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Lizard (Final Fantasy XII)

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The Lizard is a beast/toad-type enemy from Final Fantasy XII found in the Paramina Rift and the Garamsythe Waterway. At the point in the game you fight them in Paramina Rift they are one of the weakest enemies here and pose hardly any threat. They are also isolated from other enemies so they don't use other creatures to help and support it making the battle much quicker.

Bestiary entry Edit

Page 1: Observations Edit

Being a flesh-eating beast with four horns atop its head, sheathed in scales much like those of a dragon. Lives in humid grasslands, where it digs tunnels with its powerful forelimbs. Its extendable tongue, situated toward the front of its mouth, is divided into four at the tip. The creature used it as a whip to snare prey. Thus captured, still-wriggling meals are bound in viscous saliva, and stored for later consumption.

Page 2: Street-Corner Mutterings Edit

You've heard of wind stones and ice stones, right? Well, my friend, there is a stone more powerful than either... magicite! Oh... you, er, knew that, did you? What's that you say? There's aught more powerful than even magicite? Crystals, they're called!? Well that's something I've not seen. Eh? And there's another stone more powerful still?
Kennie, Time Mage


Final Fantasy XII enemy stats
#088#089 #090
Location Species Aggression Movement type Rare Game Other information
Garamsythe Waterway (No. 11 Channel, West Sluice Control, drained No. 10 Channel, drained No. 3 Cloaca Spur, drained No. 4 Cloaca Spur)
Paramina Rift (Head of the Silverflow, Frozen Brook)
Tchita Uplands (The Skytrail, Oliphzak Rise, Garden of Life's Circle, The Lost Way)
Beast/Toad Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A N/A
Level HP MP Strength Magick Power
24 - 40 2,342 - 7,179 650 - 999 27 - 36 17 - 22
Vitality Speed Attack Power Defense Magick Resist
38 - 54 16 - 20 35 - 58 17 - 27 17 - 27
Evade EXP LP CP Gil
2 - 4 1,172 - 2,618 1 180 - 432 0 - 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 150% 100% 100% 100% 100%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
0% 0% Immune 0% 0% 0% 0% 0%
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
0% 0% 0% Immune 0% Immune 0% Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy does not have innate Safety augment
Item dropped Steal Poach

[30%] Monograph: Pebble (Hunter)
[10%] Canopic Jar: Arcana
[95%] Pointed Horn
[5%] Taurus Gem;IZJS differences
Attacks Magicks Technicks Augments Items

Max Combo hits: 3

None Angelsong, Magick Ballad Ignore Weather & Landscape None

Gallery Edit

Related enemies Edit

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