|Japanese name||Lock Cole|
|Desperation Attack||Mirage Dive|
|Height||5' 10" (178 cm)|
|Weight||148 lbs. (67 kg)|
|Loves||Adventure/ Napping in fields|
|Hobby||Treasure Hunting/Collecting maps|
|Ultimate Weapon||Zwill Crossblade|
|Final Fantasy VI Character|
- “A treasure hunter and trail-worn traveler, searching the world over for relics of the past...”
- —Game description
Appearance and PersonalityEdit
- “I'll never let go. I promise.”
- —Locke to Celes
Locke stands about average height, with a wiry build. He wears a blue vest and trousers with a white shirt, although concept art has his outer clothes as black. He has light brown hair and wears a bandanna, an accessory that becomes significant in the story. In-game, it is blue and rolled into a headband; in the Yoshitaka Amano artwork it covers his hair and has more varied coloration and patterns. His outfit is belted with a short sash. Apart from these minor differences, Locke's ingame and Amano artwork are not divergent. He wears brown gloves in-game and in some concept art.
Locke is introduced as a contact, spy, and saboteur for the Returners, the resistance group to the Gestahlian Empire. He is driven to protect any woman he meets, instantly promising to help Terra despite her being an Imperial soldier. He has an even stronger reaction to General Celes and develops romantic feelings for her. Locke's tendency to protect women is due to unresolved guilt over an incident in his past, which he struggles with. This incident was also a key reason he joined the Returners. Although he blames himself, he is angry at the Empire for their involvement.
Despite his tragic backstory, Locke is often less than serious. He jokes around with and about the other party members, particularly teasing Edgar for his flirtatiousness. He is proud of his skills and insistent on being called a "treasure hunter" or "adventurer" rather than a thief. He is a kindhearted individual who tries to help others and prevent them from experiencing the sorrow he has.
In his youth, Locke used to travel with his father, who was a treasure hunter. His father died and people in Kohlingen treated Locke like a common thief. Rachel was the only person who did not consider him as such, and they fell in love, but her father did not like him. To prove himself to Rachel's father, Locke went exploring a dangerous cave with her.
A bridge crumbled under Locke, and Rachel, out of love and devotion, rushed to save him. Rachel fell and was almost killed; Locke rescued her and took her home. He nursed Rachel back to health, but she developed a case of amnesia. Blaming Locke for her condition, Rachel's father threw him out and Rachel agreed, because she had lost her memory. The village turned against Locke, who left Kohlingen. Locke felt guilty for Rachel's loss of memory, and tried to redeem himself by protecting every female he came across. One day, Kohlingen was destroyed in an Imperial attack, and Rachel died, but not before she recovered her memory and declared her love for Locke. Locke joined the Returners to help the resistance against the Empire.
Arvis calls Locke to Narshe to ask for assistance in helping Terra Branford. Locke is reluctant due to her former affiliation with the Empire, but agrees. He finds Terra in the mine ambushed by Narshe guardsmen and succeeds in rescuing Terra with the help of Ten Moogles. After escaping, Terra declares she cannot remember her past, but Locke promises he will protect her, and takes her to Figaro Castle as Narshe is no longer safe.
In Figaro, the king, Edgar Roni Figaro, offers her shelter. Kefka Palazzo, hot on Terra's tail, inquires of her whereabouts. Edgar lies, and Kefka sets the castle aflame. Locke, Edgar and Terra escape, and the castle burrows underground. The trio go to the Returner Hideout in the Sabre Mountains, and meet up with Banon, the leader of the Returners.
The city of South Figaro is put under Imperial siege and Locke goes to investigate. He learns the Empire is planning another raid on Narshe and decides to go and warn the Elder, but cannot get out of South Figaro alone. He sneaks around houses and into the basement of the largest house in town, where an Imperial general, Celes Chere, is being interrogated. Locke rescues her, and vows to protect her.
