|Final Fantasy XIII-2 Enemy|
|ロングイ (Ron Gui)|
|Location||The Archylte Steppe -Year Unknown- (Sanctorium (Sunny)|
|Common Drop||Ribbon (10%)|
|Rare Drop||Adamantite (5%)|
|Abilities||Ultima, Quake, Roar, Stomp, Doom|
|Notes|| - Employs wounding attacks that reduce maximum HP.|
- Delivers devastating physical attacks.
- Executes powerful magical attacks.
- Legs can be disabled if dealt enough damage.
- “Okay, this one might be a bit much for us to handle.”
- —Noel Kreiss
The Long Gui is an enemy in Final Fantasy XIII-2 found on the Archylte Steppe during sunny weather. It's easy to spot due to its size and since there is only one on the field. Defeating it for the first time will grant the Long Gui Fragment and 30,000 CP. The music that plays during this encounter is "Saber's Edge".
- See also: Fragment/Monster Bits
The long gui is one of the largest monsters on Pulse. All members of the oretoise family have long life spans, and some researchers believe that long guis are actually shaolong guis that have survived even longer than normal. Others assert that they constitute a distinct species.
Evidence exists to support both sides of the argument, but as the creatures live for centuries, generations must pass before a consensus is reached.
Long Gui and its feet are vulnerable to Lightning damage. Long Gui's most powerful moves are Ultima and Roar, which removes all buffs from the party, removes all debuffs from itself, and has a high chance of inflicting Daze on the entire party.
Its forelegs are independent targets in the battle and once taken out, it falls down and becomes susceptible to status ailments, and its chain resistance drops to 20. It will get up after a while, and the legs must be defeated again to topple it. Long Gui casts Doom upon one character (the current leader) should the battle last 20 minutes.
The Long Gui should not be underestimated despite having approximately a quarter of the original Long Gui's total HP and the strategy to deal with it is no different from the original foe. It is recommended to have both Serah and Noel close to 5,000 HP or higher.
Recommended paradigms are:
- Prudent Planning (SYN/SYN/SEN)
- Countermeasure (SAB/SAB/SEN)
- Tortoise (SEN/SEN/SEN)
- Salvation (MED/MED/MED)
- Cerberus (COM/COM/COM)
- Relentless Assault (RAV/RAV/COM)
It is recommended to start the battle with SYN/SYN/SEN to buff the party with Protect and Shell. If the party has a Goblin Chieftain as a Sentinel, its Feral Link ability can be used to buff all from the start. After being buffed the party should switch to SAB/SAB/SEN and start spamming ailments on the Long Gui's foreleg, especially Deprotect and Deshell. It's also possible to poison it. The player should switch to Tortoise (SEN/SEN/SEN) whenever Long Gui attacks to minimize its attacks. It is near mandatory to restore HP after every attack.
Once the leg has Deprotect and Deshell on, the party can switch to RAV/RAV/COM and start building the chain gauge, and after it reaches its stagger point switch to Cerberus (COM/COM/COM) and start attacking until it falls. Repeating the same process with the other leg sends the Long Gui falling to the ground. The legs have a low chain resistance, making them easy to stagger.
Once Long Gui is toppled the party should inflict Deprotect, Deshell, and Poison on it and switch back to RAV/RAV/COM and start building the chain gauge. When it reaches the stagger point the party should switch back to Cerberus and start dealing damage. The Long Gui will get back up when its stagger is reaching its end, and the party must repeat the same steps of taking out the legs first. Depending on the party's state it will take 2-3 staggers to bring down its HP to zero.
- Main article: Long Gui#Etymology
- As mentioned by a hunter, the Long Gui is frightened of lightning. That may be the reason it and its feet are vulnerable to Lightning damage.