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The following article is based on a subject that has not been officially named in any official Square Enix material; the current title is merely a placeholder.
|Cid: Oh, shut up and help me remodel the List of very rare items page!||Please expand this article into a full one. More details can be found, and this request can be discussed, on the associated discussion page.|
Very rare items have appeared in most Final Fantasy titles since Final Fantasy IV. These are items that are not permanently missable, but instead are so rare that they require the player to expend copious amounts of time and/or effort to obtain. Some rare items exist as initial equipment. They cannot be bought in shops, and in many cases are not freely stolen in battle. In some cases, these may be given away by non-player characters in a sidequest. Regardless of how they are acquired, selling or dropping a very rare item is generally not advisable. Before the inclusion of achievements, obtaining rare items was sometimes used as a form of trophy collecting.
- Skeleton-type monsters may drop the Giant's Glove, the best gauntlet. Ghost-type enemies, whom skeletons often accompany on Mount Ordeals, may also drop the Cursed Ring, arguably the worst item, but also equally rare.
- Rydia's four hidden summons—Goblin, Bomb, Mage, and Cockatrice—are extremely rare drops from monsters of their corresponding types. Whether or not these drops are linked with specific monster formations is not known, though the chance of an occurrence is always 1/256 with the required monster(s) present.
- Only two copies of the Prison Garb exist, and both come equipped on Cid and Rosa when each joins the party mid-game. While they are ridiculously weak, they bear resistance to Sleep. If lost, they cannot be reacquired.
- Two of Kain's spears, the Wind Spear and Gungnir, are initially equipped when he joins the party in the middle and late games. These also cannot be reacquired if lost.
- The best regular axe, the Rune Axe, can only be won from Construct-type enemies, such as the Armored Fiend.
- The best regular bow, the Artemis Bow, can only be won from a Moonmaiden/Dark Sage formation in the Lunar Subterrane and Lair of the Father. The arrows are far more common, however.
- The Staff of Silence, the best regular staff weapon for mages, can only be won from summoner-type enemies, such as Summoners in the Passage of the Eidolons.
- Dragon-type enemies in the Lunar Subterrane may drop the Dragon Whisker whip or the Dragon Lance, both best in their class in a regular game.
- Tails, other than the Rat Tail, are very rare. The Pink Tail can only be dropped from a Flan Princess, itself a 1/64 encounter in a specific room of the Lunar Subterrane.
- The Deathmask in the Crystal Palace drops the Glass Helm.
- Behemoths have a small chance of dropping the Power Sash, the best light armor for physical fighters.
- Rainbow Pudding, needed to advance the Namingway quest, drops with a 0.1% chance from any Flan-type monster. Without it, the Safe Travel Augment given by Namingway will be missable if the quest is not completed before the player reaches the end of their third game from New Game Plus.
- Mythril Nuts and Mythril Bolts, needed to reforge Calca and Brina, are rare drops from the Quarto Puppet. The monster is only found during a Waxing Moon in Agart Mine B4 (B2 in mobile versions). As this location is also only available during Rydia's Tale, the Nut and Bolt can become missable if not acquired then.
- The key item Omega Badge drops from the superboss Omega. Similarly, the key item Dragon Seal drops from the superboss Shinryu.
- Dragon Lances are a rare steal from Jura Aevis and the Crystal Dragons that inhabit the Interdimensional Rift's top floors. The player can use the Return spell to manipulate the odds of obtaining one.
- Leather equipment, initial for Terra, Locke, Edgar, Sabin, and Cyan, cannot be reacquired if lost.
- Of the many otherwise missable weapons in the classic versions, only the Ragnarok and Ultima Weapon exist in duplicate, stolen from Lady and Rest. If the Ragnarok is not obtained through its usual method of the weaponsmith in Narshe, then the Lightbringer cannot be obtained; and thus stealing both swords will only benefit the player in two final battles. This does not apply to future remakes, as all endgame progress carries forward for bonus dungeons.
- To get the Paladin Shield—the best shield—the player must un-curse the Cursed Shield by fighting 255 battles with it equipped. The Cursed Shield is the worst shield, inflicting numerous status ailments on the wearer, and making them weak to certain elements. To obtain the shield, the player must complete a lengthy dungeon to recruit Locke in the World of Ruin and go to Narshe with him to open the locked doors within the city. The shield is found inside the house up the stairs to the right of the relic shop.
- Initial weapons for seven of the nine playable characters cannot be reacquired if lost. The same is true of the Bronze Bangle armor that comes equipped on Cloud, Barret, Tifa, and Aeris.
