From Final Fantasy Wiki
Magic in Vagrant Story is learned from special items called Grimoires which are dropped by monsters or found in chests. Once a Grimoire is used, Ashley learns the spell permanently, but the Grimoire disappears since it no longer has any use. Like in the Final Fantasy series, spells cost MP. There are four major classes of Magic.
[edit] List of Magic Spells
[edit] Shaman Spells
Shaman spells focus on restoring HP and healing negative statuses. They are similar to White Magic in function.
| Spell
| Description
| Grimoire
| MP to cast
|
| Antidote
| Cures Poison.
| Antidote
| 3
|
| Restoration
| Cures Paralysis.
| Mollese
| 3
|
| Heal
| Restores HP.
| Guerir
| 5
|
| Clearance
| Cures negative status.
| Purifier
| 15
|
| Blessing
| Cures Curse.
| Benir
| 17
|
| Surging Balm
| Regenerates HP.
| Vie
| 20
|
[edit] Enchanter Spells
Enchanter Spells focus upon boosting weapon and armor affinity against certain elements.
| Spell
| Description
| Grimoire
| MP to cast
|
| Terra Guard
| Increased armor resistance to Earth-elemental attacks.
| Rempart
| 9
|
| Aero Guard
| Increased armor resistance to Air-elemental attacks.
| Parebrise
| 9
|
| Pyro Guard
| Increased armor resistance to Fire-elemental attacks.
| Ignifuge
| 9
|
| Aqua Guard
| Increased armor affinity to Water-elemental attacks.
| Barrer
| 9
|
| Soil Fusion
| Increased weapon affinity to the Earth element.
| Gnome
| 10
|
| Light Fusion
| Increased weapon affinity to the Air element.
| Sylphe
| 10
|
| Spark Fusion
| Increased weapon affinity to the Fire element.
| Salamandre
| 10
|
| Frost Fusion
| Increased weapon affinity to the Water element.
| Undine
| 10
|
[edit] Warlock Spells
Warlock spells focus upon dealing damage to the enemy. They are similar to Black Magic.
| Spell
| Description
| Grimoire
| MP to cast
|
| Drain Mind
| Absorb MP from the target.
| Deamance
| 2
|
| Drain Heart
| Absorb HP from the target.
| Egout
| 12
|
| Exorcism
| Exorcise the undead.
| Exsorcer
| 22
|
| Banish
| Instantly kill the target.
| Banish
| 25
|
| Fireball
| Attack the target with Fire.
| Incendie
| 25
|
| Aqua Blast
| Attack the target with Water.
| Glace
| 25
|
| Solid Shock
| Attack the target with a shockwave.
| Zephyr
| 25
|
| Spirit Surge
| Attack the target with Light.
| Lux
| 28
|
| Dark Chant
| Afflicts enemies with searing pain.
| Patire
| 28
|
| Explosion
| A focused blast hitting multiple targets.
| Demolir
| 36
|
| Flame Sphere
| Surrounds targets in flames.
| Flamme
| 36
|
| Thunderburst
| Calls down a bolt of lightning down onto the targets.
| Foudre
| 36
|
| Avalanche
| Super-freezes the targets.
| Avalanche
| 36
|
| Gaea Strike
| Creates a warp of Gravity around the targets.
| Gaea
| 36
|
| Meteor
| Rains meteors down onto the target.
| Meteore
| 38
|
| Radial Surge
| Focused rays of light pierce enemies.
| Radius
| 38
|
[edit] Sorcerer Spells
Sorcerer Spells focus upon raising Ashley's stats while lowering enemy stats. It is most similar to Green Magick. They also perform non-battle functions like opening Chests and revealing traps.
| Spell
| Description
| Grimoire
| MP to cast
|
| Unlock
| Open chests locked by Magic.
| Clef
| 3
|
| Fixate
| Freezes cloudstones in the room in place.
| Halte
| 3
|
| Analysis
| View enemy stats.
| Analysis
| 5
|
| Eureka
| Reveal traps.
| Visible
| 6
|
| Stun Cloud
| Paralyzes target.
| Paralysie
| 7
|
| Degenerate
| Temporarily lowers target's strength.
| Naugeux
| 7
|
| Lead Bones
| Temporarily lowers target's agility.
| Tardif
| 7
|
| Silence
| Temporarily stops target from using Magic.
| Muet
| 7
|
| Tarnish
| Temporarily weakens target's equipment.
| Deterior
| 7
|
| Dispel
| Removes all statuses on the target.
| Dissiper
| 10
|
| Poison Mist
| Poisons target.
| Venin
| 11
|
| Invigorate
| Increases target's agility.
| Agilite
| 12
|
| Enlighten
| Increases target's intelligence.
| Eclairer
| 12
|
| Herakles
| Increases target's strength.
| Intensite
| 12
|
| Prostasia
| Strengthens target's equipment.
| Ameliore
| 15
|
| Curse
| Curses target.
| Fleau
| 17
|
| Magic Ward
| Blocks the next spell cast on the target.
| Annuler
| 21
|
[edit] Teleportation
Teleportation is a special spell that does not fit in any of the four categorizes of Magic. It is learned after defeating Lich in the Undercity. Teleportation is a self-descriptive spell, it will teleport Ashley to a Magic Circle. It can only be used when Ashley is standing on a Magic Circle. For every Magic Circle between Ashley and the location he wants to go, the MP cost will rise 4 points from the starting cost of 15.