts of MGP.

Musical themes

Etymology

Lord of Verminion is a combination of "Vermin" and "Minion", the title a pun of another Square Enix game series called Lord of Vermilion.


Development

Lord of Verminion was first mentioned in a Developer Blog entry posted on April 1, 2015[1]. Despite being posted on April Fools' Day, the concept was later confirmed to be in development for Patch 3.1 during the Letter from the Producer LIVE Part XXIV.

Gallery


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