- Cloud's Level 4 Limit manual, Omnislash, is notoriously difficult to get, since the player must first accrue enough GP to play in the Battle Square, then submit the chosen combatant to the game's slots system and enemy draws for Battle Points; the worse the character's handicaps and the more difficult the monsters fought, the higher the score should be.
- Similarly, getting Aeris's Great Gospel is an arduous task: the player can only view the battle count by backtracking to the Sleeping Man's Cave near the Mythril Mine. If the last two digits are an odd multiple of 11, the Sleeping Man will give Cloud's party a lump of Mythril, which must be traded to the man in the house on the cape near Gongaga, who holds the manual on the upper floor.
- The Earth Harp and Desert Rose only drop from the superbosses, Emerald Weapon and Ruby Weapon. They can be traded at the Kalm traveler. All items the traveler will trade for could be considered to be "very rare" as the Guide Book he also requests can only be morphed from a Ghost Ship which only appears in a small section of the Junon Underwater Reactor.
- Some Materia are only available from the Materia Caves that require the lengthy and expensive chocobo breeding quest to reach. The ultimate summon, Knights of the Round, is only found in the Round Island that requires a gold chocobo.
- If the player bought both Omnislash and W-Summon at the Gold Saucer Battle Square, had Cloud learn Omnislash, and acquired Cloud's Ultima Weapon, they can enter a special match only Cloud can participate in. The special match is harder than the normal battles, and the prize is the Final Attack Materia. This can be won only once. If the player participates and wins multiple special battles they will win trophy items, such as books written by Dio, Dio's autograph and the Masamune Blade.
- Bahamut's compatibility item, Shaman Stone is rare and only acquired from refining other rare items. Thus, it is best used for refining rather than for boosting Bahamut.
- While many items are not "very rare" and some are missable, the Dark Matter needed for Quistis's Shockwave Pulsar skill is potentially time-consuming, requiring 100 Curse Spikes refined by a level 100 Siren's Tool-RF under normal conditions. Tri-Face and its card are good sources, but both are rare draws in specific areas. Creeps also drop Curse Spikes, but do so far more rarely than Tri-Faces.
- Heros and Holy Wars, if not stolen from certain enemies or modded from cards, require a ridiculously long chain of medicine refinement beginning with the aforementioned Curse Spikes. The player must have acquired Siren, Alexander, and Doomtrain. The following are also needed:
- Siren and Doomtrain at level 100
- Med LV Up
- The exact number needed is 10,000 Curse Spikes for a single Hero, and 1,000,000 for a single Holy War, as follows:
- Thus, most players opt to modify Laguna's and Gilgamesh's cards for Heros and Holy Wars, and never see their "trial" versions that are only available via refining. Seifer when fought as a boss also has a small chance to yield a Hero or Holy War.
- There are some rare magazines, although most become purchasable in the Esthar Book Shop. The magazines that never become purchasable are the Occult Fan issues III and IV, which remain rare.
- Level 9 and 10 Triple Triad cards are one-of-a-kind. Though many still remain easy to obtain, some are locked behind arduous sidequests.
- To get the PuPu card the player must do the UFO? sidequest and then give PuPu five Elixirs.
- To get Chubby Chocobo the player must do the Chocobo Forests sidequest to get the Chicobo card, and then partake in the Queen of Cards sidequest until they can exchange the Chicobo card for the Chubby Chocobo.
- The Pet Nametag to change Angelo's name is a rare and random reward from a paid Triple Triad player in the D-District Prison. It may also be obtained from a man outside the publishing house in Timber if he is spoken to at a correct time.
- Chocobo's Tag, Mog's Amulet and Ribbon are only obtainable via Chocobo World.
- There are many key items that are rare and require the completion of sidequests or minigames to obtain, such as the King of Jump Rope from the jump rope minigame, or the Athletic Queen from the racing Hippaul minigame, the various Mini-Figurines or the Strategy Guide for defeating the superboss Ozma that itself requires a long sidequest to reach and another to make vulnerable. Many key items have no purpose outside of boosting one's Treasure Hunter Rank. The award for the best rank, Rank S Medal, could thus be considered the rarest of all.
- There are some rare Tetra Master cards. While not an item, achieving the highest card collector's rank is among the toughest quests in all of the Final Fantasy series for how long it takes to achieve.
- Namingway is arguably the rarest card after Ozma, with only two chances to get it. One is found in Kuja's room in Desert Palace (near the teleporter, after Eiko has been kidnapped). The other chance is in Treno, during the card tournament. When the player is in control of Vivi, they are given the option of "going home", or staying in Treno. Choosing the latter will give Zidane a different opponent in the card tournament's second round, who holds the Namingway card.
- The card phantoms in Memoria are invisible opponents the player can challenge if they press where a ! pops up. Some cards can only be won from them. Boco, for example, is a very rare card, only won from the phantoms, or, extremely rarely, from the Fat Chocobo in Chocobo's Paradise.