Locke and Celes head to Narshe to warn the Elder. Cyan Garamonde and Celes get into a brief quarrel, which Locke has to break up. Everyone gathers together to defend Narshe against Kefka and his troops, and succeed. Terra reacts with the frozen esper and turns into an esper herself and flies away. A search party is assembled and she is found in the city of Zozo, on top of the tallest tower. She is being cared for by Ramuh, who asks the party to go to Vector, the Imperial capital, and rescue the other imprisoned espers, one of which, Maduin, is Terra's father. Celes agrees to lead the team, and Locke accompanies her.
To get to Vector the party needs an airship. In the town of Jidoor, Celes learns a man named Setzer Gabbiani owns the only airship in the world: the Blackjack. She learns Setzer is in love with Maria, the star of the opera, and would kidnap her. Locke suggests dressing up Celes as Maria to get Setzer's attention. The plan works, despite Ultros's plans to ruin the opera. Setzer agrees, as the result of a coin toss, to take the party to Vector.
After arriving in Vector, the party heads to the Magitek Research Facility, where they find the espers. Freeing them turns them into magicite, which is immediately discovered by the head Magitek engineer, Cid Del Norte Marquez. Kefka finds out too, and orders Celes to come with him. Locke questions Celes's loyalty, but Celes casts a spell to teleport herself, Kefka, and the troops away to save the infiltration team. Cid helps Locke and his friends escape via a mine cart. They meet up with Setzer who takes them back to Zozo to see Terra, who recovers upon receiving her father's magicite.
The party heads to Narshe for a strategy meeting with the Elder, Arvis, and Banon. The plan is for Terra to contact the espers and have them attack Vector from the east, while a coalition of Returners and Narshe guards strikes from the north. Terra leads a party through the Cave to the Sealed Gate to reach the Land of Espers where they are ambushed by Kefka, and have to escape. The espers destroy the airship, and the party enters Vector where Gestahl seems to have surrendered. Gestahl asks Terra to negotiate peace with the espers, and she agrees. Locke accompanies her to Crescent Island.
In the port of Albrook, Terra and Locke met up with General Leo Cristophe, who would be leading the expedition, the mercenary Shadow, and Celes. Locke does not know what to say to Celes and the night before departure, he attempts to apologize to her but she runs away. On the boat to Crescent Island, Locke gets seasick and embarrasses himself in front of Shadow. Shortly before landing, Celes tries to say something to him, but Locke walks away.
Locke, Terra and Shadow enter the town of Thamasa where they meet up with Strago Magus, the elder of the town. Strago asks Terra and Locke help him rescue his granddaughter, Relm Arrowny, from a burning house after which Strago agrees to help Terra and Locke look for the espers. They head for the Espers' Gathering Place with Relm following. Terra and Locke speak to the espers' leader, Yura, and take him to Thamasa for negotiations with Leo. At Thamasa, Locke and Celes reconcile.
Kefka interrupts the negotiations and wounds everyone but Leo, who tries to fight Kefka and is murdered by him. Kefka reveals it was all a ploy to get more magicite, and he kills Yura and the other espers. He heads for the Sealed Gate to collect more magicite, and the Warring Triad are revived and the Land of Espers becomes the Floating Continent. Terra, Locke, Strago, Relm, and Celes meet up with everybody else, and attack the Floating Continent, but fail, as Kefka moves the Warring Triad out of alignment and destroys the world.
One year later, Locke hears a legend of the legendary esper Phoenix said to revive the dead. He wants to use it to revive Rachel and heads for the Phoenix Cave to find it. The rest of the party find him there, and invite him to Kohlingen. Locke uses the esper on Rachel, who is revived, and tells Locke to stop feeling guilty. She dies again, restoring Phoenix to life. Locke, rejuvenated, joins Celes and the others to fight Kefka. After Kefka has been killed and the party is fleeing the crumbling Kefka's Tower, Celes drops Locke's bandanna that she had been holding onto, and goes back to retrieve it. Locke saves her, saying, "I won't let go, I promise".
Locke's ability is Steal, which allows him to attempt to steal an item from an enemy. Equipping Locke with the Brigand's Glove turns Steal into Mug, which allows Locke to attack an enemy while attempting to steal.
