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Serah Farron - Summoner's Garb

Serah and her long range weapon, the bowsword.

Long Range (えんきょりこうげき, Enkyori Kōgeki?) is a type of attack classification. Long Range refers to row, as normally characters in the back row deliver decreased damage. However, the Long Range ability lets a character inflict full damage regardless of their row, or an enemy's row. Certain games also have enemies that are out of reach and can only be hit with ranged attacks. All Magic is long range.

Most games have weapons that are long range, usually boomerangs, bows, whips, and guns. However, different games have had other long range weapons, and some have the Long Range ability as a separate power.

Appearances

Final Fantasy II

Template:Sideicon Bows are long range, and thus are the only weapons party members can successfully attack with from the back row. Some enemies have bow attacks, but these are treated as magical abilities rather than physical attacks.

Final Fantasy III

Template:Sideicon Bows are long range weapons that can be equipped by Rangers, Warriors, Red Mages, and Black Mages. Boomerangs can be equipped by Thieves, Rangers, and Ninjas.

Final Fantasy IV

Template:Sideicon Bows, whips, harps and boomerangs are ranged weapons. They are used by Cecil, Rydia, Edward, Rosa, Palom, Porom, Cid, and Edge. In the 3D release, the augment Reach can be acquired by doing subquests in the Developer's Office. Bows are equipped exclusively by Rosa in the 3D version.

Final Fantasy IV -Interlude-

Template:Sideicon Some bows, shurikens, and a single axe and whip makes a return in the sequel. Just like its predecessor, they are ranged weapons. They can be equipped by multiple characters.

Final Fantasy IV: The After Years

Template:Sideicon Bows, Harps, Whips, and Boomerangs, are all long-range weapons. Bows can be equipped by Rydia, Palom, Porom, Leonora, Luca, Cid, Cecil, Ceodore, Rosa and Izayoi. Harps can only be used by Edward. Whips can be equipped by Rydia, Izayoi and Harley. Boomerangs are used by Edge, Zangetsu, Gekkou, Tsukinowa, and Izayoi.

Final Fantasy V

Template:Sideicon Bows, whips, and boomerangs are long range weapons. Various job classes including the Thief, Ninja, Ranger, and Beastmaster can equip them. The ability Long Range is exclusive to the GBA version, and is the Level 3 ability of the Gladiator class. It requires 150 ABP to master.

Final Fantasy VI

Template:Sideicon Maces, boomerangs, clubs, and gamblers are long range weapons. Terra, Celes, Relm, Strago, and Gogo equip maces, Locke equips boomerangs, Umaro equips clubs, and Setzer equips gamblers. The Lightbringer also is long range.

Final Fantasy VII

Template:Sideicon Barret, Red XIII, Yuffie, and Vincent can equip various ranged weapons, including guns, stars, and boomerangs. The Long Range Independent Materia found at the Mythril Mine also makes any physical attack long range. Certain enemies, such as Bottomswell and Ultimate Weapon, are out of reach and must be hit with long range attacks. Limit Breaks are ranged attacks.

Final Fantasy VIII

Template:Sideicon Quistis, Rinoa, Irvine and Laguna wield typical long range weapons, with Rinoa's Blaster Edge making its debut. However, there are no situations in-game that provide advantages for long range weapons or prevent the use of attacking at short range, as the game has no row system.

Final Fantasy IX

Template:Sideicon The Protect Ring and Thief Hat teach the Long Reach support ability, which can be learned by Zidane, Steiner, Freya and Amarant. Mastering the Long Reach ability requires 170 AP for Zidane, 200 AP for Steiner, and 210 AP for Freya and Amarant. Equipping it requires the use of 16 Magic Stones. It makes the equipping character's physical attacks deal the same damage from back row as in the front row.

Rackets are long range weapons and can be equipped by Dagger and Eiko. Amarant can throw weapons for ranged damage. Ozma is initially an out of reach opponent, but if the player completes the friendly enemies sidequest, it becomes a close-range opponent.

Final Fantasy X

Template:Sideicon Wakka is the only long range character in the party by using blitzballs. The game has no rows, but he can hit far-away enemies the others can't hit with physical attacks. With a boss-fight exception against Evrae and Sin at max range, all Overdrives except Swordplay, Bushido, and the non-attacking portions of Mix, are ranged hits. The long range Ronso Rages are Seed Cannon, Fire Breath, and Doom.

Final Fantasy XI

Template:Sideicon There are three types of ranged weaponry: archery weapons (bows), marksmanship weapons (guns, crossbows, and cannons), and throwing weapons (darts, stones, pebbles, shuriken, boomerangs, and chakram).

