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List of Theatrhythm Final Fantasy Items

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The following is a list of items in Theatrhythm Final Fantasy. Items act as a type of ability, acting automatically during a stage when certain conditions are fulfilled. The party can only equip one item per stage and the item is consumed if used.

Healing ItemsEdit

Item Effect
Potion Used when HP gauge drops below 20%. Restores 30% HP gauge.
Hi-Potion Used when HP gauge drops below 15%. Restores 50% HP gauge.
X-Potion Used when HP gauge drops below 10%. Restores 70% HP gauge.
Elixir Used when HP gauge drops below 10%. Restores all HP.
Phoenix Down Used when HP gauge hits zero. Restores 30% HP gauge.
Phoenix Pinion Used when HP gauge hits zero. Restores all HP.

Augment ItemsEdit

Item Effect
Light Curtain Used at the beginning of the Music Stage. Reduces damage to party by 15% for entire stage.
Hero Drink Used at the beginning of the Music Stage. Reduces damage to party by 30% for entire stage.
Mog's Amulet Used at the beginning of the Music Stage. Increases the success rate for probability-type abilities by 50%.
Ribbon Used at the beginning of the Music Stage. Increases chances of receiving rare items.
Giant's Tonic Used at the beginning of the Music Stage. Increases party members' max HP by 15%.
Bacchus's Cider Used during BMS and activated at the beginning of the Music Stage. Increases party members' Strength by 15%.
Sage's Wisdom Used at the beginning of the Music Stage. Increases party members' Magic by 15%.
Hermes Sandals Used at the beginning of the Music Stage. Increases party members' Agility by 15%.
Miratete's Memoirs Used at the beginning of the Music Stage. Increases EXP received by party.
Molulu's Charm Used at the beginning of the Music Stage. Receive only CollectaCards upon clearing a Music Stage. Easier to get new cards.

BMS ItemsEdit

These items are only used during Battle Music Sequences.

Item Effect
Ramuh's Magicite Used during BMS and activated during the Feature Zone. Ensures that you summon Ramuh if your summoning is successful.
Shiva's Magicite Used during BMS and activated during the Feature Zone. Ensures that you summon Shiva if your summoning is successful.
Ifrit's Magicite Used during BMS and activated during the Feature Zone. Ensures that you summon Ifrit if your summoning is successful.
Odin's Magicite Used during BMS and activated during the Feature Zone. Ensures that you summon Odin if your summoning is successful.
Bahamut's Magicite Used during BMS and activated during the Feature Zone. Ensures that you summon Bahamut if your summoning is successful.
Magick Lamp Used during BMS and activated during the Feature Zone. Ensures that summoning will be successful despite any misses.
Shuriken Used during BMS and activated when a monster's HP dips below half, causing some damage. (Very low strength)
Fuma Shuriken Used during BMS and activated when a monster's HP dips below half, causing some damage. (Low strength)
Antarctic Wind Used during BMS and activated when a monster's HP dips below 1/3, causing some damage. (Medium strength)
Bomb Fragment Used during BMS and activated when a monster's HP dips below half, causing some damage. (Full strength)
Zeus's Wrath When monster's HP falls below 75%, deals very high damage.
Brigand's Gloves Used during BMS and activated before using Steal ability, guaranteeing that you successfully steal an item.

FMS ItemsEdit

These items are only used during Field Music Sequences.

Item Effect
Tantal Greens If player successfully calls a Chocobo, guarantees black Chocobo will appear.
Gysahl Greens Used during FMS and activated during the Feature Zone. Guarantees a great Chocobo if you succeed in calling one.
Sylkis Greens If player successfully calls a Chocobo, guarantees white Chocobo will appear.
Chocobo Feather Used during FMS and activated during the Feature Zone. Guarantees you will be successful in calling a chocobo.

EMS ItemsEdit

These items are only used during Event Music Sequences.

Item Effect
Pendant Used during EMS and activated during the Feature Zone. Guarantees that you will see the Extended version.

Ability ItemsEdit

These items are used at the end of the stage and teach the current party leader the associated ability.

Item Effect
Curaga Scroll Used when you clear a Music Stage. Causes the party leader to acquire the Curaga ability.
Pray Scroll I Used when you clear a Music Stage. Causes the party leader to acquire the Pray (Lv1) ability.
Pray Scroll II Used when you clear a Music Stage. Causes the party leader to acquire the Pray (Lv2) ability.
Pray Scroll III Used when you clear a Music Stage. Causes the party leader to acquire the Pray (Lv3) ability.
Brace Scroll I Used when you clear a Music Stage. Causes the party leader to acquire the Brace (Lv1) ability.
Brace Scroll II Used when you clear a Music Stage. Causes the party leader to acquire the Brace (Lv2) ability.
Brace Scroll III Used when you clear a Music Stage. Causes the party leader to acquire the Brace (Lv3) ability.
Recall Scroll Used when you clear a Music Stage. Causes the party leader to acquire the Recall ability.
EXP Up Scroll I Used when you clear a Music Stage. Causes the party leader to acquire the EXP Up (Lv1) ability.
EXP Up Scroll II Used when you clear a Music Stage. Causes the party leader to acquire the EXP Up (Lv2) ability.
EXP Up Scroll III Used when you clear a Music Stage. Causes the party leader to acquire the EXP Up (Lv3) ability.
EXP Hound Scroll Used when you clear a Music Stage. Causes the party leader to acquire the EXP Hound ability.
Pillager's Tome Used when you clear a Music Stage. Causes the party leader to acquire the Treasure Hunter (Lv1) ability.
Millionaire's Tome Used when you clear a Music Stage. Causes the party leader to acquire the Spare Change ability.
Flare Scroll V Used when you clear a Music Stage. Causes the party leader to acquire the Flare ability.
Thief's Tome Used when you clear a Music Stage. Causes the party leader to acquire the Steal ability.
Kupo Nut Recipe Used when you clear a Music Stage. Causes the party leader to acquire the Sight (Lv1) ability.
Runner's Tome Used when you clear a Music Stage. Causes the party leader to acquire the Dash to ability.

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