- See also: List of Final Fantasy VI Weapons
- See also: List of Final Fantasy VI Armor
Creation and DevelopmentEdit
Locke's design was originally that of a slightly older, dark and mysterious partner of the male protagonist that became Terra Branford. He was supposed to be a rival of sorts to the other characters. He was the one that had the Runic command. As development proceeded his personality was tweaked and eventually became the more 'regular' character he is in the final game. After it was decided Final Fantasy VI would feature an ensemble cast with no clear main protagonist, everyone in the development team were encouraged to provide ideas for characters and their episodes. Locke's character and story were colored by influence from Hironobu Sakaguchi.
|Trouble with the audio sample?|
Locke's theme is a heroic introduction that is notably played during his and the moogles' mission to protect Terra. His leitmotif is reprised in "Forever Rachel" and the "Ending Theme", where in the latter, his theme plays in counterpoint with Celes's theme.
Locke appears as a playable character in a demonstration produced by Square using characters and settings from Final Fantasy VI. The demo was Square's first foray into real time 3D graphics, and many assumed it was a precursor to a new Final Fantasy title for the Nintendo 64, but Square had not yet committed to Nintendo's console, and much of the technology demonstrated in the demo was later put to use in the rendering of full motion video sequences for Final Fantasy VII and subsequent games for the PlayStation. Locke uses a whip in the demo.
Locke was considered as a candidate for Dissidia Final Fantasy, but was left out in favor of Terra, who was considered the most prominent character of Final Fantasy VI, and had a closer link to Kefka. Locke makes appearances as a tutor from the in-game manuals and is indirectly alluded to in Destiny Odyssey VI by Kefka, where he rebukes Onion Knight as being an "imitation hero" shortly after Onion Knight interfers with Kefka's attempt at recruiting Terra back to Chaos.
Locke doesn't make a direct appearance, but is alluded to when Vaan (another thief-inspired character) rescues Terra from Kefka.
|Cloud: I couldn't finish 'em. Looks like this's gonna get complicated.|
|The following tables are incomplete for one or more reasons. If you wish, please examine the table and add anything missing. Remove this notice upon completion.
- “In search of valuable prizes from the past, this treasure hunter traverses the world. His bitter regret over failing to protect his former love has left him unable to ignore any woman in danger and thus it is when he saves Terra in the mining town Narshe. He risks his life for her and throws himself irrevocably into the struggle to overthrow the empire.”
- —Online description
Locke has overall mediocre stats, save for high Agility. Appropriately, he is best suited to gathering items, being the only character to learn both Treasure Hunter and Sight, greatly increasing the player's changes of getting rare items during FMS, and learning Vigilance to allow Locke to avoid having to switch out during FMS if he falls. Locke also learns a handful of support skills for BMS, namely Counter and Steal. He also learns Libra Lv2, the only character to do so. As Cid Haze is the only character to learn Libra Lv3, Locke's abilities overall make him invaluable in the Chaos Shrine, able to identify the items bosses in new Dark Notes have to drop, and having abilities to allow the player to obtain those items easier.