Final Fantasy XII

Template:Sideicon Bows, crossbows, guns, and hand-bombs are ranged weapons, and function quite differently compared to previous games due to the different Real Time Battle system. Ranged weapons are the only ones that can hit aerial enemies like Divers and Wyverns (Bats being excluded). The Technick Telekinesis is usable with melee weapons to harm these types of enemies. Ranged weapons can't combo, but they can deal critical damage. Ranged weapons can counterattack the same as melee weapons. Weather affects bows' and crossbows' accuracy.

Final Fantasy XII: Revenant Wings

Template:Sideicon Balthier equips guns, Fran equips bows, and Ashe equips hand-bombs, all of which are long range weapons. There is also a specific subcategory of ranged Espers.

Final Fantasy XIII

Template:Sideicon Sazh, Vanille and Hope wield long range weapons, and Lightning can use her gunblade as a gun to attack from a distance.

There is little differentiation between long range and short range attack damage, but the weapon type determines characters' position in combat; characters with long range weapons tend to stay in the same position throughout the fight, while characters with short range weapons have to move to meet their target. This means that clever usage of certain characters and paradigms can cause characters to spread out, lowering the effectiveness of area-of-effect attacks.

Some enemies are out of reach to short range fighters, such as Havoc Skytank. In this battle Fang cannot use the Attack command and will have to resort to the Ruin spell in the Commando role, while Lightning will only use her gunblade as a gun.

Final Fantasy XIII-2

Template:Sideicon Both Serah and Noel wield long range weapons; Serah's bowsword becomes a bow or sword depending on range, while Noel wields a pair of swords that can combine and form a spear that also functions as a javelin.

Paradigm Tuning allows the player to decide if Serah will fight at short or long range; Cross paradigms have her fight at short range, Wide paradigms have her fight at long range and Normal switches depending on what is the best option. Noel will only use long range variant when needed.

Final Fantasy XIV

Template:Sideicon Bows are a long ranged weapon and can be wielded by Archers.

In the 1.0 version, Conjurers and Thaumaturges could do physical long ranged attacks with their staves and scepters, but this ability has been removed in later versions.

Final Fantasy XV

Guns are long ranged weapons and can be used by Noctis and Prompto. In addition, Noctis gets throwing weaponry and can perform a Warp Strike, in which he throws his Aqesiro at an enemy and then teleports to its location. Ignis may also launch his weaponry at a foe.

As combat is action-based, range is a property of position in 3D space, rather than row. In many cases, verticality is an important consideration for the player, as having Noctis warp to higher places allows him to recover HP and MP at an accelerated rate while avoiding damage from enemies, and allows him to attack from above.

Final Fantasy Tactics

Template:Sideicon Bows, crossbows, and guns are long range weapons. Bows and crossbows can only be wielded by Archers, while guns can be wielded by Chemists and Orators.

Final Fantasy Tactics Advance

Template:Sideicon Bows can be wielded by human and viera Archers, greatbows can be used by human Hunters as well as viera Assassins and Snipers, and guns can be equipped by moogle Gunners.

Final Fantasy Tactics A2: Grimoire of the Rift

Template:Sideicon Long range weapons include bows, greatbows, guns, hand cannons, and cards.

Final Fantasy Type-0

Template:Sideicon Ranged weapons are equipped by Ace, Deuce, Trey, Cater, and King. Other ranged abilities include Seven's Head Strike and Nine's Throw Lancer and Strike Lancer. RF, ROK, and MIS Magic are long range.

Final Fantasy Legend II

Template:Sideicon Long range weapons include bows, cannons, and guns. Specific weapons that are long range and are not classified within bows, cannons, and guns are the Gungnir, XCalibr, Coin, Grenade, NukeBomb, and Rocket.

Final Fantasy: The 4 Heroes of Light

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Final Fantasy Dimensions

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Can attack from the back row without a loss in damage.

Description of Backliner

All bows, thrown weapons, the Javelin, and Rocket Punch ignores row. The ability called Backliner, it is a Dark Knight ability available at job level 7 and costs 190 AP to learn. It allows to deal full damage with weapons which usually need the user to be in the front row to deal full damage, such as swords.

Final Fantasy Airborne Brigade

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Final Fantasy Record Keeper

Template:Sideicon Long range attacks inflict full damage from the back row, and can hit certain enemies that cannot be hit with melee physical attacks. If a character is equipped with a ranged weapon—a bow, gun, throwing weapon, whip, or instrument—then any physical attack they use will be long range. Certain abilities and Soul Breaks are ranged regardless of the equipped weapon, and jump attacks are always ranged.

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