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List of very rare items

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The following article is based on a subject that has not been officially named in any official Square Enix material; the current title is merely a placeholder.

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Please expand this article into a full one. More details can be found, and this request can be discussed, on the associated discussion page.
FF9ExcaliburIIWhere

An exceedingly rare sword obtained in Final Fantasy IX.

Very rare items have appeared in most Final Fantasy titles since Final Fantasy IV. These are items that are not permanently missable, but instead are so rare that they require the player to expend copious amounts of time and/or effort to obtain. Some rare items exist as initial equipment. They cannot be bought in shops, and in many cases are not freely stolen in battle. In some cases, these may be given away by non-player characters in a sidequest. Regardless of how they are acquired, selling or dropping a very rare item is generally not advisable. Before the inclusion of achievements, obtaining rare items was sometimes used as a form of trophy collecting.

AppearancesEdit

Final Fantasy IVEdit

IV

2D versionsEdit

  • Skeleton-type monsters may drop the Giant's Glove, the best gauntlet. Ghost-type enemies, whom skeletons often accompany on Mount Ordeals, may also drop the Cursed Ring, arguably the worst item, but also equally rare.
FFIV SNES Mind Blast

The rare Mage summon (SNES).

3D versionsEdit

  • Rainbow Pudding, needed to advance the Namingway quest, drops with a 0.1% chance from any Flan-type monster. Without it, the Safe Travel Augment given by Namingway will be missable if the quest is not completed before the player reaches the end of their third game from New Game Plus.

Final Fantasy IV: The After YearsEdit

FFIVTAY

  • Mythril Nuts and Mythril Bolts, needed to reforge Calca and Brina, are rare drops from the Quarto Puppet. The monster is only found during a Waxing Moon in Agart Mine B4 (B2 in mobile versions). As this location is also only available during Rydia's Tale, the Nut and Bolt can become missable if not acquired then.

Final Fantasy VEdit

V

Omega-ffv-ios

Final Fantasy VIEdit

VI

  • Leather equipment, initial for Terra, Locke, Edgar, Sabin, and Cyan, cannot be reacquired if lost.
FFVI IOS Curse Shield Dispelled

The curse dispelled from the Cursed Shield.

  • Of the many otherwise missable weapons in the classic versions, only the Ragnarok and Ultima Weapon exist in duplicate, stolen from Lady and Rest. If the Ragnarok is not obtained through its usual method of the weaponsmith in Narshe, then the Lightbringer cannot be obtained; and thus stealing both swords will only benefit the player in two final battles. This does not apply to future remakes, as all endgame progress carries forward for bonus dungeons.
  • To get the Paladin Shield—the best shield—the player must un-curse the Cursed Shield by fighting 255 battles with it equipped. The Cursed Shield is the worst shield, inflicting numerous status ailments on the wearer, and making them weak to certain elements. To obtain the shield, the player must complete a lengthy dungeon to recruit Locke in the World of Ruin and go to Narshe with him to open the locked doors within the city. The shield is found inside the house up the stairs to the right of the relic shop.

Final Fantasy VIIEdit

VII

  • Initial weapons for seven of the nine playable characters cannot be reacquired if lost. The same is true of the Bronze Bangle armor that comes equipped on Cloud, Barret, Tifa, and Aeris.
Battle-Square-Rewards-FFVII

Obtaining Omnislash early.

  • Cloud's Level 4 Limit manual, Omnislash, is notoriously difficult to get, since the player must first accrue enough GP to play in the Battle Square, then submit the chosen combatant to the game's slots system and enemy draws for Battle Points; the worse the character's handicaps and the more difficult the monsters fought, the higher the score should be.
  • Similarly, getting Aeris's Great Gospel is an arduous task: the player can only view the battle count by backtracking to the Sleeping Man's Cave near the Mythril Mine. If the last two digits are an odd multiple of 11, the Sleeping Man will give Cloud's party a lump of Mythril, which must be traded to the man in the house on the cape near Gongaga, who holds the manual on the upper floor.
  • The Earth Harp and Desert Rose only drop from the superbosses, Emerald Weapon and Ruby Weapon. They can be traded at the Kalm traveler. All items the traveler will trade for could be considered to be "very rare" as the Guide Book he also requests can only be morphed from a Ghost Ship which only appears in a small section of the Junon Underwater Reactor.
FFVII Wutai Materia Cave WM

Materia Cave.

  • Some Materia are only available from the Materia Caves that require the lengthy and expensive chocobo breeding quest to reach. The ultimate summon, Knights of the Round, is only found in the Round Island that requires a gold chocobo.
  • If the player bought both Omnislash and W-Summon at the Gold Saucer Battle Square, had Cloud learn Omnislash, and acquired Cloud's Ultima Weapon, they can enter a special match only Cloud can participate in. The special match is harder than the normal battles, and the prize is the Final Attack Materia. This can be won only once. If the player participates and wins multiple special battles they will win trophy items, such as books written by Dio, Dio's autograph and the Masamune Blade.


Final Fantasy VIIIEdit

VIII

Quistisshockwavepulsar

Quistis's Shockwave Pulsar.