|Counter (Lv 1)||1||5||Reactive (Physical)||Used on BMS, up to 5 times; For every 3 Misses, executes a low strength attack|
|Counter (Lv 2)||50||10||Reactive (Physical)||Used on BMS, up to 5 times; For every 3 Misses, executes a medium strength attack|
|Counter (Lv 3)||80||16||Reactive (Physical)||Used on BMS, up to 5 times; For every 3 Misses, executes a high strength attack|
|Spare Change||35||10||Reactive (Special)||Used in BMS, on the second enemy, causing damage in proportion to the current score, reducing it after use.|
|Steal (Lv 1)||15||16||Reactive (Probability)||10% chance of stealing an item from downed enemy (only works 1 time per BMS)|
|Steal (Lv 2)||40||20||Reactive (Probability)||20% chance of stealing an item from downed enemy (only works 1 time per BMS)|
|Steal (Lv 3)||75||24||Reactive (Probability)||30% chance of stealing an item from downed enemy (only works 1 time per BMS)|
|Vigilance||5||4||Reactive (Special)||Activated just once in FMS when a hurt character should bow out. The character will not switch with the next party member.|
|Dash (Lv 1)||10||8||Reactive (Special)||Activated on FMS; After 50 Good or better scores, character will run faster (low increase in speed)|
|Dash (Lv 2)||55||12||Reactive (Special)||Activated on FMS; After 50 Good or better scores, character will run faster (medium increase in speed)|
|Dash (Lv 3)||90||16||Reactive (Special)||Activated on FMS; After 50 Good or better scores, character will run faster (high increase in speed)|
|Libra (Lv 2)||30||15||Reactive (Magic)||In the Chaos Shrine, when a new Dark Note is received, 2 items will be revealed from the boss item list.|
|Hastemarch (Lv 1)||1||7||Proactive (Song)||For the entire stage, all members receive +10 Agility|
|Hastemarch (Lv 2)||45||10||Proactive (Song)||For the entire stage, all members receive +15 Agility|
|Hastemarch (Lv 3)||70||15||Proactive (Song)||For the entire stage, all members receive +20 Agility|
|Treasure Hunter (Lv 1)||25||12||Proactive (Special)||Low increase in chance of rare item|
|Treasure Hunter (Lv 2)||65||16||Proactive (Special)||Medium increase in chance of rare item|
|Treasure Hunter (Lv 3)||95||20||Proactive (Special)||High increase in chance of rare item|
|Sight (Lv 1)||20||16||Proactive (Magic)||Used on FMS; Raises the chance of encountering a moogle by 7%.|
|Sight (Lv 2)||60||24||Proactive (Magic)||Used on FMS; Raises the chance of encountering a moogle by 15%.|
|Sight (Lv 3)||85||34||Proactive (Magic)||Used on FMS; Raises the chance of encountering a moogle by 25%.|
- “Most consider this globe-trotting treasure hunter to be no more than a common thief.”
Locke is an exclusive character only available from the Premium Character Shop as a random downloadable content. He uses the Mirage Dive ability during battle.
Locke makes an appearance in the Final Fantasy Trading Card Game.
Non-Final Fantasy Appearances Edit
Secret of Evermore Edit
In Secret of Evermore, Locke appears among the crowd of spectators that includes other Final Fantasy VI characters at the gladiator battle of Antiqua. He appears alongside Terra, Mog, Relm, Strago, and Umaro.
Locke is a surname of Old English and Old German origin and contains the elements "woods", "pond", and "fortified place", indicating that the person lived near such a landmark. It was used as an occupational name for a locksmith, which is appropriate, given Locke's status as a thief.
Cole is an English name that comes from the Old English col, which can mean "charcoal" or "coal-black".
- Locke's Desperation Attack, Mirage Dive (or "Mirager" in the SNES version), is a Band ability in Final Fantasy IV: The After Years. It is used by Edge and Kain.
- Author Scott Lynch makes a homage to Locke with the titular thief and con artist of his book The Lies of Locke Lamora.
- A concept image early in the development of Final Fantasy VII features an isometric view and Final Fantasy VI sprites, including Locke.
- Namesakes of his have appeared in Secret of Evermore and in Final Fantasy IX as an NPC. Locke Cole is himself a namesake of a playable character in Final Fantasy Mystic Quest (see Tristam).
- In The Order of the Stick, Elan dresses up as Locke when he tries to board the Blackjack with Thog dressed up as Mog. The wig and bandanna were discarded when he was discovered to be a fake, although he retains all other parts of Locke's clothing style.
- The Magi-Nation Duel character Locke is a direct reference to Locke Cole's portrayal in Final Fantasy VI.
- Locke breaks the fourth wall when engaging Ultros for the third time in the Esper Caves. After Relm appears, he goes near the dialog box and says to himself while looking to the player, "A pint-sized virtuoso and an egotistical octopus, do I wanna know what's next?"
- In a Famitsu character popularity poll, Locke was the only character from Final Fantasy VI listed.