Long Range (えんきょりこうげき, Enkyori Kōgeki?) is a type of attack classification. Long Range refers to row, as normally characters in the back row deliver decreased damage. However, the Long Range ability lets a character inflict full damage regardless of their row, or an enemy's row. Certain games also have enemies that are out of reach and can only be hit with ranged attacks. All Magic is long range.
Most games have weapons that are long range, usually Boomerangs, bows, whips, and guns. However, different games have had other long range weapons, and some have the Long Range ability as a separate power.
Bows, whips, harps and boomerangs are ranged weapons. They are used by Cecil, Rydia, Edward, Rosa, Palom, Porom, Cid, and Edge. In the Nintendo DS release, the augment Reach can be acquired by doing subquests in the Developer's Room. Bows can be equipped exclusively by Rosa in the DS version.
Some bows, shurikens, and a single axe and whip makes a return in the sequel. Just like its predecessor, they are ranged weapons. They can be equipped by multiple characters.
Bows, Harps, Whips, and Boomerangs, are all long-range weapons. Bows can be equipped by Rydia, Palom, Porom, Leonora, Luca, Cid, Cecil, Ceodore, Rosa and Izayoi. Harps can only be used by Edward. Whips can be equipped by Rydia, Izayoi and Harley. Boomerangs are used by Edge, Zangetsu, Gekkou, Tsukinowa and Izayoi.
Bows, whips, and boomerangs are long range weapons. Various job classes including the Thief, Ninja, Ranger, and Beastmaster can equip them. The ability Long Range is exclusive to the GBA version, and is the Level 3 ability of the Gladiator class. It requires 150 ABP to master.
Maces, boomerangs, clubs, and gamblers are long range weapons. Terra, Celes, Relm, Strago, and Gogo equip maces, Locke equips boomerangs, Umaro equips clubs, and Setzer equips gamblers. The Lightbringer also is long range.
Barret, Red XIII, Yuffie, and Vincent can equip various ranged weapons, including guns, stars, and boomerangs. The Long Range Independent Materia found at the Mythril Mine also makes any physical attack long range. Certain enemies, such as Bottomswell and Ultimate Weapon, are out of reach and must be hit with long range attacks. All Limit Breaks are ranged attacks.
Quistis Trepe, Rinoa Heartilly, Irvine Kinneas and Laguna Loire wield typical long range weapons, with Rinoa's Blaster Edge making its debut. However, there are no situations in-game that provide advantages for long range weapons or prevent the use of attacking at short range.
The Protect Ring and Thief Hat teach the Long Reach support ability, which can be learned by Zidane, Steiner, Freya and Amarant. Mastering the Long Reach ability requires 170 AP for Zidane, 200 AP for Steiner, and 210 AP for Freya and Amarant. Equipping it requires the use of 16 Magic Stones.
Rackets are long range weapons and can be equipped by Dagger and Eiko. Amarant can throw weapons for ranged damage. Ozma is initially an out of reach opponent, but if the player completes the Friendly Enemies sidequest, it becomes a close-range opponent.
Wakka is the only long range character in the party by using Blitzballs. The game has no rows, but he can hit far-away enemies the others can't hit with physical attacks. All Overdrives are ranged hits.
There are three types of ranged weaponry: archery weapons (bows), marksmanship weapons (guns, crossbows, and cannons), and throwing weapons (darts, stones, pebbles, shuriken, boomerangs, and chakram).
Bows, crossbows, guns, and hand-bombs are ranged weapons, and function quite differently compared to previous games due to the different Real Time Battle System. Ranged weapons are the only ones that can hit aerial enemies like Divers and Wyverns (Bats being excluded). The Technick Telekinesis is usable with melee weapons to harm these types of enemies. Ranged weapons can't combo, but they can deal critical damage. Ranged weapons can counter-attack the same as melee weapons. Weather affects bows' and crossbows' accuracy.
Guns, bows, skybandits, and hand-bombs are long range weapons. Balthier equips guns, Fran equips bows, Ashe equips hand-bombs, and Filo equips skybandits. There is also a specific subcategory of ranged Espers.
There is little differentiation between long range and short range damage, but the weapon type determines characters' position in combat; characters with long range weapons tend to stay in the same position throughout the fight, while characters with short range weapons have to move to meet their target. This means that clever usage of certain characters and paradigms can cause characters to spread out, lowering the effectiveness of area-of-effect attacks.
Some enemies are out of reach to short range fighters, such as Havoc Skytank. In this battle Fang cannot use the Attack command, and will have to resort to the Ruin spell in the Commando role, and Lightning will only use her gunblade in the gun-mode.
Both Serah Farron and Noel Kreiss wield long range weapons; Serah's bowsword, a bow that can transform into a sword while Noel's weapon is a pair of swords that can combine and form a spear that also functions as a javelin.
Paradigm Tuning allows the player to decide if Serah will fight at short or long range; Cross paradigms have her fight at short range, Wide paradigms have her fight at long range and Normal switches depending on what is the best option. Noel will only use long range when needed.
Bows are long ranged weapon, can be wielded by Archers.
Long range weapons include bows, greatbows, guns, hand cannons, and cards.
Long range weapons include bows, cannons, and guns. Specific weapons that are long range and are not classified within bows, cannons, and guns are the Gungnir, XCalibr, Coin, Grenade, NukeBomb, and Rocket.
|This section of the article about Final Fantasy: The 4 Heroes of Light is a stub. You can help Final Fantasy Wiki by expanding it.|
- “Can attack from the back row without a loss in damage.”
- —Description of Backliner
All bows, thrown weapons, the Javelin, and Rocket Punch ignores row. The ability called Backliner, it is a Dark Knight ability available at Job Level 7 and costs 190 AP to learn. It allows to deal full damage with weapons which usually need the user to be in the front row to deal full damage, such as swords.