  • While many items are not "very rare" and some are missable, the Dark Matter needed for Quistis's Shockwave Pulsar skill is potentially time-consuming, requiring 100 Curse Spikes refined by a level 100 Siren's Tool-RF under normal conditions. Tri-Face and its card are good sources, but both are rare draws in specific areas. Creeps also drop Curse Spikes, but do so far more rarely than Tri-Faces.
  • Heros and Holy Wars, if not stolen from certain enemies or modded from cards, require a ridiculously long chain of medicine refinement beginning with the aforementioned Curse Spikes. The player must have acquired Siren, Alexander, and Doomtrain. The following are also needed:
    • Siren and Doomtrain at level 100
    • Forbid-Med-RF
    • Tool-RF
    • Med LV Up
The exact number needed is 10,000 Curse Spikes for a single Hero, and 1,000,000 for a single Holy War, as follows:
10,000 Curse Spikes → 100 Dark Matters → 100 Shaman Stones (Siren)
100 Shaman Stones → 10 Hero-trials (Doomtrain)
10 Hero-trials → 1 Hero (Alexander)
10 Heros → 1 Holy War-trial (Alexander)
10 Holy War-trials → 1 Holy War
Thus, most players opt to modify Laguna's and Gilgamesh's cards for Heros and Holy Wars, and never see their "trial" versions that are only available via refining. Seifer when fought as a boss also has a small chance to yield a Hero or Holy War.
Occult Fan 4

Occult Fan IV.

Final Fantasy IXEdit

IX

Rank-S-Medal

Rank S Medal.

  • There are many key items that are rare and require the completion of sidequests or minigames to obtain, such as the King of Jump Rope from the jump rope minigame, or the Athletic Queen from the racing Hippaul minigame, the various Mini-Figurines or the Strategy Guide for defeating the superboss Ozma that itself requires a long sidequest to reach and another to make vulnerable. Many key items have no purpose outside of boosting one's Treasure Hunter Rank. The award for the best rank, Rank S Medal, could thus be considered the rarest of all.
  • There are some rare Tetra Master cards. While not an item, achieving the highest card collector's rank is among the toughest quests in all of the Final Fantasy series for how long it takes to achieve.
    • Namingway is arguably the rarest card after Ozma, with only two chances to get it. One is found in Kuja's room in Desert Palace (near the teleporter, after Eiko has been kidnapped). The other chance is in Treno, during the card tournament. When the player is in control of Vivi, they are given the option of "going home", or staying in Treno. Choosing the latter will give Zidane a different opponent in the card tournament's second round, who holds the Namingway card.
    • The card phantoms in Memoria are invisible opponents the player can challenge if they press Square where a ! pops up. Some cards can only be won from them. Boco, for example, is a very rare card, only won from the phantoms, or, extremely rarely, from the Fat Chocobo in Chocobo's Paradise.
  • The Pumice can only be won from the superboss Ozma or synthesized at the superboss Hades's synthesis shop after defeating him from two Pumice Pieces which are themselves hard to come by.
  • To get Quina's Gastro Fork the player must catch 99 frogs and then defeat an optional boss that has the most HP in the game.
Shimmering-Island-Treasure-FFIX

Ocean treasure.


Final Fantasy XIIEdit

XII

WyrmheroBlade-ffxii
  • The Wyrmhero Blade can be acquired via trading rare loot from three sidequests: Lu Shang's Badge (awarded for completing the Den Of The River Lord section of the fishing minigame), Godslayer's Badge (awarded for felling Yiazmat, Rank VIII Elite hunt), and Omega Badge (100% loot drop from Omega Mark XII; missable should players leave the area without collecting the loot icon).
  • If the player opens a "forbidden chest", the treasure containing the Zodiac Spear disappears from the Necrohol of Nabudis. There is another treasure in Henne Mines that has a phenomenally low chance to yield the Zodiac Spear: it has 10% chance to spawn, 10% chance to contain an item, and when it contains an item the chance of it being the Zodiac Spear is only 10%, resulting in a 1/1000 overall chance (0.1%). There is a method, which lets the player get any rare treasure from a chest 100% of the time, by exploiting the games console's predictable random number generator.
  • The best dagger, Danjuro, can only be obtained as a rare drop (3%) from the Rare Game monster Larva Eater, which itself is one of the toughest enemies to spawn. While it is possible to chain Larva Eaters to increase the drop chance of the dagger, the method required for doing so is complex and easy to mess up.
  • The Tournesol is the strongest greatsword after the Wyrmhero Blade, but requires an arduous quest of item hunting to make at the bazaar. While it appears that the sword needs only three respective pieces of loot to synthesize, those items must also be synthesized first, and the total eight pieces of loot required can be hard to obtain in numbers, as they can be hard to come by.
Seitengrat-FFXII

Seitengrat obtained.

  • In the International Zodiac Job System version, there is a secret invisible treasure chest that can be found randomly on the Airdeck of a Skyferry. Since the treasure is invisible, the player will only find it if they bump into it. The hidden chest will only spawn 1% of the time. There is an 80% chance the chest will contain 10 gil. Its normal treasure is nothing but Knots of Rust. However with the Diamond Armlet equipped, it can contain a Knot of Rust, or the rare treasure (5% chance), the Seitengrat, a new ultimate bow that has the highest attack stat, at 224. Ultimately the odds of finding the Seitengrat are 0.01%, or 1 in 10,000. If the player acquires the Seitengrat, an arrow will appear in the sky in the Cerobi Steppe suspended a few feet in the air.


Final Fantasy XIIIEdit

XIII

Final Fantasy Record KeeperEdit

FFRK

  • From March 16, 2016, any characters not obtained in previous events or Quests require rare Hall of Rites tickets to obtain. The same holds true of Memory Crystals that the player may have missed; and even then, the "missing" items may show up several weeks after the event that first made the item(s) available. It remains possible that any of Cid's Missions may offer Hero Records as rewards, but this has not yet taken place. The full list of optional characters can be found here.
  • In the global release, Soul Break equipment often falls victim to an extremely tight random number generator; while it is not entirely missable, getting desired equipment is often difficult and frustrating.
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