- The Pumice can only be won from the superboss Ozma or synthesized at the superboss Hades's synthesis shop after defeating him from two Pumice Pieces which are themselves hard to come by.
- To get Quina's Gastro Fork the player must catch 99 frogs and then defeat an optional boss that has the most HP in the game.
- Zidane's Ultima Weapon is only found in a hidden spot on the world map with no hint on where to find it. The player must have progressed through the Chocobo Hot and Cold quest until Choco can traverse ocean to get it.
- Steiner's Excalibur II can only be obtained from the final dungeon if the player reaches the spot it is hidden in less than 12 hours in the in-game clock.
- The Southern Tropical Outfits set is the game's joke equipment, and to get a full set the player must find them from a hidden ocean bubble on Choco and give Moguta in Gizamaluke's Grotto a Kupo Nut at a specific time.
- In the original version, the Mythril Sword initially equipped on Vaan and Reks cannot be purchased or found anywhere and only has a 1% chance to drop from Omega Mark XII.
- The Great Serpentskin, a part of the Patient in the Desert quest obtained from the Nidhogg hunt, is one-of-a-kind; several other rare items make up the required chain, but are slightly less rare.
- Because of a programming oversight, the Slime Oil is extremely rare, only stolen from Orthros or won from the running minigame in Balfonheim. Slime Oil can be used to make a repeated set of four Hi-Ethers, but the player can only ever get two Slime Oils.
- Gilgamesh has the Genji equipment to steal, but whenever he enters a new battle phase the items that can be stolen from him change, and thus it is easy to miss getting all the items.
- The Wyrmhero Blade can be acquired via trading rare loot from three sidequests: Lu Shang's Badge (awarded for completing the Den Of The River Lord section of the fishing minigame), Godslayer's Badge (awarded for felling Yiazmat, Rank VIII Elite hunt), and Omega Badge (100% loot drop from Omega Mark XII; missable should players leave the area without collecting the loot icon).
- If the player opens a "forbidden chest", the treasure containing the Zodiac Spear disappears from the Necrohol of Nabudis. There is another treasure in Henne Mines that has a phenomenally low chance to yield the Zodiac Spear: it has 10% chance to spawn, 10% chance to contain an item, and when it contains an item the chance of it being the Zodiac Spear is only 10%, resulting in a 1/1000 overall chance (0.1%). There is a method, which lets the player get any rare treasure from a chest 100% of the time, by exploiting the games console's predictable random number generator.
- The best dagger, Danjuro, can only be obtained as a rare drop (3%) from the Rare Game monster Larva Eater, which itself is one of the toughest enemies to spawn. While it is possible to chain Larva Eaters to increase the drop chance of the dagger, the method required for doing so is complex and easy to mess up.
- The Tournesol is the strongest greatsword after the Wyrmhero Blade, but requires an arduous quest of item hunting to make at the bazaar. While it appears that the sword needs only three respective pieces of loot to synthesize, those items must also be synthesized first, and the total eight pieces of loot required can be hard to obtain in numbers, as they can be hard to come by.
- In the International Zodiac Job System version, there is a secret invisible treasure chest that can be found randomly on the Airdeck of a Skyferry. Since the treasure is invisible, the player will only find it if they bump into it. The hidden chest will only spawn 1% of the time. There is an 80% chance the chest will contain 10 gil. Its normal treasure is nothing but Knots of Rust. However with the Diamond Armlet equipped, it can contain a Knot of Rust, or the rare treasure (5% chance), the Seitengrat, a new ultimate bow that has the highest attack stat, at 224. Ultimately the odds of finding the Seitengrat are 0.01%, or 1 in 10,000. If the player acquires the Seitengrat, an arrow will appear in the sky in the Cerobi Steppe suspended a few feet in the air.
- Trapezohedron is a rare component required to upgrade the party members' weapons to their third tiers. It can be bought from R&D Depot for 2,000,000 gil, or very rarely drops from Adamantoise, Adamantortoise or Long Gui.
- The Gold Watch accessory is only won from the final Cie'th Stone mission, Vercingetorix, which could be considered a superboss.
- From March 16, 2016, any characters not obtained in previous events or Quests require rare Hall of Rites tickets to obtain. The same holds true of Memory Crystals that the player may have missed; and even then, the "missing" items may show up several weeks after the event that first made the item(s) available. It remains possible that any of Cid's Missions may offer Hero Records as rewards, but this has not yet taken place. The full list of optional characters can be found here.
- In the global release, Soul Break equipment often falls victim to an extremely tight random number generator; while it is not entirely missable, getting desired equipment is often difficult and frustrating.